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#include <gtest/gtest.h>
#define private public
#define protected public
#include <crepe/util/Log.h>
#include <crepe/ResourceManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
using namespace std;
using namespace crepe;
using namespace testing;
class TestComponent : public Component {
public:
TestComponent(game_object_id_t id, const Asset & asset)
: Component(id),
source(asset) {}
const Asset source;
};
class TestResource : public Resource {
public:
static unsigned instances;
public:
const unsigned instance;
TestResource(const Asset & src)
: Resource(src),
instance(this->instances++) { }
};
unsigned TestResource::instances = 0;
template <>
TestResource & ResourceManager::get(const TestComponent & component) {
return this->get_internal<TestResource>(component, component.source);
}
class ResourceManagerTest : public Test {
public:
ResourceManager resource_manager{};
static constexpr const char * ASSET_LOCATION = "asset/texture/img.png";
TestComponent a{0, ASSET_LOCATION};
TestComponent b{1, ASSET_LOCATION};
private:
void SetUp() override {
TestResource::instances = 0;
}
};
TEST_F(ResourceManagerTest, Uncached) {
TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
TestResource & res_3 = resource_manager.get<TestResource>(b); // 2
TestResource & res_4 = resource_manager.get<TestResource>(b); // 2
ASSERT_EQ(res_1, res_2);
ASSERT_EQ(res_3, res_4);
EXPECT_NE(res_1, res_3);
EXPECT_EQ(TestResource::instances, 2);
}
// TODO: per GameObject / Component
TEST_F(ResourceManagerTest, PerComponent) {
resource_manager.cache(a);
resource_manager.cache(b);
TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
TestResource & res_3 = resource_manager.get<TestResource>(b); // 2
TestResource & res_4 = resource_manager.get<TestResource>(b); // 2
ASSERT_EQ(res_1, res_2);
ASSERT_EQ(res_3, res_4);
EXPECT_NE(res_1, res_3);
EXPECT_EQ(TestResource::instances, 2);
}
TEST_F(ResourceManagerTest, PerAsset) {
resource_manager.cache(ASSET_LOCATION);
EXPECT_EQ(TestResource::instances, 1);
TestResource & res_1 = resource_manager.get<TestResource>(a); // 1
TestResource & res_2 = resource_manager.get<TestResource>(a); // 1
TestResource & res_3 = resource_manager.get<TestResource>(b); // 1
TestResource & res_4 = resource_manager.get<TestResource>(b); // 1
EXPECT_EQ(res_1, res_2);
EXPECT_EQ(res_2, res_3);
EXPECT_EQ(res_3, res_4);
EXPECT_EQ(TestResource::instances, 1);
}
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