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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 10:44:42 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-06 10:44:42 +0100
commitd5f63024ebed7df2fff8e016bd1c7c26f8fdfa27 (patch)
treeb26e35cb0482d04a33cc96d97ba21c21d0012229 /src/crepe/system
parent9cde6875186b335c75eafa6402f0957cd4252c76 (diff)
parent1f4e961d7f9d6887c807cac1a362f2d178b0860b (diff)
Merge branch 'master' into decoupling
Diffstat (limited to 'src/crepe/system')
-rw-r--r--src/crepe/system/AnimatorSystem.cpp7
-rw-r--r--src/crepe/system/CMakeLists.txt2
-rw-r--r--src/crepe/system/InputSystem.cpp187
-rw-r--r--src/crepe/system/InputSystem.h85
-rw-r--r--src/crepe/system/ParticleSystem.cpp8
-rw-r--r--src/crepe/system/PhysicsSystem.cpp4
-rw-r--r--src/crepe/system/RenderSystem.cpp10
-rw-r--r--src/crepe/system/RenderSystem.h7
-rw-r--r--src/crepe/system/ScriptSystem.cpp4
-rw-r--r--src/crepe/system/System.cpp2
-rw-r--r--src/crepe/system/System.h11
11 files changed, 303 insertions, 24 deletions
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index a2ae529..9aede7f 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,14 +1,15 @@
-#include "api/Animator.h"
+#include "../api/Animator.h"
+#include "../facade/SDLContext.h"
+#include "../manager/ComponentManager.h"
#include "AnimatorSystem.h"
-#include "ComponentManager.h"
using namespace crepe;
void AnimatorSystem::update() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index d658b25..95f6e33 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -6,6 +6,7 @@ target_sources(crepe PUBLIC
CollisionSystem.cpp
RenderSystem.cpp
AnimatorSystem.cpp
+ InputSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -15,4 +16,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
CollisionSystem.h
RenderSystem.h
AnimatorSystem.h
+ InputSystem.h
)
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
new file mode 100644
index 0000000..7cc8d30
--- /dev/null
+++ b/src/crepe/system/InputSystem.cpp
@@ -0,0 +1,187 @@
+#include "../api/Button.h"
+#include "../manager/ComponentManager.h"
+#include "../manager/EventManager.h"
+
+#include "InputSystem.h"
+
+using namespace crepe;
+
+void InputSystem::update() {
+ ComponentManager & mgr = this->mediator.component_manager;
+ EventManager & event_mgr = this->mediator.event_manager;
+ std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
+ RefVector<Button> buttons = mgr.get_components_by_type<Button>();
+ RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
+ OptionalRef<Camera> curr_cam_ref;
+ // Find the active camera
+ for (Camera & cam : cameras) {
+ if (!cam.active) continue;
+ curr_cam_ref = cam;
+ break;
+ }
+ if (!curr_cam_ref) return;
+ Camera & current_cam = curr_cam_ref;
+ RefVector<Transform> transform_vec
+ = mgr.get_components_by_id<Transform>(current_cam.game_object_id);
+ Transform & cam_transform = transform_vec.front().get();
+ int camera_origin_x
+ = cam_transform.position.x + current_cam.offset.x - (current_cam.viewport_size.x / 2);
+ int camera_origin_y
+ = cam_transform.position.y + current_cam.offset.y - (current_cam.viewport_size.y / 2);
+
+ for (const SDLContext::EventData & event : event_list) {
+ int world_mouse_x = event.mouse_position.x + camera_origin_x;
+ int world_mouse_y = event.mouse_position.y + camera_origin_y;
+ // check if the mouse is within the viewport
+ bool mouse_in_viewport
+ = !(world_mouse_x < camera_origin_x
+ || world_mouse_x > camera_origin_x + current_cam.viewport_size.x
+ || world_mouse_y < camera_origin_y
+ || world_mouse_y > camera_origin_y + current_cam.viewport_size.y);
+
+ switch (event.event_type) {
+ case SDLContext::EventType::KEYDOWN:
+ event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = event.key_repeat,
+ .key = event.key,
+ });
+ break;
+ case SDLContext::EventType::KEYUP:
+ event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
+ .key = event.key,
+ });
+ break;
+ case SDLContext::EventType::MOUSEDOWN:
+ if (!mouse_in_viewport) {
+ break;
+ }
+ event_mgr.queue_event<MousePressEvent>(MousePressEvent{
+ .mouse_x = world_mouse_x,
+ .mouse_y = world_mouse_y,
+ .button = event.mouse_button,
+ });
+ this->last_mouse_down_position = {world_mouse_x, world_mouse_y};
+ this->last_mouse_button = event.mouse_button;
+ break;
+ case SDLContext::EventType::MOUSEUP: {
+ if (!mouse_in_viewport) {
+ break;
+ }
+ event_mgr.queue_event<MouseReleaseEvent>(MouseReleaseEvent{
+ .mouse_x = world_mouse_x,
+ .mouse_y = world_mouse_y,
+ .button = event.mouse_button,
+ });
+ //check if its a click by checking the last button down
+ int delta_x = world_mouse_x - this->last_mouse_down_position.x;
+ int delta_y = world_mouse_y - this->last_mouse_down_position.y;
+
+ if (this->last_mouse_button == event.mouse_button
+ && std::abs(delta_x) <= click_tolerance
+ && std::abs(delta_y) <= click_tolerance) {
+ event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
+ .mouse_x = world_mouse_x,
+ .mouse_y = world_mouse_y,
+ .button = event.mouse_button,
+ });
+
+ this->handle_click(event.mouse_button, world_mouse_x, world_mouse_y);
+ }
+ } break;
+ case SDLContext::EventType::MOUSEMOVE:
+ if (!mouse_in_viewport) {
+ break;
+ }
+ event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
+ .mouse_x = world_mouse_x,
+ .mouse_y = world_mouse_y,
+ .delta_x = event.rel_mouse_move.x,
+ .delta_y = event.rel_mouse_move.y,
+ });
+ this->handle_move(event, world_mouse_x, world_mouse_y);
+ break;
+ case SDLContext::EventType::MOUSEWHEEL:
+ event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
+ .mouse_x = world_mouse_x,
+ .mouse_y = world_mouse_y,
+ .scroll_direction = event.scroll_direction,
+ .scroll_delta = event.scroll_delta,
+ });
+ break;
+ case SDLContext::EventType::SHUTDOWN:
+ event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
+ break;
+ default:
+ break;
+ }
+ }
+}
+void InputSystem::handle_move(const SDLContext::EventData & event_data,
+ const int world_mouse_x, const int world_mouse_y) {
+ ComponentManager & mgr = this->mediator.component_manager;
+
+ RefVector<Button> buttons = mgr.get_components_by_type<Button>();
+
+ for (Button & button : buttons) {
+ RefVector<Transform> transform_vec
+ = mgr.get_components_by_id<Transform>(button.game_object_id);
+ Transform & transform(transform_vec.front().get());
+
+ bool was_hovering = button.hover;
+ if (button.active
+ && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ button.hover = true;
+ if (!was_hovering && button.on_mouse_enter) {
+ button.on_mouse_enter();
+ }
+ } else {
+ button.hover = false;
+ // Trigger the on_exit callback if the hover state just changed to false
+ if (was_hovering && button.on_mouse_exit) {
+ button.on_mouse_exit();
+ }
+ }
+ }
+}
+
+void InputSystem::handle_click(const MouseButton & mouse_button, const int world_mouse_x,
+ const int world_mouse_y) {
+ ComponentManager & mgr = this->mediator.component_manager;
+
+ RefVector<Button> buttons = mgr.get_components_by_type<Button>();
+
+ for (Button & button : buttons) {
+ RefVector<Transform> transform_vec
+ = mgr.get_components_by_id<Transform>(button.game_object_id);
+ Transform & transform = transform_vec.front().get();
+
+ if (button.active
+ && this->is_mouse_inside_button(world_mouse_x, world_mouse_y, button, transform)) {
+ this->handle_button_press(button);
+ }
+ }
+}
+
+bool InputSystem::is_mouse_inside_button(const int mouse_x, const int mouse_y,
+ const Button & button, const Transform & transform) {
