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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:52:00 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:52:00 +0100
commitb1824253875901b4fb6f4c5fee72aea6d807d370 (patch)
tree8acc156e68d48022f453dcf06b541f77a5803484
parente9082de7d114ce024a884cac38c545c99de4026a (diff)
parente75ca1c947f3cde19bebf15049732bc069c6e913 (diff)
Merge remote-tracking branch 'origin/master' into max/game2
-rw-r--r--game/CMakeLists.txt22
-rw-r--r--game/Config.h20
-rw-r--r--game/Events.h5
-rw-r--r--game/GameScene.cpp19
-rw-r--r--game/coins/CoinPoolSubScene.cpp13
-rw-r--r--game/coins/CoinPoolSubScene.h11
-rw-r--r--game/coins/CoinScript.cpp51
-rw-r--r--game/coins/CoinScript.h14
-rw-r--r--game/coins/CoinSubScene.cpp44
-rw-r--r--game/coins/CoinSubScene.h12
-rw-r--r--game/coins/CoinSystemScript.cpp254
-rw-r--r--game/coins/CoinSystemScript.h107
-rw-r--r--game/hud/HudConfig.h33
-rw-r--r--game/hud/HudScript.cpp95
-rw-r--r--game/hud/HudScript.h25
-rw-r--r--game/hud/HudSubScene.cpp68
-rw-r--r--game/hud/HudSubScene.h8
-rw-r--r--game/hud/SpeedScript.cpp34
-rw-r--r--game/hud/SpeedScript.h15
-rw-r--r--game/main.cpp4
-rw-r--r--game/menus/BannerSubScene.cpp49
-rw-r--r--game/menus/BannerSubScene.h20
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.cpp42
-rw-r--r--game/menus/ButtonNextMainMenuSubScript.h14
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.cpp23
-rw-r--r--game/menus/ButtonSetMainMenuSubScript.h13
-rw-r--r--game/menus/ButtonSetShopSubScript.cpp17
-rw-r--r--game/menus/ButtonSetShopSubScript.h13
-rw-r--r--game/menus/ButtonSubScene.cpp204
-rw-r--r--game/menus/ButtonSubScene.h67
-rw-r--r--game/menus/FloatingWindowSubScene.cpp220
-rw-r--r--game/menus/FloatingWindowSubScene.h17
-rw-r--r--game/menus/IButtonScript.cpp32
-rw-r--r--game/menus/IButtonScript.h10
-rw-r--r--game/menus/IFloatingWindowScript.cpp22
-rw-r--r--game/menus/IFloatingWindowScript.h15
-rw-r--r--game/menus/MenusConfig.h17
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp82
-rw-r--r--game/menus/endgame/EndGameSubScene.h9
-rw-r--r--game/menus/endgame/EndGameSubScript.cpp54
-rw-r--r--game/menus/endgame/EndGameSubScript.h15
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp23
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.h12
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp29
-rw-r--r--game/menus/mainmenu/ITransitionScript.h15
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h19
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp115
-rw-r--r--game/menus/mainmenu/MainMenuScene.h10
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp16
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.h9
-rw-r--r--game/menus/shop/ShopMenuScene.cpp55
-rw-r--r--game/menus/shop/ShopMenuScene.h12
-rw-r--r--game/player/PlayerEndScript.cpp7
-rw-r--r--game/player/PlayerScript.cpp6
-rw-r--r--game/player/PlayerSubScene.cpp2
-rw-r--r--src/crepe/api/Color.cpp1
-rw-r--r--src/crepe/api/Color.h1
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/Engine.cpp1
59 files changed, 2138 insertions, 6 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index ab770eb..475d6e1 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -27,6 +27,28 @@ add_executable(main
workers/PanicFromPlayerScript.cpp
workers/CollisionScript.cpp
main.cpp
+ menus/BannerSubScene.cpp
+ menus/ButtonSubScene.cpp
+ menus/IButtonScript.cpp
+ menus/ButtonSetShopSubScript.cpp
+ menus/ButtonSetMainMenuSubScript.cpp
+ menus/ButtonNextMainMenuSubScript.cpp
+ menus/FloatingWindowSubScene.cpp
+ menus/IFloatingWindowScript.cpp
+ menus/shop/ShopMenuScene.cpp
+ menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
+ menus/mainmenu/ITransitionScript.cpp
+ menus/mainmenu/MainMenuScene.cpp
+ menus/mainmenu/TransitionStartSubScript.cpp
+ menus/endgame/EndGameSubScene.cpp
+ menus/endgame/EndGameSubScript.cpp
+ coins/CoinSubScene.cpp
+ coins/CoinPoolSubScene.cpp
+ coins/CoinSystemScript.cpp
+ coins/CoinScript.cpp
+ hud/HudSubScene.cpp
+ hud/HudScript.cpp
+ hud/SpeedScript.cpp
)
target_link_libraries(main PUBLIC crepe)
diff --git a/game/Config.h b/game/Config.h
index d5208d8..f1b64b3 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -1,9 +1,11 @@
#pragma once
+#include "types.h"
static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes
+static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene
static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene
static constexpr int SORT_IN_LAY_WORKERS_BACK = 9; // Only for GameScene
static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene
@@ -23,7 +25,23 @@ static constexpr int GAME_HEIGHT = 800; // In game units
static constexpr int VIEWPORT_X = 1100; // In game units
// 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished
-static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units
+static constexpr int VIEWPORT_Y = 500; // In game units
+// Font settings
+static constexpr const char * FONT = "Jetpackia";
+static constexpr crepe::vec2 FONTOFFSET = {0, 0};
+
+// Amount of coins in game
+static constexpr const char * TOTAL_COINS_GAME = "total_coins_game";
+
+// Amount of coins in current run
+static constexpr const char * TOTAL_COINS_RUN = "total_coins_run";
+
+// Distance
+static constexpr const char * DISTANCE_GAME = "distance_game";
+static constexpr const char * DISTANCE_RUN = "distance_run";
+
+// Player config
+static constexpr const char * PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units
diff --git a/game/Events.h b/game/Events.h
new file mode 100644
index 0000000..cf0be68
--- /dev/null
+++ b/game/Events.h
@@ -0,0 +1,5 @@
+#pragma once
+
+#include "api/Event.h"
+
+struct EndGameEvent : public crepe::Event {};
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 97f62e2..9376eab 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -2,8 +2,14 @@
#include "Config.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
+#include "coins/CoinPoolSubScene.h"
+#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
+#include "hud/HudScript.h"
+#include "hud/HudSubScene.h"
+#include "hud/SpeedScript.h"
+#include "menus/endgame/EndGameSubScene.h"
#include "player/PlayerSubScene.h"
#include "workers/WorkersSubScene.h"
@@ -38,6 +44,10 @@ void GameScene::load_scene() {
}
);
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
+ camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
+ camera.add_component<BehaviorScript>().set_script<HudScript>();
+ camera.add_component<BehaviorScript>().set_script<SpeedScript>();
+
camera.add_component<Rigidbody>(Rigidbody::Data {});
PlayerSubScene player(*this);
@@ -71,6 +81,12 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+ //create coin pool
+ CoinPoolSubScene coin_system;
+ coin_system.create_coins(*this);
+
+ HudSubScene hud;
+ hud.create(*this);
GameObject background_music = new_object("background_music", "audio", vec2(0, 0));
Asset background_music_asset {"asset/music/level.ogg"};
background_music.add_component<AudioSource>(background_music_asset);
@@ -128,6 +144,9 @@ void GameScene::load_scene() {
.collision_layer = COLL_LAY_MISSILE,
});
missile.add_component<BoxCollider>(vec2(100, 100));
+
+ EndGameSubScene endgamewindow;
+ endgamewindow.create(*this);
}
string GameScene::get_name() const { return "scene1"; }
diff --git a/game/coins/CoinPoolSubScene.cpp b/game/coins/CoinPoolSubScene.cpp
new file mode 100644
index 0000000..f8b5b70
--- /dev/null
+++ b/game/coins/CoinPoolSubScene.cpp
@@ -0,0 +1,13 @@
+#include "CoinPoolSubScene.h"
+#include "CoinSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+void CoinPoolSubScene::create_coins(crepe::Scene & scn) {
+ int amount = 0;
+ CoinSubScene coin;
+ while (amount < this->MAXIMUM_AMOUNT) {
