diff options
Diffstat (limited to 'src/crepe/system/RenderSystem.cpp')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 4c618d8..111ad7d 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -5,12 +5,12 @@ #include <stdexcept> #include <vector> -#include "../ComponentManager.h" #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" #include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" #include "RenderSystem.h" @@ -22,7 +22,7 @@ void RenderSystem::clear_screen() { this->context.clear_screen(); } void RenderSystem::present_screen() { this->context.present_screen(); } SDLContext::CameraValues RenderSystem::update_camera() { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; RefVector<Camera> cameras = mgr.get_components_by_type<Camera>(); @@ -63,7 +63,7 @@ void RenderSystem::update() { bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, const double & scale) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; vector<reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); @@ -71,7 +71,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came bool rendering_particles = false; for (const ParticleEmitter & em : emitters) { - if (!(&em.data.sprite == &sprite)) continue; + if (&em.data.sprite != &sprite) continue; rendering_particles = true; if (!em.active) continue; @@ -101,7 +101,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::Camera } void RenderSystem::render() { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; const SDLContext::CameraValues & cam = this->update_camera(); RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); |