diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 13:31:34 +0100 |
---|---|---|
committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-17 13:31:34 +0100 |
commit | 24578c9afb61ae65b300dd7fb645220e133089be (patch) | |
tree | c6451ea01a56f0bde33a803ea37169f59d0fc41d /src | |
parent | bcaee968761c1d2e85c20925b237480c87da9747 (diff) | |
parent | 707db8c94b6bb3921105f40658aab13511d8df07 (diff) |
Merge branch 'wouter/text-component' into niels/UI
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Asset.h | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 7 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 8 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 15 | ||||
-rw-r--r-- | src/crepe/facade/Font.cpp | 8 | ||||
-rw-r--r-- | src/crepe/facade/Font.h | 5 | ||||
-rw-r--r-- | src/crepe/facade/FontFacade.cpp | 18 | ||||
-rw-r--r-- | src/crepe/facade/FontFacade.h | 12 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 5 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 15 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 31 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 10 | ||||
-rw-r--r-- | src/example/FontExample.cpp | 6 | ||||
-rw-r--r-- | src/example/loadfont.cpp | 31 |
15 files changed, 129 insertions, 49 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h index bfd0ac7..b367a92 100644 --- a/src/crepe/api/Asset.h +++ b/src/crepe/api/Asset.h @@ -37,7 +37,7 @@ public: private: //! path to asset - const std::string src; + std::string src; private: /** diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 40e6b38..1725810 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -71,7 +71,9 @@ private: private: //! Global context Mediator mediator; - + + //! SDLContext instance + SDLContext sdl_context{mediator}; //! Component manager instance ComponentManager component_manager{mediator}; //! Scene manager instance @@ -84,8 +86,7 @@ private: ResourceManager resource_manager{mediator}; //! Save manager instance SaveManager save_manager{mediator}; - //! SDLContext instance - SDLContext sdl_context{mediator}; + private: /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index a24e32e..4503525 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -156,7 +156,7 @@ private: void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel); protected: - OptionalRef<Mediator> mediator; + // NOTE: This must be the only constructor on Script, see "Late references" below Script() = default; //! Only \c BehaviorScript instantiates Script @@ -186,12 +186,13 @@ private: * * \{ */ + //! Game object ID of game object parent BehaviorScript is attached to game_object_id_t game_object_id; //! Reference to parent component OptionalRef<bool> active; //! Mediator reference - + OptionalRef<Mediator> mediator; //! \} private: diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 07d1705..1620247 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -5,11 +5,11 @@ using namespace crepe; -Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & text, const std::string & font_family, const Data & data) +Text::Text(game_object_id_t id, const vec2 & dimensions,const vec2 & offset, const std::string & font_family, + const Data & data, const std::string & text, std::optional<Asset> font) : UIObject(id, dimensions, offset), text(text), data(data), - font(FontFacade::get_font_asset(font_family)) { - dbg_trace(); + font_family(font_family), + font(font) { } diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index ec0bf74..ab72bc0 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -1,6 +1,7 @@ #pragma once #include <string> +#include <optional> #include "../Component.h" @@ -47,15 +48,21 @@ public: * \param text The text to be displayed. * \param font_family The font style name to be displayed. * \param data Data struct containing extra text parameters. + * \param font Optional font asset that can be passed or left empty. */ - Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, - const std::string & text, const std::string & font_family, const Data & data); + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, + const std::string & font_family, const Data & data, + const std::string & text = "", std::optional<Asset> font = std::nullopt); + //! Label text. std::string text = ""; - //! Font asset variable - const Asset font; + //! font family name + std::string font_family = ""; + //! Font asset variable if this is not set, it will use the font_family to create an asset. + std::optional<Asset> font; //! Data instance Data data; + }; } // namespace crepe diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 47d0e39..51e9690 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -1,3 +1,5 @@ +#include <SDL2/SDL_ttf.h> + #include "../api/Asset.h" #include "../api/Config.h" #include "util/Log.h" @@ -10,8 +12,7 @@ using namespace std; using namespace crepe; Font::Font(const Asset & src, Mediator & mediator) - : Resource(src, mediator) { - dbg_trace(); + : Resource(src, mediator){ Config & config = Config::get_instance(); const std::string FONT_PATH = src.get_path(); @@ -23,8 +24,7 @@ Font::Font(const Asset & src, Mediator & mediator) if (loaded_font == NULL) { throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); } - this->font = {loaded_font, [](TTF_Font * font) { TTF_CloseFont(font); }}; - */ + this->font = {loaded_font, [](TTF_Font * close_font) { TTF_CloseFont(close_font); }}; } TTF_Font * Font::get_font() const { return this->font.get(); } diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index 0b1768b..3eff3c6 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -25,7 +25,6 @@ public: * \param mediator The Mediator object used for managing the SDL context or related systems. */ Font(const Asset & src, Mediator & mediator); - /** * \brief Gets the underlying TTF_Font resource. * @@ -40,9 +39,7 @@ public: private: //! The SDL_ttf font object with custom deleter. - std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font; - - std::string path; + std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font = nullptr; }; } // namespace crepe diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp index a0464e0..9919032 100644 --- a/src/crepe/facade/FontFacade.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -7,10 +7,16 @@ using namespace crepe; using namespace std; -Asset FontFacade::get_font_asset(const string font_family) { +FontFacade::FontFacade(){ if (!FcInit()) { throw runtime_error("Failed to initialize Fontconfig."); } +} +FontFacade::~FontFacade(){ + FcFini(); +} +Asset FontFacade::get_font_asset(const string& font_family) { + // Create a pattern to search for the font family FcPattern * pattern = FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str())); if (!pattern) { @@ -19,8 +25,8 @@ Asset FontFacade::get_font_asset(const string font_family) { // Default configuration FcConfig * config = FcConfigGetCurrent(); - if (!config) { - FcPatternDestroy(pattern); + if (config == NULL) { + // FcPatternDestroy(pattern); throw runtime_error("Failed to get current Fontconfig configuration."); } @@ -32,18 +38,16 @@ Asset FontFacade::get_font_asset(const string font_family) { if (!matched_pattern) { throw runtime_error("No matching font found."); } - // Extract the file path FcChar8 * file_path = nullptr; if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch - || !file_path) { - FcPatternDestroy(matched_pattern); + || file_path == NULL) { + // FcPatternDestroy(matched_pattern); throw runtime_error("Failed to get font file path."); } // Convert the file path to a string string font_file_path = reinterpret_cast<const char *>(file_path); FcPatternDestroy(matched_pattern); - cout << font_file_path << endl; return Asset(font_file_path); } diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h index 0e6b7da..2e08f3f 100644 --- a/src/crepe/facade/FontFacade.h +++ b/src/crepe/facade/FontFacade.h @@ -13,16 +13,22 @@ namespace crepe { */ class FontFacade { public: + FontFacade(); + ~FontFacade(); + FontFacade(const FontFacade & other) = delete; + FontFacade & operator=(const FontFacade & other) = delete; + FontFacade(FontFacade && other) noexcept = delete; + FontFacade & operator=(FontFacade && other) noexcept = delete; /** * * \brief Facade function to convert a font_family into an asset. * * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. - * This function is static so the member function can be used without create a FontFacade object. This way it can be used in a constructor as FontFacade::get_font_asset(). + * This function returns a default font path if the font_family name doesnt exist or cant be found * \param font_family Name of the font family name. - * \return Asset with filepath to the font. + * \return Asset with filepath to the corresponding font. */ - static Asset get_font_asset(const std::string font_family); + Asset get_font_asset(const std::string& font_family); }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 1befbe5..7bd9dbc 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -463,7 +463,12 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { } return event_list; } + void SDLContext::set_color_texture(const Texture & texture, const Color & color) { SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture.get_img(), color.a); } + +Asset SDLContext::get_font_from_name(const std::string& font_family){ + return this->font_facade.get_font_asset(font_family); +} diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 3f9f9ee..fcf3559 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -17,6 +17,7 @@ #include "api/Transform.h" #include "types.h" +#include "FontFacade.h" namespace crepe { class Texture; @@ -243,6 +244,20 @@ private: * - this is defined in this class because get_events() needs this information aswell */ CameraAuxiliaryData cam_aux_data; +private: + //! instance of the font_facade + FontFacade font_facade{}; +public: + /** + * \brief Function to Get asset from font_family + * + * This function uses the FontFacade function to convert a font_family to an asset. + * + * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist) + * + * \return asset with the font style absolute path + */ + Asset get_font_from_name(const std::string& font_family); }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 4a70843..7d6a31b 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,12 +2,15 @@ #include <cassert> #include <cmath> #include <functional> +#include <optional> #include <stdexcept> #include <vector> #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" +#include "../api/Text.h" +#include "../facade/Font.