diff options
author | UnavailableDev <69792062+UnavailableDev@users.noreply.github.com> | 2023-04-06 12:32:23 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-06 12:32:23 +0200 |
commit | d1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch) | |
tree | a2efebcb9917d7f4f3666a722338f50b9590e843 /src/engine/enemy.h | |
parent | 1771aaa12736b4dbc24419270cf595de6d345969 (diff) | |
parent | 93e9426d5642dfab7a13d5a34873b296de1d9642 (diff) |
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/engine/enemy.h')
-rw-r--r-- | src/engine/enemy.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine/enemy.h b/src/engine/enemy.h index 80498f5..c8a3f20 100644 --- a/src/engine/enemy.h +++ b/src/engine/enemy.h @@ -1,14 +1,13 @@ #pragma once #include "player_controller.h" #include "engine/sprite_controller.h" +#include "engine/enemy_ai.h" #include "types.h" #include "input.h" -/** @brief updates a single enemy locations TODO: Bjorn sets functions in here*/ -void hh_update_enemy(hh_entity* , vec_cor ); /** @brief calculates all the given enemies positions*/ -void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies); +void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies); /** @brief checks if the enemy has zero hp else it takes hp from the enemy */ void hh_enemy_death_check(hh_entity* enemy); |