diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 20:02:14 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-02 20:02:14 +0100 |
commit | a84ca09e97d466643f022acfffcf4c6a77f42052 (patch) | |
tree | f375067b4250f468eb3b57d968efa3417f0f521d /src/example/rendering_particle.cpp | |
parent | 135af8b0e0eaf8a5a5b7e1a42bfb20bb14ec97e5 (diff) |
making struct constructors
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5a50d27..4fd4071 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -56,11 +56,24 @@ public: auto img = Texture("asset/spritesheet/pokemon_spritesheet.png"); Sprite & test_sprite = game_object.add_component<Sprite>( - img, color, Sprite::FlipSettings{false, false}, 1, 1, vec2{100, 100}); + img, Sprite::Data{ + .color = color, + .flip = Sprite::FlipSettings{false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .scale = 1, + }); - auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, 0); + auto & anim = game_object.add_component<Animator>(Animator::Data{ + .spritesheet = test_sprite, + .col = 4, + .row = 4, + .fps = 10, + }); - auto & cam = game_object.add_component<Camera>(Color::, ivec2{720, 1280}, + auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{720, 1280}, vec2{400, 400}, 1.0); } |