From 72f04cc18113785b8f57d95254d28e7d64d584aa Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 17 Dec 2024 08:53:03 +0100 Subject: Placed every class into seperate file --- src/example/button.cpp | 54 -------------------------------------------------- 1 file changed, 54 deletions(-) delete mode 100644 src/example/button.cpp (limited to 'src/example/button.cpp') diff --git a/src/example/button.cpp b/src/example/button.cpp deleted file mode 100644 index 00bdc28..0000000 --- a/src/example/button.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr; - RenderSystem sys{mgr}; - EventManager & event_mgr = EventManager::get_instance(); - InputSystem input_sys{mgr}; - AnimatorSystem asys{mgr}; - GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); - camera_obj.add_component(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); - - GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); - auto s2 = Texture("asset/texture/test_ap43.png"); - bool button_clicked = false; - auto & sprite2 = button_obj.add_component( - s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); - std::function on_click = [&]() { std::cout << "button clicked" << std::endl; }; - std::function on_enter = [&]() { std::cout << "enter" << std::endl; }; - std::function on_exit = [&]() { std::cout << "exit" << std::endl; }; - auto & button - = button_obj.add_component