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-rw-r--r--src/example/button.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp
deleted file mode 100644
index 00bdc28..0000000
--- a/src/example/button.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-#include <SDL2/SDL_timer.h>
-#include <chrono>
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/Animator.h>
-#include <crepe/api/Button.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/EventManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/AnimatorSystem.h>
-#include <crepe/system/InputSystem.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/types.h>
-#include <iostream>
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr;
- RenderSystem sys{mgr};
- EventManager & event_mgr = EventManager::get_instance();
- InputSystem input_sys{mgr};
- AnimatorSystem asys{mgr};
- GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1);
- camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
-
- GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- auto s2 = Texture("asset/texture/test_ap43.png");
- bool button_clicked = false;
- auto & sprite2 = button_obj.add_component<Sprite>(
- s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100);
- std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; };
- std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; };
- std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; };
- auto & button
- = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false);
- button.on_mouse_enter = on_enter;
- button.on_mouse_exit = on_exit;
- button.is_toggle = true;
- button.active = true;
- auto start = std::chrono::steady_clock::now();
- while (true) {
- input_sys.update();
- sys.update();
- asys.update();
- event_mgr.dispatch_events();
- SDL_Delay(30);
- }
- return 0;
-}