+ int actual_x = transform.position.x + button.offset.x;
+ int actual_y = transform.position.y + button.offset.y;
+
+ int half_width = button.dimensions.x / 2;
+ int half_height = button.dimensions.y / 2;
+
+ // Check if the mouse is within the button's boundaries
+ return mouse_x >= actual_x - half_width && mouse_x <= actual_x + half_width
+ && mouse_y >= actual_y - half_height && mouse_y <= actual_y + half_height;
+}
+
+void InputSystem::handle_button_press(Button & button) {
+ if (button.is_toggle) {
+ if (!button.is_pressed && button.on_click) {
+ button.on_click();
+ }
+ button.is_pressed = !button.is_pressed;
+ } else if (button.on_click) {
+ button.on_click();
+ }
+}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
new file mode 100644
index 0000000..87e86f8
--- /dev/null
+++ b/src/crepe/system/InputSystem.h
@@ -0,0 +1,85 @@
+#pragma once
+
+#include "../facade/SDLContext.h"
+#include "../types.h"
+#include "../util/OptionalRef.h"
+
+#include "System.h"
+
+namespace crepe {
+
+class Camera;
+class Button;
+class Transform;
+
+/**
+ * \brief Handles the processing of input events created by SDLContext
+ *
+ * This system processes events such as mouse clicks, mouse movement, and keyboard
+ * actions. It is responsible for detecting interactions with UI buttons and
+ * passing the corresponding events to the registered listeners.
+ */
+class InputSystem : public System {
+public:
+ using System::System;
+
+ /**
+ * \brief Updates the system, processing all input events.
+ * This method processes all events and triggers corresponding actions.
+ */
+ void update() override;
+
+private:
+ //! Stores the last position of the mouse when the button was pressed.
+ ivec2 last_mouse_down_position;
+ // TODO: specify world/hud space and make regular `vec2`
+
+ //! Stores the last mouse button pressed.
+ MouseButton last_mouse_button = MouseButton::NONE;
+
+ //! The maximum allowable distance between mouse down and mouse up to register as a click.
+ const int click_tolerance = 5;
+
+ /**
+ * \brief Handles the mouse click event.
+ * \param mouse_button The mouse button involved in the click.
+ * \param world_mouse_x The X coordinate of the mouse in world space.
+ * \param world_mouse_y The Y coordinate of the mouse in world space.
+ *
+ * This method processes the mouse click event and triggers the corresponding button action.
+ */
+ void handle_click(const MouseButton & mouse_button, const int world_mouse_x,
+ const int world_mouse_y);
+
+ /**
+ * \brief Handles the mouse movement event.
+ * \param event_data The event data containing information about the mouse movement.
+ * \param world_mouse_x The X coordinate of the mouse in world space.
+ * \param world_mouse_y The Y coordinate of the mouse in world space.
+ *
+ * This method processes the mouse movement event and updates the button hover state.
+ */
+ void handle_move(const SDLContext::EventData & event_data, const int world_mouse_x,
+ const int world_mouse_y);
+
+ /**
+ * \brief Checks if the mouse position is inside the bounds of the button.
+ * \param world_mouse_x The X coordinate of the mouse in world space.
+ * \param world_mouse_y The Y coordinate of the mouse in world space.
+ * \param button The button to check.
+ * \param transform The transform component of the button.
+ * \return True if the mouse is inside the button, false otherwise.
+ */
+ bool is_mouse_inside_button(const int world_mouse_x, const int world_mouse_y,
+ const Button & button, const Transform & transform);
+
+ /**
+ * \brief Handles the button press event, calling the on_click callback if necessary.
+ * \param button The button being pressed.
+ *
+ * This method triggers the on_click action for the button when it is pressed.
