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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-14 13:57:13 +0100
commit07adbf48e0781cd8c95983c1871a84b6160ee5bf (patch)
treee3a55673b20ebaa3baec6665c107c177bd59ff14 /src/test/AudioTest.cpp
parent01c09a196c3f3e5cefaa4119a95a1cdeb7b9c263 (diff)
implement asset + more WIP audio system
Diffstat (limited to 'src/test/AudioTest.cpp')
-rw-r--r--src/test/AudioTest.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index 6e2706c..e181de9 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -1,9 +1,9 @@
-#include "system/AudioSystem.h"
#include <gtest/gtest.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/GameObject.h>
+#include <crepe/system/AudioSystem.h>
using namespace std;
using namespace crepe;
@@ -17,7 +17,7 @@ public:
void SetUp() override {
auto & mgr = this->component_manager;
GameObject entity = mgr.new_object("name");
- entity.add_component<AudioSource>("../mwe/audio/sfx1.wav");
+ entity.add_component<AudioSource>("mwe/audio/sfx1.wav");
}
};