+ amount = coin.create(scn, amount);
+ }
+}
diff --git a/game/coins/CoinPoolSubScene.h b/game/coins/CoinPoolSubScene.h
new file mode 100644
index 0000000..07626d6
--- /dev/null
+++ b/game/coins/CoinPoolSubScene.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class CoinPoolSubScene {
+public:
+ void create_coins(crepe::Scene & scn);
+
+private:
+ static constexpr int MAXIMUM_AMOUNT = 100;
+};
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp
new file mode 100644
index 0000000..90150b6
--- /dev/null
+++ b/game/coins/CoinScript.cpp
@@ -0,0 +1,51 @@
+#include "CoinScript.h"
+
+#include "manager/SaveManager.h"
+
+#include "../Config.h"
+#include "../hud/HudScript.h"
+
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+bool CoinScript::on_collision(const CollisionEvent & collisionData) {
+ if (collisionData.info.other.metadata.tag != "coin") return false;
+ if (!this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name)
+ .front()
+ .get()
+ .active)
+ return false;
+ this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name)
+ .front()
+ .get()
+ .active
+ = false;
+ this->get_components_by_name<CircleCollider>(collisionData.info.other.metadata.name)
+ .front()
+ .get()
+ .active
+ = false;
+ this->amount++;
+ return false;
+}
+
+void CoinScript::init() {
+ this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
+ return this->on_collision(ev);
+ });
+}
+
+void CoinScript::fixed_update(crepe::duration_t dt) {
+ this->trigger_event(GetCoinEvent {
+ .amount_of_coins = this->amount,
+ });
+}
+
+bool CoinScript::save() {
+ SaveManager & savemgr = this->get_save_manager();
+ savemgr.set(TOTAL_COINS_RUN, this->amount);
+ return false;
+}
diff --git a/game/coins/CoinScript.h b/game/coins/CoinScript.h
new file mode 100644
index 0000000..5718025
--- /dev/null
+++ b/game/coins/CoinScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "api/Script.h"
+
+class CoinScript : public crepe::Script {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+ bool on_collision(const crepe::CollisionEvent & collisionData);
+ bool save();
+
+private:
+ int amount = 0;
+};
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
new file mode 100644
index 0000000..2c9feb6
--- /dev/null
+++ b/game/coins/CoinSubScene.cpp
@@ -0,0 +1,44 @@
+#include "CoinSubScene.h"
+
+#include "../Config.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Scene.h>
+
+using namespace crepe;
+using namespace std;
+
+int CoinSubScene::create(Scene & scn, int coin_counter) {
+ vec2 size = {20, 20};
+
+ string unique_name = "coin_" + to_string(coin_counter++);
+
+ GameObject coin = scn.new_object(unique_name.c_str(), "coin", vec2 {650, 0}, 0, 1);
+ coin.add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::KINEMATIC,
+ .kinematic_collision = false,
+ .collision_layers = {COLL_LAY_PLAYER},
+ });
+ coin.add_component<CircleCollider>((size.x / 2) - 3).active = false;
+ crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(
+ Asset {"asset/coin/coin1_TVOS.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_COINS,
+ .order_in_layer = 0,
+ .size = size,
+ }
+ );
+ coin_sprite->active = false;
+ coin.add_component<Animator>(
+ coin_sprite, ivec2 {32, 32}, uvec2 {8, 1},
+ Animator::Data {
+ .fps = 15,
+ .looping = true,
+ }
+ );
+ coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"});
+ return coin_counter;
+}
diff --git a/game/coins/CoinSubScene.h b/game/coins/CoinSubScene.h
new file mode 100644
index 0000000..7a1c60a
--- /dev/null
+++ b/game/coins/CoinSubScene.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class CoinSubScene {
+public:
+ int create(crepe::Scene & scn, int coin_counter);
+};
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp
new file mode 100644
index 0000000..1634aa9
--- /dev/null
+++ b/game/coins/CoinSystemScript.cpp
@@ -0,0 +1,254 @@
+#include "CoinSystemScript.h"
+
+#include <random>
+
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+void CoinSystemScript::init() { engine.seed(rd()); }
+
+void CoinSystemScript::add_location(const crepe::vec2 & location) {
+ coin_locations.push_back(CoinData(location));
+}
+
+float CoinSystemScript::preset_1(const vec2 & begin_position) {
+ vec2 top = {begin_position.x, begin_position.y - (this->ROW_OFFSET_1)};
+ vec2 bottom = {begin_position.x, begin_position.y + (this->ROW_OFFSET_1)};
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the bottom row
+ bottom.x += this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the next set of the top row
+ top.x += this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the next set of the bottom row
+ bottom.x += this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_1;
+ }
+
+ return bottom.x - begin_position.x;
+}
+
+float CoinSystemScript::preset_2(const vec2 & begin_position) {
+ vec2 top
+ = {begin_position.x + this->COLUM_OFFSET_2, begin_position.y - this->ROW_OFFSET_2};
+ vec2 middle = begin_position;
+ vec2 bottom
+ = {begin_position.x + this->COLUM_OFFSET_2, begin_position.y + this->ROW_OFFSET_2};
+
+ // Add locations for the next set of the bottom row
+ for (int i = 0; i < COLUM_AMOUNT_2 - 2; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_2;
+ }
+
+ // Add locations for the next set of the middle row
+ for (int i = 0; i < COLUM_AMOUNT_2; ++i) {
+ add_location(middle);
+ middle.x += this->COLUM_OFFSET_2;
+ }
+
+ // Add locations for the next set of the top row
+ for (int i = 0; i < COLUM_AMOUNT_2 - 2; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_2;
+ }
+
+ return middle.x - begin_position.x;
+}
+
+float CoinSystemScript::preset_3(const vec2 & begin_position) {
+ vec2 location = {begin_position.x, begin_position.y - (this->ROW_OFFSET_3)};
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ // Add locations for the bottom row
+ location.y += this->ROW_OFFSET_3;
+ location.x += this->COLUM_OFFSET_3;
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ // Add locations for the next set of the top row
+ location.y += this->ROW_OFFSET_3;
+ location.x += this->COLUM_OFFSET_3;
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ return location.x - begin_position.x;
+}
+
+float CoinSystemScript::preset_4(const vec2 & begin_position) {
+ vec2 location = {begin_position.x, begin_position.y + (this->ROW_OFFSET_4)};
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ // Add locations for the bottom row
+ location.y -= this->ROW_OFFSET_4;
+ location.x += this->COLUM_OFFSET_4;
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ // Add locations for the next set of the top row
+ location.y -= this->ROW_OFFSET_4;
+ location.x += this->COLUM_OFFSET_4;
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ return location.x - begin_position.x;
+}
+
+float CoinSystemScript::preset_5(const vec2 & begin_position) {
+ vec2 location = {begin_position.x, begin_position.y - ROW_OFFSET_5 / 2};
+ for (int i = 0; i < COLUM_AMOUNT_5; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_5;
+ }
+ return location.x - begin_position.x;
+}
+
+void CoinSystemScript::frame_update(crepe::duration_t dt) {
+ this->despawn_coins();
+ this->generate_locations();
+ this->spawn_coins();
+}
+
+void CoinSystemScript::despawn_coins() {
+ // Get the current x-position of the CoinSystem's Transform component
+ float position = this->get_component<Transform>().position.x;
+
+ // Retrieve all active coin sprites tagged as "coin"
+ RefVector<Sprite> coin_sprites = this->get_components_by_tag<Sprite>("coin");
+
+ for (Sprite & coin_sprite : coin_sprites) {
+ if (!coin_sprite.active) continue; // Skip inactive sprites
+
+ // Retrieve the corresponding Transform, Metadata, and CircleCollider components
+ Transform & coin_transform
