diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-23 21:54:28 +0200 |
commit | 9b7be419c9dcc6ebd1e504713c7b2676ca3d2fdf (patch) | |
tree | 97a2fc5ce1ec1345bd6f44889682ea9a2ffafd76 /src/crepe/api/Force.cpp | |
parent | 080ad535e6fc6666b919b1a21b6986aaf9b678eb (diff) |
`clang-format`
Diffstat (limited to 'src/crepe/api/Force.cpp')
-rw-r--r-- | src/crepe/api/Force.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp index 1b4c81a..ff82afa 100644 --- a/src/crepe/api/Force.cpp +++ b/src/crepe/api/Force.cpp @@ -3,12 +3,14 @@ namespace crepe::api { -Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) -{ +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction) + : Component(gameObjectId) { // Convert direction from degrees to radians - float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); - force_x = static_cast<int32_t>(std::round(forceMagnitude * std::cos(radian_direction))); - force_y = static_cast<int32_t>(std::round(forceMagnitude * std::sin(radian_direction))); + float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f); + force_x = static_cast<int32_t>( + std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast<int32_t>( + std::round(forceMagnitude * std::sin(radian_direction))); } } // namespace crepe::api |