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Commit message (Expand)AuthorAge
* Merge branch 'niels/game' of github.com:lonkaars/crepeLoek Le Blansch2025-01-11
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| * improved missile spawn locationheavydemon212025-01-11
* | fix zapper spawn rangeLoek Le Blansch2025-01-11
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* calm down playerLoek Le Blansch2025-01-11
* Bug fix: Back button not vissibleMax-0012025-01-11
* Fixed bug: Sprites less pixelyMax-0012025-01-11
* Fixed bug WouterMax-0012025-01-11
* Merge remote-tracking branch 'origin/master' into niels/gameheavydemon212025-01-10
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| * Spawn more enemies when game is furtherMax-0012025-01-10
| * Merge remote-tracking branch 'origin/wouter/game-improvements' into max/game2Max-0012025-01-10
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| | * Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-i...WBoerenkamps2025-01-10
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| | * | balance changesWBoerenkamps2025-01-10
| | * | make formatWBoerenkamps2025-01-10
| | * | removed iostreamWBoerenkamps2025-01-10
| | * | animation working + removed bullet colliding with dead enemiesWBoerenkamps2025-01-10
| | * | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-i...WBoerenkamps2025-01-10
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| | * | | added to config enemy_pool_maxWBoerenkamps2025-01-10
| | * | | balance changesWBoerenkamps2025-01-10
| | * | | changed bullet colorWBoerenkamps2025-01-09
| | * | | decreased bulletWBoerenkamps2025-01-09
| | * | | make formatWBoerenkamps2025-01-09
| | * | | cleanupWBoerenkamps2025-01-09
| | * | | enemy death workingWBoerenkamps2025-01-09
| | * | | make formatWBoerenkamps2025-01-09
| | * | | fixed some player featuresWBoerenkamps2025-01-09
| | * | | removed player spawn battleWBoerenkamps2025-01-09
| | * | | removed iostreamWBoerenkamps2025-01-09
| | * | | removed unnecesary config optionWBoerenkamps2025-01-09
| | * | | workers during normal sequence workingWBoerenkamps2025-01-09
* | | | | make formatheavydemon212025-01-10
* | | | | tiny adjustments for preview sceneheavydemon212025-01-10
* | | | | Merge branch 'master' into niels/gameheavydemon212025-01-10
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| * | | | Bug fixesMax-0012025-01-10
| * | | | Implemented ShopMax-0012025-01-10
| * | | | Fixed ParalaxMax-0012025-01-10
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* | | | added boundaries to preview sceneheavydemon212025-01-10
* | | | moved if statementheavydemon212025-01-10
* | | | missile solution, cannot find @max issueheavydemon212025-01-10
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* | | Merge remote-tracking branch 'origin/master' into max/game2Max-0012025-01-10
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| * | | make formatheavydemon212025-01-10
| * | | adjsuted includes so that it has <> and notheavydemon212025-01-10
| * | | Merge branch 'master' into niels/gameheavydemon212025-01-10
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| * | | | alers scripts and quitscript with ESC keyheavydemon212025-01-10
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* | | | Make formatMax-0012025-01-10
* | | | Fixed issue that Player is lifted up when any key is pressedMax-0012025-01-10
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* | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-10
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| * | Modified wall fragments velocity of StartSubSceneMax-0012025-01-10
| * | improve player responsivenessLoek Le Blansch2025-01-09
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* | added optional replay and added black backgroundJAROWMR2025-01-10
* | Merge branch 'master' of github.com:lonkaars/crepe into jaro/gameJAROWMR2025-01-09
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