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authorUnavailableDev <69792062+UnavailableDev@users.noreply.github.com>2023-04-06 12:32:23 +0200
committerGitHub <noreply@github.com>2023-04-06 12:32:23 +0200
commitd1c00c98ca0f2ca498284e60fa057a610cc5c461 (patch)
treea2efebcb9917d7f4f3666a722338f50b9590e843 /src/engine
parent1771aaa12736b4dbc24419270cf595de6d345969 (diff)
parent93e9426d5642dfab7a13d5a34873b296de1d9642 (diff)
Merge pull request #58 from UnavailableDev/dev
Dynamic tilemap
Diffstat (limited to 'src/engine')
-rw-r--r--src/engine/animator.c34
-rw-r--r--src/engine/animator.h2
-rw-r--r--src/engine/bullet.c44
-rw-r--r--src/engine/enemy.c10
-rw-r--r--src/engine/enemy.h5
-rw-r--r--src/engine/enemy_ai.c99
-rw-r--r--src/engine/enemy_ai.h10
-rw-r--r--src/engine/entity.c31
-rw-r--r--src/engine/entity.h5
-rw-r--r--src/engine/level_const.c23
-rw-r--r--src/engine/level_const.h1
-rw-r--r--src/engine/player_controller.c4
-rw-r--r--src/engine/sprite_controller.c12
-rw-r--r--src/engine/sprite_controller.h92
-rw-r--r--src/engine/title_screen.c6
-rw-r--r--src/engine/types.h4
16 files changed, 291 insertions, 91 deletions
diff --git a/src/engine/animator.c b/src/engine/animator.c
index 1af8dde..e293eb1 100644
--- a/src/engine/animator.c
+++ b/src/engine/animator.c
@@ -16,40 +16,26 @@ void hh_animate_hit(hh_s_rendering* in, bool hit) {
}
void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) {
- if (in->fam.palette_index >= start && in->fam.palette_index < end) {
- in->fam.palette_index += step;
+ if (in->fam.tilemap_index >= start && in->fam.tilemap_index < end) {
+ in->fam.tilemap_index += step;
} else {// rollover
- in->fam.palette_index = start;
+ in->fam.tilemap_index = start;
}
}
-//TODO: if entity not inside of screen, don't update idx
-uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam) {
+//TODO: if entity not inside of screen, don't update idx (problems with old idx not being overwritten anymore)
+void hh_update_sprite(uint16_t *idx, hh_entity* in, vec_cor cam) {
hh_animate_hit(&in->render, in->is_hit);
hh_s_ppu_loc_fam_entry temp = in->render.fam;
for (int y = 0; y < CEILI(in->size.y,16); y++) {
temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
for (int x = 0; x < CEILI(in->size.x,16); x++) {
temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
- hh_ppu_update_foreground(++idx, temp);
- temp.tilemap_index++;
+ // if (temp.position_x != -16 && temp.position_y != -16) {// removes redundant sprites
+ hh_ppu_update_foreground(++*idx, temp);
+ temp.tilemap_index++;
+ // hh_animate(&in->render, start+counter,end+counter,4);
+ // }
}
}
- return idx;
}
-
-
-// void hh_update_sprite(hh_entity* in, vec_cor cam) {
-// hh_animate_hit(&in->render, in->is_hit);
-// // uint16_t idx = in->render.ppu_foreground_index;
-// uint16_t idx = 0;
-// hh_s_ppu_loc_fam_entry temp = in->render.fam;
-// for (int y = 0; y < CEILI(in->size.y,16); y++) {
-// temp.position_y = CLAMP(in->pos.y - cam.y + y*HH_PPU_SPRITE_HEIGHT, -16, HH_PPU_SCREEN_HEIGHT);
-// for (int x = 0; x < CEILI(in->size.x,16); x++) {