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" #include "../facade/Texture.h" @@ -140,8 +143,15 @@ void RenderSystem::render() { this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); + ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); + RefVector<Text> text_components = mgr.get_components_by_type<Text>(); + for(Text& text : text_components){ + const Transform & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + this->render_text(text,transform); + } for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; const Transform & transform @@ -152,5 +162,26 @@ void RenderSystem::render() { if (rendered_particles) continue; this->render_normal(sprite, transform); + + + } + } +void RenderSystem::render_text(Text & text, const Transform & tm) { + SDLContext & ctx = this->mediator.sdl_context; + + // Check if font is available in text + if (!text.font.has_value()) { + } + + ResourceManager & resource_manager = this->mediator.resource_manager; + + if (text.font.has_value()) { + const Asset& font_asset = text.font.value(); + const Font & res = resource_manager.get<Font>(font_asset); + } +} + + + diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index ae55404..3476765 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe { class Camera; class Sprite; class Transform; - +class Text; /** * \brief Manages rendering operations for all game objects. * @@ -52,7 +52,13 @@ private: * \return true if particles have been rendered */ bool render_particle(const Sprite & sprite, const double & scale); - + /** + * \brief Renders all Text components + * + * \param text The text component to be rendered. + * \param tm the Transform component that holds the position,rotation and scale + */ + void render_text(Text & text, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * diff --git a/src/example/FontExample.cpp b/src/example/FontExample.cpp index 3f5af48..7b2dadb 100644 --- a/src/example/FontExample.cpp +++ b/src/example/FontExample.cpp @@ -11,6 +11,7 @@ #include <crepe/manager/EventManager.h> #include <crepe/manager/Mediator.h> #include <crepe/manager/ResourceManager.h> +#include <crepe/api/Config.h> #include <exception> #include <iostream> #include <memory> @@ -36,14 +37,15 @@ class TestScene : public Scene { public: void load_scene() override { GameObject text_object = this->new_object("test", "test", vec2{0, 0}, 0, 1); - text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "test test", "Noto Sans", - Text::Data{}); + text_object.add_component<Text>(vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}); text_object.add_component<BehaviorScript>().set_script<TestScript>(); text_object.add_component<Camera>(ivec2{300, 300}, vec2{100, 100}, Camera::Data{}); } std::string get_name() const override { return "hey"; } }; int main() { + // Config& config = Config::get_instance(); + // config.log.level = Log::Level::TRACE; LoopManager engine; engine.add_scene<TestScene>(); engine.start(); diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index ce287b4..36d00dd 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -2,10 +2,12 @@ #include <crepe/api/Text.h> #include <crepe/facade/Font.h> #include <crepe/facade/SDLContext.h> +#include <crepe/api/Asset.h> #include <crepe/manager/Mediator.h> #include <crepe/manager/ResourceManager.h> #include <exception> #include <iostream> +#include <optional> #include <memory> using namespace crepe; int main() { @@ -18,21 +20,24 @@ int main() { try { // Correct way to create a unique pointer for Text std::unique_ptr<Text> label = std::make_unique<Text>( - 1, vec2(100, 100), vec2(0, 0), "test test", "OpenSymbol", Text::Data{}); - std::cout << "Path: " << label->font.get_path() << std::endl; + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{},"test text", Asset("")); + // std::cout << "Path: " << label->font.get_path() << std::endl; std::unique_ptr<Text> label2 - = std::make_unique<Text>(1, vec2(100, 100), vec2(0, 0), "test test", - "fsaafdafsdafsdafsdasfdds", Text::Data{}); - std::cout << "Path: " << label2->font.get_path() << std::endl; - ResourceManager & resource_mgr = mediator.resource_manager; - const Font & res = resource_manager.get<Font>(label->font); - TTF_Font * test_font = res.get_font(); - if (test_font == NULL) { - std::cout << "error with font" << std::endl; - } else { - std::cout << "correct font retrieved" << std::endl; - } + = std::make_unique<Text>(1, vec2(100, 100), vec2(0, 0),"fsaafdafsdafsdafsdasfdds", Text::Data{}); + Asset asset = Asset("test test"); + label->font = asset; + std::cout << label->font.value().get_path() << std::endl; + // label2->font = std::make_optional(asset); + // std::cout << "Path: " << label2->font.get_path() << std::endl; + // ResourceManager & resource_mgr = mediator.resource_manager; + // const Font & res = resource_manager.get<Font>(label->font); + // TTF_Font * test_font = res.get_font(); + // if (test_font == NULL) { + // std::cout << "error with font" << std::endl; + // } else { + // std::cout << "correct font retrieved" << std::endl; + // } } catch (const std::exception & e) { std::cout << "Standard exception thrown: " << e.what() << std::endl; } |