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-rw-r--r--src/crepe/ResourceManager.h51
1 files changed, 11 insertions, 40 deletions
diff --git a/src/crepe/ResourceManager.h b/src/crepe/ResourceManager.h
index 26a86a8..fc50b65 100644
--- a/src/crepe/ResourceManager.h
+++ b/src/crepe/ResourceManager.h
@@ -5,12 +5,10 @@
#include "api/Asset.h"
-#include "Component.h"
#include "Resource.h"
namespace crepe {
-
/**
* \brief The ResourceManager is responsible for storing and managing assets over
* multiple scenes.
@@ -26,51 +24,24 @@ public:
virtual ~ResourceManager(); // dbg_trace
private:
- template <typename Resource>
- Resource & get_internal(const Component & component, const Asset & asset);
-
- template <typename Resource>
- const Asset & get_source(const Component & component) const;
-
+ struct CacheEntry {
+ std::unique_ptr<Resource> resource = nullptr;
+ bool persistent = false;
+ };
//! A cache that holds all the assets, accessible by their file path, over multiple scenes.
- std::unordered_map<const Asset, std::unique_ptr<Resource>> resources;
+ std::unordered_map<const Asset, CacheEntry> resources;
+ CacheEntry & get_entry(const Asset & asset);
public:
- /**
- * \brief Caches an asset by loading it from the given file path.
- *
- * \param file_path The path to the asset file to load.
- * \param reload If true, the asset will be reloaded from the file, even if
- * it is already cached.
- * \tparam T The type of asset to cache (e.g., texture, sound, etc.).
- *
- * \return A reference to the resource
- *
- * This template function caches the asset at the given file path. If the
- * asset is already cached, the existing instance will be returned.
- * Otherwise, the concrete resource will be instantiated and added to the
- * cache.
- */
- template <typename Resource>
- void cache(const Asset & asset, bool persistent = false);
-
- template <typename Component>
- void cache(const Component & component, bool persistent = false);
-
- // void resman.cache<Resource>(Asset, Lifetime);
- // void resman.cache(Component, Asset, Lifetime);
+ void set_persistent(const Asset & asset, bool persistent);
- template <typename Resource, typename Component>
- Resource & get(const Component & component);
+ template <typename Resource>
+ Resource & get(const Asset & asset);
- //! Clear the resource cache
void clear();
+ void clear_all();
};
-class Sound;
-class AudioSource;
-template <>
-Sound & ResourceManager::get(const AudioSource & component);
-
} // namespace crepe
+#include "ResourceManager.hpp"