-// temp.position_x = CLAMP(in->pos.x - cam.x + x*HH_PPU_SPRITE_WIDTH, -16, HH_PPU_SCREEN_WIDTH);
-// hh_ppu_update_foreground(idx++, temp);
-// temp.tilemap_index++;
-// }
-// }
-// }
diff --git a/src/engine/animator.h b/src/engine/animator.h
index 10fa321..2f6e00d 100644
--- a/src/engine/animator.h
+++ b/src/engine/animator.h
@@ -11,4 +11,4 @@ void hh_animate_hit(hh_s_rendering*, bool hit);
void hh_animate(hh_s_rendering*, uint16_t start, uint16_t end, uint8_t step);
/** @brief passively updates sprite*/
-uint16_t hh_update_sprite(uint16_t idx, hh_entity* in, vec_cor cam);
+void hh_update_sprite(uint16_t* idx, hh_entity* in, vec_cor cam);
diff --git a/src/engine/bullet.c b/src/engine/bullet.c
index 55b20cc..3251472 100644
--- a/src/engine/bullet.c
+++ b/src/engine/bullet.c
@@ -18,13 +18,13 @@ hh_entity* hh_init_bullets(int size) {
.vel = (vec2){0,0},
.size = (vec2) { 13,16},
.render = {
- .frame0 = 84,
+ .frame0 = HH_TM_BULLET_OFFSET,
.palette = 3,
.fam = (hh_s_ppu_loc_fam_entry){
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 7,
- .tilemap_index = 84,
+ .tilemap_index = HH_TM_BULLET_OFFSET,
}
}
};
@@ -42,12 +42,47 @@ bool rising_edge(bool signal, bool* prev) {
return edge;
}
bool prev_signal = false;
+void hh_handle_bullet_direction(hh_entity* bullet){
+ bullet->vel = (vec2){0,0};
+ if (g_hh_controller_p1.dpad_left) {
+ if (g_hh_controller_p1.dpad_up) {
+ bullet->vel.x = -1;
+ bullet->vel.y = -1;
+ } else if (g_hh_controller_p1.dpad_down) {
+ bullet->vel.x = -1;
+ bullet->vel.y = 1;
+ } else {
+ bullet->vel.x = -1;
+ }
+ }else if (g_hh_controller_p1.dpad_right) {
+ if (g_hh_controller_p1.dpad_up) {
+ bullet->vel.x = 1;
+ bullet->vel.y = -1;
+ } else if (g_hh_controller_p1.dpad_down) {
+ bullet->vel.x = 1;
+ bullet->vel.y = 1;
+ } else {
+ bullet->vel.x = 1;
+ }
+ } else if (g_hh_controller_p1.dpad_up){
+ bullet->vel.y = -1;
+ } else if (g_hh_controller_p1.dpad_down){
+ bullet->vel.y = 1;
+ }
+ else{
+ bullet->vel.x = 1;
+ }
+ bullet->render.fam.horizontal_flip = (bullet->vel.x < 0);
+ bullet->render.fam.vertical_flip = (bullet->vel.y != 0);
+
+}
void hh_shoot_bullet(vec2 player, hh_entity* bullet){
vec2 temp;
if(rising_edge(g_hh_controller_p1.button_secondary,&prev_signal) && bullet->is_grounded){
bullet->is_grounded=false;
bullet->pos = player;
current_bullet = (current_bullet + 1) % bullets_size;
+ hh_handle_bullet_direction(bullet);
}
}
@@ -55,11 +90,10 @@ void hh_shoot_bullet(vec2 player, hh_entity* bullet){
void hh_update_bullet(hh_entity* bullet){
if(hh_background_collision_bulllet(*bullet)){
hh_bullet_death(bullet);
-
- // printf("x %d y %d\n",(bullet->pos.x-cam_pos.x),(bullet->pos.y-cam_pos.y));
}
else{
- bullet->pos.x += bullet->speed;
+ bullet->pos.x = bullet->pos.x + bullet->vel.x * bullet->speed;
+ bullet->pos.y = bullet->pos.y + bullet->vel.y * bullet->speed;
}
}
diff --git a/src/engine/enemy.c b/src/engine/enemy.c
index 186cfa0..4ed48a2 100644
--- a/src/engine/enemy.c
+++ b/src/engine/enemy.c
@@ -1,14 +1,9 @@
#include "engine/enemy.h"
