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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 15:43:36 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-30 15:43:36 +0100
commitad4f8acfb252b8be3a3fbb74ed97b32e498a26a4 (patch)
treef6a0e61199df8136c3e9f18adc46071a32301903 /src/example/rendering_particle.cpp
parent4159c7187e17d6318e33d8a0c014ba042ae8261b (diff)
zoomed viewport
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r--src/example/rendering_particle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index f5b9ab3..b4bfeb2 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -33,7 +33,7 @@ int main(int argc, char * argv[]) {
auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- img, color, Sprite::FlipSettings{true, true}, 1, 1, 3000);
+ img, color, Sprite::FlipSettings{true, true}, 1, 1, 300);
//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;
@@ -61,8 +61,8 @@ int main(int argc, char * argv[]) {
*/
auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1280, 720},
- vec2{8000,6000}, 1.0f);
- cam.offset.x = 4000;
+ vec2{400,300}, 0.5f);
+ cam.offset.x = 0;
/*
game_object