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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-29 21:20:48 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-29 21:20:48 +0100
commit7ae597ac9268e031927f94dd89c20ab6c034f5de (patch)
treeee04ad307c70d9007b7e2589c33b4ebcf2fbb287 /src/example/rendering_particle.cpp
parent85aa57e33d493502b05984ce44db6c68f627a6f2 (diff)
working floating point black bars
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 3a12144..5896c81 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -31,12 +31,15 @@ int main(int argc, char * argv[]) {
Color color(255, 255, 255, 255);
auto img = Texture("asset/texture/test_ap43.png");
+
+ /*
Sprite & test_sprite = game_object.add_component<Sprite>(
img, color, Sprite::FlipSettings{true, true}, 1, 1, 500);
//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;
+ */
/*
auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
@@ -59,8 +62,8 @@ int main(int argc, char * argv[]) {
});
*/
- auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
- vec2{2000, 2000}, 1.0f);
+ auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1600, 900},
+ vec2{800,800}, 1.0f);
/*
game_object