+ = this->get_components_by_id<Transform>(coin_sprite.game_object_id).front().get();
+ Metadata & coin_metadata
+ = this->get_components_by_id<Metadata>(coin_sprite.game_object_id).front().get();
+ CircleCollider & coin_collider
+ = this->get_components_by_id<CircleCollider>(coin_sprite.game_object_id)
+ .front()
+ .get();
+
+ // Check if the coin is out of bounds based on DESPAWN_DISTANCE
+ if (coin_transform.position.x < position - this->DESPAWN_DISTANCE) {
+ // Find the coin in the coin_locations vector using its name
+ auto it = std::find_if(
+ coin_locations.begin(), coin_locations.end(),
+ [&coin_metadata](const CoinData & data) {
+ return data.name == coin_metadata.name;
+ }
+ );
+
+ // If a match is found, erase it from coin_locations
+ if (it != coin_locations.end()) {
+ coin_locations.erase(it);
+ coin_sprite.active = false;
+ coin_collider.active = false;
+ }
+ }
+ }
+}
+
+void CoinSystemScript::spawn_coins() {
+ // Get the current x-position of the CoinSystem's Transform component
+ float position = this->get_component<Transform>().position.x;
+
+ // Iterate through the list of coin locations
+ for (auto & coin : coin_locations) {
+ // Skip this coin if it is already active
+ if (coin.active) continue;
+ // Skip this coin if it is not within the defined spawn area
+ if (coin.start_location.x < this->SPAWN_DISTANCE + position
+ || coin.start_location.x > this->SPAWN_AREA + this->SPAWN_DISTANCE + position)
+ continue;
+
+ // Retrieve all sprites tagged as "coin"
+ RefVector<Sprite> coin_sprites = this->get_components_by_tag<Sprite>("coin");
+
+ // Check for an available (inactive) coin sprite
+ for (Sprite & coin_sprite : coin_sprites) {
+ // Skip this sprite if it is already active
+ if (coin_sprite.active) continue;
+
+ // Found an available (inactive) coin sprite
+ // Retrieve its associated components
+ Transform & coin_transform
+ = this->get_components_by_id<Transform>(coin_sprite.game_object_id)
+ .front()
+ .get();
+ Metadata & coin_metadata
+ = this->get_components_by_id<Metadata>(coin_sprite.game_object_id)
+ .front()
+ .get();
+ CircleCollider & coin_collider
+ = this->get_components_by_id<CircleCollider>(coin_sprite.game_object_id)
+ .front()
+ .get();
+
+ // Assign data and set active
+ coin.name = coin_metadata.name;
+ coin.active = true;
+ coin_sprite.active = true;
+ coin_collider.active = true;
+ coin_transform.position = coin.start_location;
+
+ // Break out of the inner loop since we've assigned this coin to an available sprite
+ break;
+ }
+ }
+}
+
+void CoinSystemScript::generate_locations() {
+ float position = this->get_component<Transform>().position.x;
+ if (position + SPAWN_DISTANCE + SYSTEM_POSITION_OFFSET < this->system_position) return;
+
+ std::discrete_distribution<int> dist(weights.begin(), weights.end());
+ int selected_index = dist(engine);
+
+ std::uniform_real_distribution<float> space_dist(SPAWN_SPACING_MIN, SPAWN_SPACING_MAX);
+ float spacing = space_dist(engine);
+
+ // Call the corresponding function and return the new x position
+ this->system_position += functions[selected_index]({this->system_position, 0});
+ this->system_position += spacing;
+}
diff --git a/game/coins/CoinSystemScript.h b/game/coins/CoinSystemScript.h
new file mode 100644
index 0000000..5c94273
--- /dev/null
+++ b/game/coins/CoinSystemScript.h
@@ -0,0 +1,107 @@
+#pragma once
+
+#include <random>
+#include <string>
+
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+class CoinSystemScript : public crepe::Script {
+private:
+ struct CoinData {
+ crepe::vec2 start_location = {0, 0};
+ std::string name = "";
+ bool active = false;
+ CoinData(crepe::vec2 start_location)
+ : start_location(start_location),
+ name(""),
+ active(false) {}
+ };
+
+public:
+ CoinSystemScript() {};
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+
+private:
+ void add_location(const crepe::vec2 & location);
+ void despawn_coins();
+ void spawn_coins();
+ void generate_locations();
+ float preset_1(const crepe::vec2 & begin_position);
+ float preset_2(const crepe::vec2 & begin_position);
+ float preset_3(const crepe::vec2 & begin_position);
+ float preset_4(const crepe::vec2 & begin_position);
+ float preset_5(const crepe::vec2 & begin_position);
+
+private:
+ std::vector<std::function<float(const crepe::vec2 &)>> functions
+ = {[this](const crepe::vec2 & pos) { return preset_1(pos); },
+ [this](const crepe::vec2 & pos) { return preset_2(pos); },
+ [this](const crepe::vec2 & pos) { return preset_3(pos); },
+ [this](const crepe::vec2 & pos) { return preset_4(pos); },
+ [this](const crepe::vec2 & pos) { return preset_5(pos); }};
+ std::vector<int> weights = {20, 20, 20, 20, 20};
+ std::random_device rd;
+ std::default_random_engine engine;
+ float system_position = 1400;
+ static constexpr float SYSTEM_POSITION_OFFSET = 200;
+
+private:
+ static constexpr float SPAWN_SPACING_MIN = 400;
+ static constexpr float SPAWN_SPACING_MAX = 1000;
+ static constexpr float SPAWN_DISTANCE = 600;
+ static constexpr float DESPAWN_DISTANCE = 600;
+ static constexpr float SPAWN_AREA = 50;
+ std::vector<CoinData> coin_locations;
+
+private:
+ // preset one settings
+ // ***** *****
+ //
+ //
+ //
+ // ***** *****
+ static constexpr float ROW_OFFSET_1 = 100;
+ static constexpr float COLUM_OFFSET_1 = 25;
+ static constexpr int COLUM_AMOUNT_1 = 5;
+
+private:
+ // preset two settings
+ //
+ // ********
+ // **********
+ // ********
+ //
+ static constexpr float ROW_OFFSET_2 = 25;
+ static constexpr float COLUM_OFFSET_2 = 25;
+ static constexpr int COLUM_AMOUNT_2 = 10;
+ // preset three settings
+ // ***
+ //
+ // ***
+ //
+ // ***
+ static constexpr float ROW_OFFSET_3 = 100;
+ static constexpr float COLUM_OFFSET_3 = 25;
+ static constexpr int COLUM_AMOUNT_3 = 3;
+ // preset four settings
+ // ***
+ //
+ // ***
+ //
+ // ***
+ static constexpr float ROW_OFFSET_4 = 100;
+ static constexpr float COLUM_OFFSET_4 = 25;
+ static constexpr int COLUM_AMOUNT_4 = 3;
+ // preset five settings
+ //
+ // ***
+ //
+ static constexpr float ROW_OFFSET_5 = 25;
+ static constexpr float COLUM_OFFSET_5 = 25;
+ static constexpr int COLUM_AMOUNT_5 = 3;
+};
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
new file mode 100644
index 0000000..facc298
--- /dev/null
+++ b/game/hud/HudConfig.h
@@ -0,0 +1,33 @@
+#pragma once
+#include <crepe/types.h>
+
+static constexpr crepe::vec2 TOP_LEFT = {-530, -230};
+static constexpr const char * HUD_DISTANCE = "hud_distance";
+static constexpr const char * HUD_BEST = "hud_best";
+static constexpr const char * HUD_COINS = "hud_coins";
+static constexpr const char * HUD_FPS = "hud_fps";
+
+// Distance
+static constexpr const char * DISTANCE_PLACEHOLDER = "0000m";
+static constexpr const char * DISTANCE_UNIT = "m";
+static constexpr int DISTANCE_LENGTH = 5;
+static constexpr float DISTANCE_CHAR_WIDTH = 12;
+static constexpr float STEP_SIZE_DISTANCE = 100;
+
+// BEST
+static constexpr const char * BEST = "BEST:";
+static constexpr int BEST_LENGTH = 5;
+static constexpr float BEST_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 BEST_OFFSET = {0, 25};
+
+// COINS
+static constexpr const char * COINS = "0000";
+static constexpr int COINS_LENGTH = 4;
+static constexpr float COINS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 COINS_OFFSET = {0, 50};
+
+// FPS
+static constexpr const char * FPS = "00";
+static constexpr int FPS_LENGTH = 2;
+static constexpr float FPS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 FPS_OFFSET = {1030, 0};
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
new file mode 100644
index 0000000..8f77706
--- /dev/null
+++ b/game/hud/HudScript.cpp
@@ -0,0 +1,95 @@
+#include "HudScript.h"
+#include "HudConfig.h"
+
+#include "../Config.h"
+#include "../Events.h"
+
+#include <climits>
+
+#include <crepe/api/Text.h>
+#include <crepe/api/Transform.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void HudScript::init() {
+ savemgr = &this->get_save_manager();
+ savemgr->set(TOTAL_COINS_RUN, 0);
+ Text & txt = this->get_components_by_name<Text>(HUD_BEST).front();
+ string record
+ = BEST + to_string(savemgr->get<int>(DISTANCE_GAME, 0).get()) + DISTANCE_UNIT;
+ txt.text = record;
+ txt.dimensions = {BEST_CHAR_WIDTH * record.size(), (BEST_CHAR_WIDTH) * 2};
+ txt.offset
+ = TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {record.size() * BEST_CHAR_WIDTH / 2, 0};
+
+ this->subscribe<GetCoinEvent>([this](const GetCoinEvent e) -> bool {
+ return this->get_coin(e);
+ });
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ return this->toggle_fps(ev);
+ });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) -> bool {
+ return this->save();
+ });
+}
+
+bool HudScript::toggle_fps(crepe::KeyPressEvent ev) {
+ if (ev.key != Keycode::END) return false;
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ this->show_fps = !this->show_fps;
+ if (this->show_fps) {
+ txt_fps.active = true;
+ } else {
+ txt_fps.active = false;
+ }
+ return true;
+}
+
+void HudScript::frame_update(crepe::duration_t dt) {
+
+ // Distance
+ Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
+ Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
+ string distance
+ = to_string(static_cast<int>(tf.position.x / STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ this->distance_st = distance;
+ txt_dt.text = distance;
+ txt_dt.dimensions = {DISTANCE_CHAR_WIDTH * distance.size(), (DISTANCE_CHAR_WIDTH) * 2};
+ txt_dt.offset
+ = TOP_LEFT + FONTOFFSET + vec2 {distance.size() * DISTANCE_CHAR_WIDTH / 2, 0};
+
+ // Coins
+ Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
+ string amount_of_coins = to_string(this->coin_amount);
+ this->coin_amount_st = amount_of_coins;
+ txt_co.text = amount_of_coins;
+ txt_co.dimensions = {COINS_CHAR_WIDTH * amount_of_coins.size(), (COINS_CHAR_WIDTH) * 2};
+ txt_co.offset = TOP_LEFT + FONTOFFSET + COINS_OFFSET
+ + vec2 {amount_of_coins.size() * COINS_CHAR_WIDTH / 2, 0};
+
+ // FPS
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ float fps = this->get_loop_timer().get_fps();
+ string fps_amount = to_string(this->get_loop_timer().get_fps());
+ txt_fps.text = fps_amount;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH * fps_amount.size(), (FPS_CHAR_WIDTH) * 2};
+ txt_fps.offset = TOP_LEFT + FONTOFFSET + FPS_OFFSET
+ + vec2 {fps_amount.size() * FPS_CHAR_WIDTH / 2, 0};
+ if (fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if (fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if (fps < 30) txt_fps.data.text_color = Color::RED;
+}
+
+bool HudScript::get_coin(const GetCoinEvent e) {
+ this->coin_amount = e.amount_of_coins;
+ return true;
+}
+
+bool HudScript::save() {
+ SaveManager & savemgr = this->get_save_manager();
+ savemgr.set(TOTAL_COINS_RUN, this->coin_amount);
+ savemgr.set(DISTANCE_RUN, this->distance_st);
+ return false;
+}
diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h
new file mode 100644
index 0000000..2b789db
--- /dev/null
+++ b/game/hud/HudScript.h
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+#include <crepe/manager/SaveManager.h>
+
+struct GetCoinEvent : public crepe::Event {
+ int amount_of_coins;
+};
+
+class HudScript : public crepe::Script {
+public:
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+ bool get_coin(const GetCoinEvent e);
+ bool toggle_fps(crepe::KeyPressEvent ev);
+ bool save();
+
+private:
+ crepe::SaveManager * savemgr;
+ bool show_fps = false;
+ int coin_amount = 0;
+ std::string coin_amount_st = "";
+ std::string distance_st = "";
+};
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
new file mode 100644
index 0000000..ca81614
--- /dev/null
+++ b/game/hud/HudSubScene.cpp
@@ -0,0 +1,68 @@
+#include "HudSubScene.h"
+#include "HudConfig.h"
+
+#include "../Config.h"
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void HudSubScene::create(Scene & scn) {
+
+ // Distance
+ GameObject hud_dis = scn.new_object(HUD_DISTANCE);
+
+ crepe::vec2 size_distance
+ = {DISTANCE_CHAR_WIDTH * DISTANCE_LENGTH, (DISTANCE_CHAR_WIDTH) * 2};
+ hud_dis.add_component<Text>(
+ size_distance, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ TOP_LEFT + FONTOFFSET + vec2 {DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH / 2, 0},
+ DISTANCE_PLACEHOLDER
+ );
+
+ // Best
+ GameObject hud_best = scn.new_object(HUD_BEST);
+ crepe::vec2 size_best = {BEST_CHAR_WIDTH * BEST_LENGTH, (BEST_CHAR_WIDTH) * 2};
+ hud_best.add_component<Text>(
+ size_best, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::GREY,
+ },
+ TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {BEST_LENGTH * BEST_CHAR_WIDTH / 2, 0}, BEST
+ );
+
+ // Coins
+ GameObject hud_coin = scn.new_object(HUD_COINS);
+ crepe::vec2 size_coin = {COINS_CHAR_WIDTH * COINS_LENGTH, (COINS_CHAR_WIDTH) * 2};
+ hud_coin.add_component<Text>(
+ size_coin, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::YELLOW,
+ },
+ TOP_LEFT + FONTOFFSET + COINS_OFFSET + vec2 {COINS_LENGTH * COINS_CHAR_WIDTH / 2, 0},
+ COINS
+ );
+
+ // Fps
+ GameObject hud_fps = scn.new_object(HUD_FPS);
+ crepe::vec2 size_fps = {FPS_CHAR_WIDTH * FPS_LENGTH, (FPS_CHAR_WIDTH) * 2};
+ hud_fps
+ .add_component<Text>(
+ size_fps, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::GREEN,
+ },
+ TOP_LEFT + FONTOFFSET + FPS_OFFSET + vec2 {FPS_LENGTH * FPS_CHAR_WIDTH / 2, 0}, FPS
+ )
+ .active
+ = false;
+}
diff --git a/game/hud/HudSubScene.h b/game/hud/HudSubScene.h
new file mode 100644
index 0000000..0cd368e
--- /dev/null
+++ b/game/hud/HudSubScene.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class HudSubScene {
+public:
+ void create(crepe::Scene & scn);
+};
diff --git a/game/hud/SpeedScript.cpp b/game/hud/SpeedScript.cpp
new file mode 100644
index 0000000..d0a4dfe
--- /dev/null
+++ b/game/hud/SpeedScript.cpp
@@ -0,0 +1,34 @@
+#include "SpeedScript.h"
+
+#include <crepe/api/Event.h>
+#include <crepe/api/KeyCodes.h>
+#include <crepe/manager/LoopTimerManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void SpeedScript::init() {
+ this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ if (ev.key != Keycode::HOME) return false;
+ LoopTimerManager & lp = this->get_loop_timer();
+ this->toggle = !this->toggle;
+ if (this->toggle) {
+ this->timescale = lp.get_time_scale();
+ lp.set_time_scale(0);
+ } else {
+ lp.set_time_scale(this->timescale);
+ }
+
+ return true;
+ });
+}
+
+void SpeedScript::fixed_update(crepe::duration_t dt) {
+ LoopTimerManager & lp = this->get_loop_timer();
+ if (this->get_key_state(Keycode::PAGE_UP)) {
+ lp.set_time_scale(lp.get_time_scale() + 0.1);
+ }
+ if (this->get_key_state(Keycode::PAGE_DOWN)) {
+ lp.set_time_scale(lp.get_time_scale() - 0.1);
+ }
+}
diff --git a/game/hud/SpeedScript.h b/game/hud/SpeedScript.h
new file mode 100644
index 0000000..6c15a89
--- /dev/null
+++ b/game/hud/SpeedScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+#include <crepe/manager/SaveManager.h>
+
+class SpeedScript : public crepe::Script {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+
+private:
+ crepe::SaveManager * savemgr;
+ bool toggle = true;
+ float timescale = 1;
+};
diff --git a/game/main.cpp b/game/main.cpp
index 325b66d..e341353 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -2,11 +2,15 @@
#include <crepe/api/Script.h>
#include "GameScene.h"
+#include "menus/mainmenu/MainMenuScene.h"
+#include "menus/shop/ShopMenuScene.h"
using namespace crepe;
int main() {
Engine gameloop;
+ gameloop.add_scene<MainMenuScene>();
+ gameloop.add_scene<ShopMenuScene>();
gameloop.add_scene<GameScene>();
return gameloop.main();
diff --git a/game/menus/BannerSubScene.cpp b/game/menus/BannerSubScene.cpp
new file mode 100644
index 0000000..006a829
--- /dev/null
+++ b/game/menus/BannerSubScene.cpp
@@ -0,0 +1,49 @@
+#include "BannerSubScene.h"
+#include "MenusConfig.h"
+
+#include "../Config.h"
+
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void BannerSubScene::create(Scene & scn, const Data & data) {
+ GameObject menu_banner = scn.new_object("menu_banner", "", {0, -414});
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 88},
+ }
+ );
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 66},
+ .position_offset {0, 77},
+ }
+ );
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/banner_bottom.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1,
+ .size = {1100, 7},
+ .position_offset {0, 113},
+ }
+ );
+ crepe::vec2 size
+ = {data.banner_title_width, (data.banner_title_width / data.banner_title.size()) * 2};
+
+ menu_banner.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = true,
+ .text_color = Color::WHITE,
+ },
+ data.banner_title_offset + FONTOFFSET, data.banner_title
+ );
+}
diff --git a/game/menus/BannerSubScene.h b/game/menus/BannerSubScene.h
new file mode 100644
index 0000000..c194dfc
--- /dev/null
+++ b/game/menus/BannerSubScene.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+#include <crepe/types.h>
+
+namespace crepe {
+class Scene;
+}
+
+class BannerSubScene {
+public:
+ struct Data {
+ const std::string & banner_title = "NODATA";
+ const float banner_title_width = 100;
+ const crepe::vec2 & banner_title_offset = {0, 0};
+ };
+
+public:
+ void create(crepe::Scene & scn, const Data & data);
+};
diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp
new file mode 100644
index 0000000..e03a34a
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuSubScript.cpp
@@ -0,0 +1,42 @@
+#include "ButtonNextMainMenuSubScript.h"
+#include "MenusConfig.h"
+#include "ValueBroker.h"
+
+#include "manager/SaveManager.h"
+
+#include "../Config.h"
+
+#include <crepe/api/AudioSource.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonNextMainMenuSubScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) {
+ RefVector<AudioSource> audios
+ = this->get_components_by_name<AudioSource>("background_music");
+
+ for (AudioSource & audio : audios) {
+ audio.stop();
+ }
+
+ SaveManager & savemgr = this->get_save_manager();
+
+ ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0);
+ ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0);
+ savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get());
+
+ ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0);
+ ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0);
+ if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get());
+
+ this->set_next_scene(MAINMENU_SCENE);
+ return false;
+}
diff --git a/game/menus/ButtonNextMainMenuSubScript.h b/game/menus/ButtonNextMainMenuSubScript.h
new file mode 100644
index 0000000..3bc3f52
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuSubScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonNextMainMenuSubScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSetMainMenuSubScript.cpp b/game/menus/ButtonSetMainMenuSubScript.cpp
new file mode 100644
index 0000000..1c6bcb2
--- /dev/null
+++ b/game/menus/ButtonSetMainMenuSubScript.cpp
@@ -0,0 +1,23 @@
+#include "ButtonSetMainMenuSubScript.h"
+#include "MenusConfig.h"
+
+#include <crepe/api/AudioSource.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetMainMenuSubScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent & e) {
+ RefVector<AudioSource> audios
+ = this->get_components_by_name<AudioSource>("background_music");
+
+ this->set_next_scene(MAINMENU_SCENE);
+ return false;
+}
diff --git a/game/menus/ButtonSetMainMenuSubScript.h b/game/menus/ButtonSetMainMenuSubScript.h
new file mode 100644
index 0000000..0feefdd
--- /dev/null
+++ b/game/menus/ButtonSetMainMenuSubScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonSetMainMenuSubScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSetShopSubScript.cpp b/game/menus/ButtonSetShopSubScript.cpp
new file mode 100644
index 0000000..4f395eb
--- /dev/null
+++ b/game/menus/ButtonSetShopSubScript.cpp
@@ -0,0 +1,17 @@
+#include "ButtonSetShopSubScript.h"
+#include "MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetShopSubScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent & e) {
+ this->set_next_scene(SHOP_SCENE);
+ return false;
+}
diff --git a/game/menus/ButtonSetShopSubScript.h b/game/menus/ButtonSetShopSubScript.h
new file mode 100644
index 0000000..64d0bf5
--- /dev/null
+++ b/game/menus/ButtonSetShopSubScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonSetShopSubScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
new file mode 100644
index 0000000..e41c798
--- /dev/null
+++ b/game/menus/ButtonSubScene.cpp
@@ -0,0 +1,204 @@
+#include "ButtonSubScene.h"
+#include "ButtonNextMainMenuSubScript.h"
+#include "ButtonSetMainMenuSubScript.h"
+#include "ButtonSetShopSubScript.h"
+#include "IButtonScript.h"
+#include "MenusConfig.h"
+
+#include "mainmenu/ButtonTransitionPreviewSubScript.h"
+
+#include "../Config.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSubScene::create(Scene & scn, const Data & data) {
+ GameObject button_object
+ = scn.new_object("button", data.tag, data.position, 0, data.scale);
+ this->set_button_overlay(button_object, data);
+ this->btn_text(button_object, data);
+ this->set_script(button_object, data);
+ this->set_icon(button_object, data);
+}
+
+void ButtonSubScene::btn_text(crepe::GameObject & button_object, const Data & data) {
+
+ crepe::vec2 size = {data.text_width, (data.text_width / data.text.size()) * 2};
+ button_object.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = data.worldspace,
+ .text_color = Color::WHITE,
+ },
+ data.text_offset + FONTOFFSET, data.text
+ );
+}
+
+void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & data) {
+ switch (data.script_type) {
+ case ScriptSelect::PREVIEW:
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonTransitionPreviewSubScript>();
+ break;
+ case ScriptSelect::SHOP:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>();
+ break;
+ case ScriptSelect::MAINMENU:
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonSetMainMenuSubScript>();
+ break;
+ case ScriptSelect::NEXT:
+ button_object.add_component<BehaviorScript>()
+ .set_script<ButtonNextMainMenuSubScript>();
+ break;
+ case ScriptSelect::NONE:
+ button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
+ break;
+ }
+}
+
+void ButtonSubScene::set_icon(crepe::GameObject & button_object, const Data & data) {
+ switch (data.icon_type) {
+ case IconSelect::SHOP:
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonCoinsSmall.png"),
+ Sprite::Data {
+ .sorting_in_layer
+ = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ }
+ );
+ break;
+ case IconSelect::COINS:
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonCoinsSmall.png"),
+ Sprite::Data {
+ .sorting_in_layer
+ = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset,
+ .size = ICON_SIZE,
+ .position_offset = data.icon_offset,
+ .world_space = data.worldspace,
+ }
+ );
+ break;
+ case IconSelect::NONE:
+ break;
+ }
+}
+
+void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object, const Data & data) {
+ switch (data.button_type) {
+ case ButtonSelect::LARGE:
+ this->large_btn_overlay(button_object, data);
+ break;
+ case ButtonSelect::BACK:
+ this->back_btn_overlay(button_object, data);
+ break;
