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path: root/src/example/rendering_particle.cpp
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* make formatheavydemon216 days
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* forget includesheavydemon216 days
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* Merge branch 'master' into niels/UIheavydemon216 days
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| * adjusted aspect ratioheavydemon216 days
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| * implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon217 days
| | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon218 days
| | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * made sdlcontext not a singleton anymoreheavydemon219 days
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| * removed singleton from SDLContext, problem now is cannot call ↵heavydemon219 days
| | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | make formatheavydemon216 days
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* | making rendering fonts and UIheavydemon218 days
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* make formatheavydemon2111 days
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* implemented final max feedbackheavydemon2111 days
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* merged masterheavydemon2111 days
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* make formatheavydemon2114 days
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* implemented feedback, cameraValues need better name?heavydemon2114 days
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* fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵heavydemon212024-12-03
| | | | full duration
* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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* making struct constructorsheavydemon212024-12-02
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* tmp commitheavydemon212024-12-02
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* improved animatorheavydemon212024-11-30
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* cleaner camera implementationheavydemon212024-11-30
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* zoomed viewportheavydemon212024-11-30
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* first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
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* working floating point black barsheavydemon212024-11-29
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* implemented loek feedbackheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* adjusted more it should now be finsishedheavydemon212024-11-28
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* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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* removed shared_ptr from spriteheavydemon212024-11-27
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* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
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* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* implemented all the feedbackheavydemon212024-11-26
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* make formatheavydemon212024-11-26
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* added window default config settingsheavydemon212024-11-26
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* adjusted vector2 to vec2heavydemon212024-11-26
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* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
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| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
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* | make formatheavydemon212024-11-22
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* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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* | working scaling image with scaling world to screenheavydemon212024-11-22
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* | working aspect ratio in world units. and add pillarboxing/letterboxing ↵heavydemon212024-11-22
|/ | | | depending on ratio
* fixed compile warning and tested the prerequisite that user needs to set ↵heavydemon212024-11-20
| | | | explicity and reference
* fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
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* rendering system bugheavydemon212024-11-20
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* fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
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