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#pragma once
#include <SDL2/SDL_ttf.h>
#include <functional>
#include <memory>
#include <string>
#include "../Resource.h"
namespace crepe {
class Asset;
/**
* \brief Resource for managing font creation and destruction
*
* This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage.
* It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded
* when this object is destroyed.
*/
class Font : public Resource {
public:
/**
* \param src The Asset containing the font file path and metadata to load the font.
* \param mediator The Mediator object used for managing the SDL context or related systems.
*/
Font(const Asset & src, Mediator & mediator);
/**
* \brief Gets the underlying TTF_Font resource.
*
* This function returns the raw pointer to the SDL_ttf TTF_Font object that represents
* the loaded font. This can be used with SDL_ttf functions to render text.
*
* \return The raw TTF_Font object wrapped in a unique pointer.
*/
TTF_Font * get_font() const;
const std::string & get_path() const noexcept;
private:
//! The SDL_ttf font object with custom deleter.
std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
std::string path;
};
} // namespace crepe
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