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#include "../facade/FontFacade.h"
#include "util/Log.h"
#include "Text.h"
using namespace crepe;
Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
const std::string & text, const std::string & font_family, const Data & data)
: UIObject(id, dimensions, offset),
text(text),
data(data),
font(FontFacade::get_font_asset(font_family)) {
dbg_trace();
}
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