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Diffstat (limited to 'game/enemy/EnemyScript.cpp')
-rw-r--r--game/enemy/EnemyScript.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
index 8cf8b80..5c03539 100644
--- a/game/enemy/EnemyScript.cpp
+++ b/game/enemy/EnemyScript.cpp
@@ -4,12 +4,11 @@
#include "EnemyConfig.h"
#include <crepe/api/AI.h>
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/AudioSource.h>
-#include <crepe/api/Animator.h>
#include <crepe/types.h>
#include <random>
using namespace crepe;
@@ -86,7 +85,7 @@ bool EnemyScript::on_collide(const CollisionEvent & e) {
if (e.info.other.metadata.tag == "player_bullet") {
this->despawn_enemy();
}
- Animator& body_animator = this->get_components<Animator>().front();
+ Animator & body_animator = this->get_components<Animator>().front();
body_animator.data.col = 2;
//body_animator.play();
BehaviorScript & enemy_script = this->get_component<BehaviorScript>();
@@ -115,7 +114,7 @@ void EnemyScript::shoot(const vec2 & location, float angle) {
= this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front();
bullet_collider.active = true;
bullet_body.active = true;
- AudioSource& audio = this->get_component<AudioSource>();
+ AudioSource & audio = this->get_component<AudioSource>();
audio.play();
return;
}