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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 16:09:39 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-09 16:09:39 +0100
commit8d4fd0798fcdef1d90b35358f20e5cd636685e5c (patch)
treef35426c06a3c28a675f631e8637e6c1e374eaef3 /game
parente09e5d3b22f551ef462ba028530dddb6bc578257 (diff)
decreased bullet
Diffstat (limited to 'game')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index c0e94e0..e726284 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -27,7 +27,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {-400, 0},
+ .linear_velocity = vec2 {-350, 0},
.kinematic_collision = false,
.collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET