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#pragma once
#include "player_controller.h"
#include "engine/sprite_controller.h"
#include "engine/enemy_ai.h"
#include "types.h"
#include "input.h"
/** @brief calculates all the given enemies positions*/
void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies);
/** @brief checks if the enemy has zero hp else it takes hp from the enemy */
void hh_enemy_death_check(hh_entity* enemy);
/** @brieg all the given enemies get controlled if there hit and than calculates the dmg */
void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies);
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