+ case ButtonSelect::NEXT:
+ this->next_btn_overlay(button_object, data);
+ break;
+ }
+}
+
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonBacking.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = LARGE_OVERLAY_SIZE,
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(LARGE_OVERLAY_SIZE, Button::Data {});
+ if (!data.color_side) return;
+ this->btn_color_side(button_object, SIDE_PANEL_OFFSET, data);
+}
+
+void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonright.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {20, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonleft.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {-80, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(
+ vec2 {
+ SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y
+ },
+ Button::Data {}
+ );
+}
+
+void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object, const Data & data) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonright.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {-20, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/backbuttonleft.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {80, 0},
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Button>(
+ vec2 {
+ SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y
+ },
+ Button::Data {}
+ );
+}
+
+void ButtonSubScene::btn_color_side(
+ crepe::GameObject & button_object, const vec2 & offset, const Data & data
+) {
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonSmallBlue.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = offset,
+ .world_space = data.worldspace,
+ }
+ );
+ button_object.add_component<Sprite>(
+ Asset("asset/ui/buttonSmallBlue.png"),
+ Sprite::Data {
+ .flip = {true, false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
+ .size = SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x, offset.y},
+ .world_space = data.worldspace,
+ }
+ );
+}
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
new file mode 100644
index 0000000..c1c6de8
--- /dev/null
+++ b/game/menus/ButtonSubScene.h
@@ -0,0 +1,67 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+#include <string>
+
+namespace crepe {
+class Scene;
+}
+
+class ButtonSubScene {
+public:
+ //script enum
+ enum class ScriptSelect {
+ PREVIEW,
+ SHOP,
+ MAINMENU,
+ NEXT,
+ NONE,
+ };
+ //icon enum
+ enum class IconSelect {
+ SHOP,
+ COINS,
+ NONE,
+ };
+ //icon enum
+ enum class ButtonSelect {
+ BACK,
+ NEXT,
+ LARGE,
+ };
+ //data struct
+ struct Data {
+ const std::string & text = "NODATA";
+ const crepe::vec2 & text_offset = {0, 0};
+ const float text_width = 200;
+ const crepe::vec2 & icon_offset = {0, 0};
+ const IconSelect icon_type = IconSelect::NONE;
+ const crepe::vec2 & position = {0, 0};
+ const ScriptSelect script_type = ScriptSelect::NONE;
+ const ButtonSelect button_type = ButtonSelect::LARGE;
+ const float scale = 1;
+ const bool worldspace = true;
+ const bool color_side = true;
+ const std::string & tag = "";
+ const int sorting_layer_offset = 0;
+ };
+
+public:
+ void create(crepe::Scene & scn, const Data & data);
+
+private:
+ void large_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void back_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void next_btn_overlay(crepe::GameObject & button_object, const Data & data);
+ void btn_color_side(
+ crepe::GameObject & button_object, const crepe::vec2 & offset, const Data & data
+ );
+ void btn_text(crepe::GameObject & button_object, const Data & data);
+ void set_script(crepe::GameObject & button_object, const Data & data);
+ void set_icon(crepe::GameObject & button_object, const Data & data);
+ void set_button_overlay(crepe::GameObject & button_object, const Data & data);
+
+private:
+ static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113, 0};
+};
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
new file mode 100644
index 0000000..4420bfa
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -0,0 +1,220 @@
+
+#include "FloatingWindowSubScene.h"
+#include "MenusConfig.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void FloatingWindowSubScene::create(Scene & scn, const Data & data) {
+ const vec2 SIZE = {data.width, data.width * 0.75f};
+ const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset;
+ const float THICKNESS_BANNER = 34;
+ const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
+ const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
+ const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86;
+ const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
+ const float BOTTOM_OFFSET_X = 3;
+ const float BOTTOM_OFFSET_Y = -3;
+
+ GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag);
+
+ // Top_middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0},
+ .world_space = false,
+ }
+ );
+
+ // Top_middle_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER},
+ .world_space = false,
+ }
+ );
+
+ // Top_middle_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {SIZE.x, THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Top_Left_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Top_Right_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER, THICKNESS_BANNER},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Mid
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_mid_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Middle_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_middle_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7,
+ .size
+ = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH
+ + data.width_middle_offset,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_left_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+
+ // Bot_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_right_setting.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8,
+ .size
+ = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS,
+ THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset
+ = POSITION_CORRECTION
+ + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y},
+ .world_space = false,
+ }
+ );
+}
diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h
new file mode 100644
index 0000000..7b9de96
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <crepe/types.h>
+
+class FloatingWindowSubScene {
+public:
+ struct Data {
+ const std::string group_tag = "";
+ float width = 200;
+ crepe::vec2 offset = {0, 0};
+ float width_middle_offset = 0;
+ };
+
+public:
+ void create(crepe::Scene & scn, const Data & data);
+};
diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp
new file mode 100644
index 0000000..34efbd0
--- /dev/null
+++ b/game/menus/IButtonScript.cpp
@@ -0,0 +1,32 @@
+#include "IButtonScript.h"
+
+#include "system/InputSystem.h"
+
+#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void IButtonScript::init() {
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) {
+ return this->on_button_exit(e);
+ });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) {
+ return this->on_button_enter(e);
+ });
+}
+bool IButtonScript::on_button_exit(const ButtonExitEvent & e) {
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {255, 255, 255, 255};
+ }
+ return false;
+}
+bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) {
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {200, 200, 200, 255};
+ }
+ return false;
+}
diff --git a/game/menus/IButtonScript.h b/game/menus/IButtonScript.h
new file mode 100644
index 0000000..e45375b
--- /dev/null
+++ b/game/menus/IButtonScript.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class IButtonScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ virtual bool on_button_exit(const crepe::ButtonExitEvent & e);
