From 8d4fd0798fcdef1d90b35358f20e5cd636685e5c Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Thu, 9 Jan 2025 16:09:39 +0100 Subject: decreased bullet --- game/enemy/EnemyBulletSubScene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game') diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp index c0e94e0..e726284 100644 --- a/game/enemy/EnemyBulletSubScene.cpp +++ b/game/enemy/EnemyBulletSubScene.cpp @@ -27,7 +27,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) { Rigidbody & bullet_body = bullet.add_component(Rigidbody::Data { .gravity_scale = 0, .body_type = Rigidbody::BodyType::KINEMATIC, - .linear_velocity = vec2 {-400, 0}, + .linear_velocity = vec2 {-350, 0}, .kinematic_collision = false, .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER}, .collision_layer = COLL_LAY_BULLET -- cgit v1.2.3