diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-04 10:57:20 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-12-04 10:57:20 +0100 |
commit | 9cde6875186b335c75eafa6402f0957cd4252c76 (patch) | |
tree | d2e6293661ddfa1dfbc0bbbf5ba1f20355d37604 /src/crepe/system | |
parent | a11824956b478e356fa684c9d88b980aa22cb19a (diff) |
make format
Diffstat (limited to 'src/crepe/system')
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 3 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 6 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index b5db45a..4c618d8 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -89,7 +89,8 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came } return rendering_particles; } -void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm) { +void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, + const Transform & tm) { this->context.draw(SDLContext::RenderContext{ .sprite = sprite, .cam = cam, diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index e779047..9c306c5 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -49,7 +49,8 @@ private: * \param tm the Transform component for scale * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, const double & scale); + bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, + const double & scale); /** * \brief renders a sprite with a Transform component on the screen @@ -57,7 +58,8 @@ private: * \param sprite the sprite component that holds all the data * \param tm the Transform component that holds the position,rotation and scale */ - void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm); + void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, + const Transform & tm); /** * \brief sort a vector sprite objects with |