diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 08:53:03 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-17 08:53:03 +0100 |
commit | 72f04cc18113785b8f57d95254d28e7d64d584aa (patch) | |
tree | 47b08f2f781d05679f76406df4838bf8697f7dc2 /src/example/button.cpp | |
parent | 00f3ee853d94b607646e311d6bc9aca1736ab259 (diff) |
Placed every class into seperate file
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r-- | src/example/button.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp deleted file mode 100644 index 00bdc28..0000000 --- a/src/example/button.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include <SDL2/SDL_timer.h> -#include <chrono> -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/Animator.h> -#include <crepe/api/Button.h> -#include <crepe/api/Camera.h> -#include <crepe/api/Color.h> -#include <crepe/api/EventManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/system/AnimatorSystem.h> -#include <crepe/system/InputSystem.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/types.h> -#include <iostream> -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr; - RenderSystem sys{mgr}; - EventManager & event_mgr = EventManager::get_instance(); - InputSystem input_sys{mgr}; - AnimatorSystem asys{mgr}; - GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); - camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); - - GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto s2 = Texture("asset/texture/test_ap43.png"); - bool button_clicked = false; - auto & sprite2 = button_obj.add_component<Sprite>( - s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); - std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; - std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; - std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; - auto & button - = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; - auto start = std::chrono::steady_clock::now(); - while (true) { - input_sys.update(); - sys.update(); - asys.update(); - event_mgr.dispatch_events(); - SDL_Delay(30); - } - return 0; -} |