diff options
| -rw-r--r-- | game/enemy/EnemyBulletSubScene.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index c0e94e0..e726284 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -27,7 +27,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {  	Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data {  		.gravity_scale = 0,  		.body_type = Rigidbody::BodyType::KINEMATIC, -		.linear_velocity = vec2 {-400, 0}, +		.linear_velocity = vec2 {-350, 0},  		.kinematic_collision = false,  		.collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER},  		.collision_layer = COLL_LAY_BULLET  |