+ virtual bool on_button_enter(const crepe::ButtonEnterEvent & e);
+};
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp
new file mode 100644
index 0000000..4b538ef
--- /dev/null
+++ b/game/menus/IFloatingWindowScript.cpp
@@ -0,0 +1,22 @@
+#include "IFloatingWindowScript.h"
+
+#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+
+void IFloatingWindowScript::init() { this->disable_all_sprites(); }
+
+void IFloatingWindowScript::disable_all_sprites() {
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for (Sprite & sprite : sprites) {
+ sprite.active = false;
+ }
+}
+
+void IFloatingWindowScript::enable_all_sprites() {
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for (Sprite & sprite : sprites) {
+ sprite.active = true;
+ }
+}
diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h
new file mode 100644
index 0000000..e39378f
--- /dev/null
+++ b/game/menus/IFloatingWindowScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+#include <string>
+
+class IFloatingWindowScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ void disable_all_sprites();
+ void enable_all_sprites();
+
+protected:
+ std::string tag = "";
+};
diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h
new file mode 100644
index 0000000..6ec5689
--- /dev/null
+++ b/game/menus/MenusConfig.h
@@ -0,0 +1,17 @@
+#pragma once
+#include <crepe/types.h>
+
+//generic menu config
+static constexpr int STARTING_SORTING_IN_LAYER = 7;
+static constexpr const char * CAMERA_NAME = "camera";
+//Scene names
+static constexpr const char * START_SCENE = "scene1";
+static constexpr const char * PREVIEW_SCENE = "scene1";
+static constexpr const char * SHOP_SCENE = "shopmenu";
+static constexpr const char * MAINMENU_SCENE = "mainmenu";
+//button config
+static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250, 100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150, 100};
+static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50, 100};
+static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50, 150};
+static constexpr crepe::vec2 ICON_SIZE = {50, 50};
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
new file mode 100644
index 0000000..3ef0f9a
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -0,0 +1,82 @@
+
+#include "EndGameSubScene.h"
+#include "EndGameSubScript.h"
+
+#include "../../Config.h"
+#include "../ButtonSubScene.h"
+#include "../FloatingWindowSubScene.h"
+
+#include <string>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void EndGameSubScene::create(Scene & scn) {
+
+ const std::string TAG = "end_game_tag";
+ GameObject script = scn.new_object("script");
+ script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG);
+
+ // Window
+ FloatingWindowSubScene window;
+ window.create(
+ scn,
+ FloatingWindowSubScene::Data {
+ .group_tag = TAG,
+ .width = 500,
+ .offset = {0, -50},
+ .width_middle_offset = -2,
+ }
+ );
+
+ // Titel
+ const string TITEL_STRING = "GAME OVER";
+ GameObject titel = scn.new_object("titel", TAG);
+ crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2};
+ titel.add_component<Text>(
+ size, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {0, -207} + FONTOFFSET, TITEL_STRING
+ );
+
+ // Buttons
+ vec2 button_position = {190, 190};
+ ButtonSubScene button;
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+
+ button.create(
+ scn,
+ ButtonSubScene::Data {
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x, button_position.y},
+ // .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .tag = TAG,
+ .sorting_layer_offset = 20,
+ }
+ );
+}
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
new file mode 100644
index 0000000..204f3b7
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class EndGameSubScene {
+
+public:
+ void create(crepe::Scene & scn);
+};
diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp
new file mode 100644
index 0000000..f120e2d
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.cpp
@@ -0,0 +1,54 @@
+#include "EndGameSubScript.h"
+
+#include "../../Events.h"
+#include "../IFloatingWindowScript.h"
+
+#include <string>
+
+#include <crepe/api/Button.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Text.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+
+EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; }
+
+void EndGameSubScript::init() {
+ this->disable_all();
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); });
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ return this->reset_timescale();
+ });
+}
+
+bool EndGameSubScript::disable_all() {
+ IFloatingWindowScript::disable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = false;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = false;
+ }
+ return false;
+}
+
+bool EndGameSubScript::enable_all() {
+ IFloatingWindowScript::enable_all_sprites();
+ RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag);
+ for (Button & button : buttons) {
+ button.active = true;
+ }
+ RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag);
+ for (Text & text : texts) {
+ text.active = true;
+ }
+ return false;
+}
+
+bool EndGameSubScript::reset_timescale() {
+ this->get_loop_timer().set_time_scale(1);
+ return false;
+}
diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h
new file mode 100644
index 0000000..62a2f0c
--- /dev/null
+++ b/game/menus/endgame/EndGameSubScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "../IFloatingWindowScript.h"
+
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+
+class EndGameSubScript : public IFloatingWindowScript {
+public:
+ EndGameSubScript(const std::string & tag);
+ void init() override;
+ bool disable_all();
+ bool enable_all();
+ bool reset_timescale();
+};
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
new file mode 100644
index 0000000..4c4dfc1
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
@@ -0,0 +1,23 @@
+#include "ButtonTransitionPreviewSubScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonTransitionPreviewSubScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) {
+ if (!this->transition) this->transition = true;
+ return false;
+}
+
+const char * ButtonTransitionPreviewSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
+}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
new file mode 100644
index 0000000..d6d8149
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+#include "../IButtonScript.h"
+
+class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+ const char * get_scene_name() const override;
+};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..cd929a0
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,29 @@
+#include "ITransitionScript.h"
+#include "MainMenuConfig.h"
+
+#include "../MenusConfig.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
+ RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
+ for (Transform & tf : info_tf) {
+ tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
+ }
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
+ this->set_next_scene(this->get_scene_name());
+ }
+ }
+}
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..9a2ef90
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char * get_scene_name() const = 0;
+
+private:
+ float velocity = 20;
+
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..f4ca5a6
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -0,0 +1,19 @@
+#pragma once
+#include <crepe/types.h>
+
+//main menu config
+static constexpr float STARTMAP_OFFSET = 50;
+static constexpr crepe::vec2 MENU_OFFSET = {0, 0};
+static constexpr float MENU_BUTTON_SPACING = 10;
+static constexpr const char * MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0};
+static constexpr const char * MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375
