aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 18:18:13 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-28 18:18:13 +0100
commit0e45d4835f65ff9127a16adcbe9a9f0a20370cfc (patch)
treedc67a18640c8b65c575e97d161059944f0b1757a
parenta685e5f743786cc6499e7ce8973bb78a83d101f7 (diff)
implement resource manager
-rw-r--r--src/crepe/ResourceManager.cpp37
-rw-r--r--src/crepe/ResourceManager.h51
-rw-r--r--src/crepe/ResourceManager.hpp26
-rw-r--r--src/test/ResourceManagerTest.cpp95
4 files changed, 87 insertions, 122 deletions
diff --git a/src/crepe/ResourceManager.cpp b/src/crepe/ResourceManager.cpp
index 111b9e0..8b1fbf5 100644
--- a/src/crepe/ResourceManager.cpp
+++ b/src/crepe/ResourceManager.cpp
@@ -1,5 +1,3 @@
-#include <stdexcept>
-
#include "util/Log.h"
#include "ResourceManager.h"
@@ -11,26 +9,23 @@ ResourceManager::~ResourceManager() { dbg_trace(); }
ResourceManager::ResourceManager() { dbg_trace(); }
void ResourceManager::clear() {
+ std::erase_if(this->resources, [](const pair<const Asset, CacheEntry> & pair) {
+ const CacheEntry & entry = pair.second;
+ return entry.persistent == false;
+ });
+}
+
+void ResourceManager::clear_all() {
this->resources.clear();
}
-// template <typename T>
-// T & ResourceManager::cache(const Asset & asset) {
-// dbg_trace();
-// static_assert(is_base_of<Resource, T>::value, "cache must recieve a derivative class of Resource");
-//
-// if (!this->resources.contains(asset))
-// this->resources[asset] = make_unique<T>(asset);
-//
-// Resource * resource = this->resources.at(asset).get();
-// T * concrete_resource = dynamic_cast<T *>(resource);
-//
-// if (concrete_resource == nullptr)
-// throw runtime_error(format("ResourceManager: mismatch between requested type and actual type of resource ({})", asset.get_path()));
-//
-// return *concrete_resource;
-// }
-//
-// #include "facade/Sound.h"
-// template Sound & ResourceManager::cache(const Asset &);
+void ResourceManager::set_persistent(const Asset & asset, bool persistent) {
+ this->get_entry(asset).persistent = persistent;
+}
+
+ResourceManager::CacheEntry & ResourceManager::get_entry(const Asset & asset) {
+ if (!this->resources.contains(asset))
+ this->resources[asset] = {};
+ return this->resources.at(asset);
+}
diff --git a/src/crepe/ResourceManager.h b/src/crepe/ResourceManager.h
index 26a86a8..fc50b65 100644
--- a/src/crepe/ResourceManager.h
+++ b/src/crepe/ResourceManager.h
@@ -5,12 +5,10 @@
#include "api/Asset.h"
-#include "Component.h"
#include "Resource.h"
namespace crepe {
-
/**
* \brief The ResourceManager is responsible for storing and managing assets over
* multiple scenes.
@@ -26,51 +24,24 @@ public:
virtual ~ResourceManager(); // dbg_trace
private:
- template <typename Resource>
- Resource & get_internal(const Component & component, const Asset & asset);
-
- template <typename Resource>
- const Asset & get_source(const Component & component) const;
-
+ struct CacheEntry {
+ std::unique_ptr<Resource> resource = nullptr;
+ bool persistent = false;
+ };
//! A cache that holds all the assets, accessible by their file path, over multiple scenes.
- std::unordered_map<const Asset, std::unique_ptr<Resource>> resources;
+ std::unordered_map<const Asset, CacheEntry> resources;
+ CacheEntry & get_entry(const Asset & asset);
public:
- /**
- * \brief Caches an asset by loading it from the given file path.
- *
- * \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if
- * it is already cached.
- * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
- *
- * \return A reference to the resource
- *
- * This template function caches the asset at the given file path. If the
- * asset is already cached, the existing instance will be returned.
- * Otherwise, the concrete resource will be instantiated and added to the
- * cache.
