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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 16:09:39 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 16:09:39 +0100 |
commit | 8d4fd0798fcdef1d90b35358f20e5cd636685e5c (patch) | |
tree | f35426c06a3c28a675f631e8637e6c1e374eaef3 /game | |
parent | e09e5d3b22f551ef462ba028530dddb6bc578257 (diff) |
decreased bullet
Diffstat (limited to 'game')
-rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index c0e94e0..e726284 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -27,7 +27,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) { Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = 0, .body_type = Rigidbody::BodyType::KINEMATIC, - .linear_velocity = vec2 {-400, 0}, + .linear_velocity = vec2 {-350, 0}, .kinematic_collision = false, .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_BULLET |