+ */
+ void handle_button_press(Button & button);
+};
+
+} // namespace crepe
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index 0e62a57..b14c52f 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -2,17 +2,17 @@
#include <cstdlib>
#include <ctime>
-#include "api/ParticleEmitter.h"
-#include "api/Transform.h"
+#include "../api/ParticleEmitter.h"
+#include "../api/Transform.h"
+#include "../manager/ComponentManager.h"
-#include "ComponentManager.h"
#include "ParticleSystem.h"
using namespace crepe;
void ParticleSystem::update() {
// Get all emitters
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();
for (ParticleEmitter & emitter : emitters) {
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index 514a4b3..bebcf3d 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -1,17 +1,17 @@
#include <cmath>
-#include "../ComponentManager.h"
#include "../api/Config.h"
#include "../api/Rigidbody.h"
#include "../api/Transform.h"
#include "../api/Vector2.h"
+#include "../manager/ComponentManager.h"
#include "PhysicsSystem.h"
using namespace crepe;
void PhysicsSystem::update() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
RefVector<Transform> transforms = mgr.get_components_by_type<Transform>();
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 4c618d8..111ad7d 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -5,12 +5,12 @@
#include <stdexcept>
#include <vector>
-#include "../ComponentManager.h"
#include "../api/Camera.h"
#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
#include "../facade/SDLContext.h"
+#include "../manager/ComponentManager.h"
#include "RenderSystem.h"
@@ -22,7 +22,7 @@ void RenderSystem::clear_screen() { this->context.clear_screen(); }
void RenderSystem::present_screen() { this->context.present_screen(); }
SDLContext::CameraValues RenderSystem::update_camera() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
@@ -63,7 +63,7 @@ void RenderSystem::update() {
bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
const double & scale) {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
vector<reference_wrapper<ParticleEmitter>> emitters
= mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id);
@@ -71,7 +71,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
bool rendering_particles = false;
for (const ParticleEmitter & em : emitters) {
- if (!(&em.data.sprite == &sprite)) continue;
+ if (&em.data.sprite != &sprite) continue;
rendering_particles = true;
if (!em.active) continue;
@@ -101,7 +101,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::Camera
}
void RenderSystem::render() {
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
const SDLContext::CameraValues & cam = this->update_camera();
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 9c306c5..eaf1213 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -46,7 +46,10 @@ private:
* \brief Renders all the particles on the screen from a given sprite.
*
* \param sprite renders the particles with given texture
- * \param tm the Transform component for scale
+ * \param tm the Transform component for scale. This is not a const reference because each
+ * particle has a position and rotation that needs to overwrite the transform position and
+ * rotation without overwriting the current transform. and because the transform
+ * constructor is now protected i cannot make tmp inside
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
@@ -70,13 +73,13 @@ private:
RefVector<Sprite> sort(RefVector<Sprite> & objs) const;
/**
- * \todo Include color handling for sprites.
* \todo Add text rendering using SDL_ttf for text components.
* \todo Implement a text component and a button component.
* \todo Consider adding text input functionality.
*/
private:
+ // FIXME: retrieve sdlcontext via mediator after #PR57
SDLContext & context = SDLContext::get_instance();
};
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index 20a83f7..d6b2ca1 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -1,6 +1,6 @@
-#include "../ComponentManager.h"
#include "../api/BehaviorScript.h"
#include "../api/Script.h"
+#include "../manager/ComponentManager.h"
#include "ScriptSystem.h"
@@ -10,7 +10,7 @@ using namespace crepe;
void ScriptSystem::update() {
dbg_trace();
- ComponentManager & mgr = this->component_manager;
+ ComponentManager & mgr = this->mediator.component_manager;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp
index 937a423..f68549b 100644
--- a/src/crepe/system/System.cpp
+++ b/src/crepe/system/System.cpp
@@ -4,4 +4,4 @@
using namespace crepe;
-System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); }
+System::System(const Mediator & mediator) : mediator(mediator) { dbg_trace(); }
diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h
index 28ea20e..063dfbf 100644
--- a/src/crepe/system/System.h
+++ b/src/crepe/system/System.h
@@ -1,5 +1,7 @@
#pragma once
+#include "../manager/Mediator.h"
+
namespace crepe {
class ComponentManager;
@@ -7,9 +9,8 @@ class ComponentManager;
/**
* \brief Base ECS system class
*
- * This class is used as the base for all system classes. Classes derived from
- * System must implement the System::update() method and copy Script::Script
- * with the `using`-syntax.
+ * This class is used as the base for all system classes. Classes derived from System must
+ * implement the System::update() method and copy Script::Script with the `using`-syntax.
*/
class System {
public:
@@ -19,11 +20,11 @@ public:
virtual void update() = 0;
public:
- System(ComponentManager &);
+ System(const Mediator & m);
virtual ~System() = default;
protected:
- ComponentManager & component_manager;
+ const Mediator & mediator;
};
} // namespace crepe