- */
- template <typename Resource>
- void cache(const Asset & asset, bool persistent = false);
-
- template <typename Component>
- void cache(const Component & component, bool persistent = false);
-
- // void resman.cache<Resource>(Asset, Lifetime);
- // void resman.cache(Component, Asset, Lifetime);
+ void set_persistent(const Asset & asset, bool persistent);
- template <typename Resource, typename Component>
- Resource & get(const Component & component);
+ template <typename Resource>
+ Resource & get(const Asset & asset);
- //! Clear the resource cache
void clear();
+ void clear_all();
};
-class Sound;
-class AudioSource;
-template <>
-Sound & ResourceManager::get(const AudioSource & component);
-
} // namespace crepe
+#include "ResourceManager.hpp"
diff --git a/src/crepe/ResourceManager.hpp b/src/crepe/ResourceManager.hpp
new file mode 100644
index 0000000..8270bc5
--- /dev/null
+++ b/src/crepe/ResourceManager.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <format>
+
+#include "ResourceManager.h"
+
+namespace crepe {
+
+template <typename T>
+T & ResourceManager::get(const Asset & asset) {
+ using namespace std;
+ static_assert(is_base_of<Resource, T>::value, "cache must recieve a derivative class of Resource");
+
+ CacheEntry & entry = this->get_entry(asset);
+ if (entry.resource == nullptr)
+ entry.resource = make_unique<T>(asset);
+
+ T * concrete_resource = dynamic_cast<T *>(entry.resource.get());
+ if (concrete_resource == nullptr)
+ throw runtime_error(format("ResourceManager: mismatch between requested type and actual type of resource ({})", asset.get_path()));
+
+ return *concrete_resource;
+}
+
+}
+
diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp
index f57c419..cc3b022 100644
--- a/src/test/ResourceManagerTest.cpp
+++ b/src/test/ResourceManagerTest.cpp
@@ -6,96 +6,69 @@
#include <crepe/util/Log.h>
#include <crepe/ResourceManager.h>
#include <crepe/api/GameObject.h>
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
using namespace std;
using namespace crepe;
using namespace testing;
-class TestComponent : public Component {
-public:
- TestComponent(game_object_id_t id, const Asset & asset)
- : Component(id),
- source(asset) {}
- const Asset source;
-};
-
-class TestResource : public Resource {
-public:
- static unsigned instances;
-
-public:
- const unsigned instance;
- TestResource(const Asset & src)
- : Resource(src),
- instance(this->instances++) { }
-};
-unsigned TestResource::instances = 0;
-
-template <>
-TestResource & ResourceManager::get(const TestComponent & component) {
- return this->get_internal<TestResource>(component, component.source);
-}
-
class ResourceManagerTest : public Test {
public:
ResourceManager resource_manager{};
- static constexpr const char * ASSET_LOCATION = "asset/texture/img.png";
+ Asset asset_a{"asset/texture/img.png"};
+ Asset asset_b{"asset/texture/ERROR.png"};
+
+ class TestResource : public Resource {
+ public:
+ static unsigned instances;
- TestComponent a{0, ASSET_LOCATION};
- TestComponent b{1, ASSET_LOCATION};
+ public:
+ const unsigned instance;
+ TestResource(const Asset & src)
+ : Resource(src),
+ instance(this->instances++) { }
+ ~TestResource() { this->instances--; }
+ bool operator == (const TestResource & other) const {
+ return this->instance == other.instance;
+ }
+ };
private:
void SetUp() override {
TestResource::instances = 0;
}
};
+unsigned ResourceManagerTest::TestResource::instances = 0;
-TEST_F(ResourceManagerTest, Uncached) {
- TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_3 = resource_manager.get<TestResource>(b); // 2
- TestResource & res_4 = resource_manager.get<TestResource>(b); // 2
+TEST_F(ResourceManagerTest, Default) {
+ TestResource & res_1 = resource_manager.get<TestResource>(asset_a);
+ TestResource & res_2 = resource_manager.get<TestResource>(asset_a);
+ TestResource & res_3 = resource_manager.get<TestResource>(asset_b);
+ TestResource & res_4 = resource_manager.get<TestResource>(asset_b);
ASSERT_EQ(res_1, res_2);
ASSERT_EQ(res_3, res_4);
EXPECT_NE(res_1, res_3);
EXPECT_EQ(TestResource::instances, 2);
-}
-
-// TODO: per GameObject / Component
-TEST_F(ResourceManagerTest, PerComponent) {
- resource_manager.cache(a);
- resource_manager.cache(b);
- TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_3 = resource_manager.get<TestResource>(b); // 2
- TestResource & res_4 = resource_manager.get<TestResource>(b); // 2
+ resource_manager.clear();
+}
- ASSERT_EQ(res_1, res_2);
- ASSERT_EQ(res_3, res_4);
- EXPECT_NE(res_1, res_3);
+TEST_F(ResourceManagerTest, Persistent) {
+ resource_manager.set_persistent(asset_a, true);
+ EXPECT_EQ(TestResource::instances, 0);
+ resource_manager.get<TestResource>(asset_a);
+ resource_manager.get<TestResource>(asset_a);
+ resource_manager.get<TestResource>(asset_b);
+ resource_manager.get<TestResource>(asset_b);
EXPECT_EQ(TestResource::instances, 2);
-}
-TEST_F(ResourceManagerTest, PerAsset) {
- resource_manager.cache(ASSET_LOCATION);
+ resource_manager.clear();
EXPECT_EQ(TestResource::instances, 1);
- TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
- TestResource & res_3 = resource_manager.get<TestResource>(b); // 1
- TestResource & res_4 = resource_manager.get<TestResource>(b); // 1
-
- EXPECT_EQ(res_1, res_2);
- EXPECT_EQ(res_2, res_3);
- EXPECT_EQ(res_3, res_4);
-
- EXPECT_EQ(TestResource::instances, 1);
+ resource_manager.clear_all();
+ EXPECT_EQ(TestResource::instances, 0);
}