+//Moving to new scene (Start and Preview)
+static constexpr float SLOW_DOWN = 200;
+static constexpr float END = 300;
+static constexpr float VELOCITY_MAX = 200;
+static constexpr float VELOCITY_STEP = 200;
+static constexpr float VELOCITY_INFO_UP = 40;
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..43418e3
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,115 @@
+
+#include "MainMenuScene.h"
+#include "MainMenuConfig.h"
+#include "TransitionStartSubScript.h"
+
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+
+#include "../../Config.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../background/StartSubScene.h"
+
+#include "../endgame/EndGameSubScene.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene() {
+ ButtonSubScene button;
+
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
+
+ //Button menu
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);
+ menu_button.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {300, 860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ }
+ );
+
+ vec2 pos_btn = MENU_OFFSET_BUTTON;
+
+ //Preview btn
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ }
+ );
+
+ //Shop btn
+ pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SHOP",
+ .text_offset = {-20, 0},
+ .text_width = 115,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ }
+ );
+
+ //Start of map
+ StartSubScene start;
+ HallwaySubScene hallway;
+ float begin_x = start.create(*this, STARTMAP_OFFSET);
+ begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
+
+ //INFO menu
+ GameObject menu_info
+ = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET);
+ menu_info.add_component<Sprite>(
+ Asset("asset/ui/itemsButtonBlankDark.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {250, 80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ }
+ );
+ SaveManager & savemgr = this->get_save_manager();
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get());
+ float amount_number = static_cast<float>(number.size());
+ // savemgr.set(COIN_GAME_AMOUNT, amount);
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = number,
+ .text_offset = {-10 - (amount_number - 1) * 10, 0},
+ .text_width = amount_number * 20,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ }
+ );
+}
+
+string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/MainMenuScene.h b/game/menus/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..1eea90e
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+ std::string get_name() const;
+};
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
new file mode 100644
index 0000000..63723cf
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -0,0 +1,16 @@
+#include "TransitionStartSubScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ this->transition = true;
+}
+
+const char * TransitionStartSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
+}
diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h
new file mode 100644
index 0000000..f9862ea
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartSubScript.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartSubScript : public ITransitionScript {
+public:
+ void fixed_update(crepe::duration_t dt) override;
+ const char * get_scene_name() const override;
+};
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
new file mode 100644
index 0000000..21e3f02
--- /dev/null
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -0,0 +1,55 @@
+
+#include "ShopMenuScene.h"
+
+#include "../BannerSubScene.h"
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+void ShopMenuScene::load_scene() {
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
+ BannerSubScene banner;
+ banner.create(
+ *this,
+ {
+ .banner_title = "SHOP",
+ .banner_title_width = 200,
+ .banner_title_offset = {0, 65},
+ }
+ );
+ GameObject menu_background = this->new_object("menu_background");
+ menu_background.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {1100, 860},
+ .position_offset {0},
+ }
+ );
+
+ ButtonSubScene button;
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "BACK",
+ .text_width = 115,
+ .position = {-400, -350},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.8
+ }
+ );
+}
+
+string ShopMenuScene::get_name() const { return SHOP_SCENE; }
diff --git a/game/menus/shop/ShopMenuScene.h b/game/menus/shop/ShopMenuScene.h
new file mode 100644
index 0000000..34c05ff
--- /dev/null
+++ b/game/menus/shop/ShopMenuScene.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <string>
+
+#include <crepe/api/Scene.h>
+
+class ShopMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index e04fb9d..fb18f2f 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -1,6 +1,7 @@
#include "PlayerEndScript.h"
#include "../Config.h"
+#include "../Events.h"
#include "manager/LoopTimerManager.h"
#include <crepe/api/Animator.h>
@@ -89,7 +90,11 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
jump++;
}
- return true;
+ if (rb_player.data.linear_velocity.x < 5) {
+ this->trigger_event<EndGameEvent>();
+ }
+
+ return false;
}
return false;
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 4404bd8..d45a519 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -41,7 +41,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0);
audio.play();
- return true;
+ return false;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
anim.active = true;
@@ -58,7 +58,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1);
audio.play();
- return true;
+ return false;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
anim.active = true;
@@ -75,7 +75,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2);
audio.play();
- return true;
+ return false;
}
return false;
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index e9e2167..f136605 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -4,6 +4,7 @@
#include "PlayerScript.h"
#include "../Config.h"
+#include "../coins/CoinScript.h"
#include "api/Asset.h"
#include <crepe/api/Animator.h>
@@ -152,6 +153,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.collision_layer = COLL_LAY_PLAYER,
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+ player.add_component<BehaviorScript>().set_script<CoinScript>();
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg"));
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
index 6858aa8..1374198 100644
--- a/src/crepe/api/Color.cpp
+++ b/src/crepe/api/Color.cpp
@@ -10,3 +10,4 @@ const Color Color::BLACK {0x00, 0x00, 0x00};
const Color Color::CYAN {0x00, 0xff, 0xff};
const Color Color::YELLOW {0xff, 0xff, 0x00};
const Color Color::MAGENTA {0xff, 0x00, 0xff};
+const Color Color::GREY {0x80, 0x80, 0x80};
diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h
index 84edb5c..22c0c43 100644
--- a/src/crepe/api/Color.h
+++ b/src/crepe/api/Color.h
@@ -18,6 +18,7 @@ struct Color {
static const Color MAGENTA;
static const Color YELLOW;
static const Color BLACK;
+ static const Color GREY;
};
} // namespace crepe
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6b9e3ca..9c226a3 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -85,7 +85,7 @@ struct Config final {
* This config option is the font size at which all fonts will be loaded initially.
*
*/
- unsigned int size = 16;
+ unsigned int size = 500;
} font;
//! Configuration for click tolerance.
struct {
diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp
index cd9786b..0bbe51f 100644
--- a/src/crepe/api/Engine.cpp
+++ b/src/crepe/api/Engine.cpp
@@ -56,6 +56,7 @@ void Engine::loop() {
try {
systems.frame_update();
+ this->scene_manager.load_next_scene();
} catch (const exception & e) {
Log::logf(
Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",