diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:32:33 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:32:33 +0100 |
commit | 9ae8d8f860146c1777e55dec7bd455aa16351375 (patch) | |
tree | 76b8fc05b3adf24267fb919c1451ed0f3781b955 /game | |
parent | eb3d9ec9baa0b95b95d741a0615adaf4c8c1d3c0 (diff) |
make format
Diffstat (limited to 'game')
-rw-r--r-- | game/GameScene.cpp | 2 | ||||
-rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 2 | ||||
-rw-r--r-- | game/enemy/EnemyScript.cpp | 7 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 5 | ||||
-rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 1 | ||||
-rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 2 | ||||
-rw-r--r-- | game/scheduler/ObjectsScheduler.h | 6 | ||||
-rw-r--r-- | game/workers/CollisionScript.cpp | 3 |
8 files changed, 11 insertions, 17 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 34b0fcb..3ae64fb 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -20,8 +20,8 @@ #include "player/PlayerBulletPool.h" #include "player/PlayerBulletSubScene.h" #include "player/PlayerSubScene.h" -#include "scheduler/ObjectsScheduler.h" #include "prefab/ZapperPoolSubScene.h" +#include "scheduler/ObjectsScheduler.h" #include "workers/WorkersSubScene.h" #include <cmath> diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index 5c31f1d..ad2ca9d 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -30,7 +30,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) { .linear_velocity = vec2 {-250, 0}, .kinematic_collision = false, - .collision_layers = {COLL_LAY_MISSILE,COLL_LAY_ZAPPER}, + .collision_layers = {COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_BULLET }); bullet_body.active = false; diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index 8cf8b80..5c03539 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -4,12 +4,11 @@ #include "EnemyConfig.h" #include <crepe/api/AI.h> #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/BoxCollider.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> -#include <crepe/api/AudioSource.h> -#include <crepe/api/Animator.h> #include <crepe/types.h> #include <random> using namespace crepe; @@ -86,7 +85,7 @@ bool EnemyScript::on_collide(const CollisionEvent & e) { if (e.info.other.metadata.tag == "player_bullet") { this->despawn_enemy(); } - Animator& body_animator = this->get_components<Animator>().front(); + Animator & body_animator = this->get_components<Animator>().front(); body_animator.data.col = 2; //body_animator.play(); BehaviorScript & enemy_script = this->get_component<BehaviorScript>(); @@ -115,7 +114,7 @@ void EnemyScript::shoot(const vec2 & location, float angle) { = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front(); bullet_collider.active = true; bullet_body.active = true; - AudioSource& audio = this->get_component<AudioSource>(); + AudioSource & audio = this->get_component<AudioSource>(); audio.play(); return; } diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index 8316db9..607b9a9 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -2,13 +2,13 @@ #include <crepe/api/AI.h> #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/BehaviorScript.h> #include <crepe/api/BoxCollider.h> #include <crepe/api/CircleCollider.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Scene.h> -#include <crepe/api/AudioSource.h> #include <crepe/api/Sprite.h> #include "../Config.h" @@ -91,8 +91,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) { .looping = true, } ); - enemy.add_component<AudioSource>(Asset("asset/sfx/bike_gun_2.ogg")).volume - = 0.1; + enemy.add_component<AudioSource>(Asset("asset/sfx/bike_gun_2.ogg")).volume = 0.1; AI & ai_component = enemy.add_component<AI>(3000); ai_component.path_follow_on(); BehaviorScript & enemy_script diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index 5ada0d3..d1ea81d 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -6,7 +6,6 @@ #include "../ButtonSubScene.h" #include "../MenusConfig.h" #include "types.h" -#include "../../Config.h" #include <crepe/api/Camera.h> #include <crepe/api/Sprite.h> diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp index 2d237de..795747b 100644 --- a/game/player/PlayerBulletSubScene.cpp +++ b/game/player/PlayerBulletSubScene.cpp @@ -27,7 +27,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) { .linear_velocity = vec2 {400, 0}, .angular_velocity = 10, .kinematic_collision = false, - .collision_layers = {COLL_LAY_ENEMY,COLL_LAY_ZAPPER}, + .collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_PLAYER_BULLET, diff --git a/game/scheduler/ObjectsScheduler.h b/game/scheduler/ObjectsScheduler.h index 56d72cb..bd0701b 100644 --- a/game/scheduler/ObjectsScheduler.h +++ b/game/scheduler/ObjectsScheduler.h @@ -1,17 +1,14 @@ #pragma once - - #include "api/Script.h" #include <functional> #include <vector> - class ObjectsScheduler : public crepe::Script { private: std::vector<std::function<void()>> obstacles; - + int last_boss_check = 0; int last_obstacle_check = 0; @@ -32,5 +29,4 @@ private: public: void init(); void fixed_update(crepe::duration_t dt); - }; diff --git a/game/workers/CollisionScript.cpp b/game/workers/CollisionScript.cpp index 625044d..372bfec 100644 --- a/game/workers/CollisionScript.cpp +++ b/game/workers/CollisionScript.cpp @@ -49,7 +49,8 @@ bool CollisionScript::on_collision(const CollisionEvent & ev) { bs_panic.active = false; return false; - } else if (ev.info.other.metadata.tag == "missile" || ev.info.other.metadata.tag == "enemy_bullet") { + } else if (ev.info.other.metadata.tag == "missile" + || ev.info.other.metadata.tag == "enemy_bullet") { for (Animator & anim : animators) { anim.active = false; anim.set_anim(3); |