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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-06 12:32:23 +0200
committerGitHub <noreply@github.com>2023-04-06 12:32:23 +0200
commitd1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch)
treea2efebcb9917d7f4f3666a722338f50b9590e843 /src/engine/enemy.h
parent1771aaa12736b4dbc24419270cf595de6d345969 (diff)
parent93e9426d5642dfab7a13d5a34873b296de1d9642 (diff)
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/engine/enemy.h')
-rw-r--r--src/engine/enemy.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine/enemy.h b/src/engine/enemy.h
index 80498f5..c8a3f20 100644
--- a/src/engine/enemy.h
+++ b/src/engine/enemy.h
@@ -1,14 +1,13 @@
#pragma once
#include "player_controller.h"
#include "engine/sprite_controller.h"
+#include "engine/enemy_ai.h"
#include "types.h"
#include "input.h"
-/** @brief updates a single enemy locations TODO: Bjorn sets functions in here*/
-void hh_update_enemy(hh_entity* , vec_cor );
/** @brief calculates all the given enemies positions*/
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies);
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies);
/** @brief checks if the enemy has zero hp else it takes hp from the enemy */
void hh_enemy_death_check(hh_entity* enemy);