-void hh_update_enemy(hh_entity* enemy, vec_cor cam_pos){
- //Bjorn functions
-
-}
-
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies){
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies){
for(int i=0; i < total_enemies;i++){
- hh_update_enemy(&enemies[i] , cam_pos);
+ hh_update_enemy(&enemies[i] , player, cam_pos);
}
}
@@ -22,6 +17,7 @@ void hh_enemy_death_check(hh_entity* enemy){
enemy->hp--;
}
}
+
void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies){
for(int i = 0; i < total_enemies; i++){
if(enemies[i].is_hit){
diff --git a/src/engine/enemy.h b/src/engine/enemy.h
index 80498f5..c8a3f20 100644
--- a/src/engine/enemy.h
+++ b/src/engine/enemy.h
@@ -1,14 +1,13 @@
#pragma once
#include "player_controller.h"
#include "engine/sprite_controller.h"
+#include "engine/enemy_ai.h"
#include "types.h"
#include "input.h"
-/** @brief updates a single enemy locations TODO: Bjorn sets functions in here*/
-void hh_update_enemy(hh_entity* , vec_cor );
/** @brief calculates all the given enemies positions*/
-void hh_multiple_enemies( vec_cor cam_pos, hh_entity* enemies, int total_enemies);
+void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies);
/** @brief checks if the enemy has zero hp else it takes hp from the enemy */
void hh_enemy_death_check(hh_entity* enemy);
diff --git a/src/engine/enemy_ai.c b/src/engine/enemy_ai.c
new file mode 100644
index 0000000..81d04d9
--- /dev/null
+++ b/src/engine/enemy_ai.c
@@ -0,0 +1,99 @@
+#include "engine/enemy_ai.h"
+
+int8_t hh_get_direction(int32_t player_x, int32_t enemy_x){
+ int movement_direction = player_x - enemy_x; // = player.pos.x - player.prev_pos.x;
+ if (movement_direction > 0) {
+ return 1; // move in positive direction
+ } else if (movement_direction < 0) {
+ return -1; // move in negative direction
+ } else {
+ return 0; // don't move
+ }
+}
+void hh_update_enemy_movement(hh_entity* enemy){
+ hh_entity enemy_new = {0};
+ enemy_new = *enemy;
+ enemy_new.vel = (vec2){
+ .x = enemy->vel.x,
+ .y = enemy->vel.y,
+ };
+
+ enemy_new.pos = (vec2){
+ .x = enemy->pos.x + enemy_new.vel.x,
+ .y = enemy->pos.y + enemy_new.vel.y,
+ };
+
+
+ *enemy = hh_background_collision ( *enemy, enemy_new);
+}
+void hh_slime_ai(hh_entity* enemy, hh_entity player){
+ int8_t direction = hh_get_direction(player.pos.x, enemy->pos.x);
+ if((player.pos.x - enemy->pos.x) >= -hunt_player && (player.pos.x - enemy->pos.x) <= hunt_player){
+ hh_movement_entity(enemy, direction);
+ }
+ hh_gravity_entity(enemy);
+ hh_update_enemy_movement(enemy);
+
+}
+
+void hh_jump_slime_ai(hh_entity* enemy, hh_entity player){
+ int8_t direction = hh_get_direction(player.pos.x, enemy->pos.x);
+ hh_gravity_entity(enemy);
+ if((player.pos.x - enemy->pos.x) >= -hunt_player && (player.pos.x - enemy->pos.x) <= hunt_player){
+ hh_movement_entity(enemy, direction);
+ // TODO: fix this if statement and make it cleaner. this makes the enemy jump when the player mets the condition
+ if((player.pos.y - enemy->pos.y) < -16 && (player.pos.y - enemy->pos.y) >= -100 && (player.pos.x - enemy->pos.x) >= -10 && (player.pos.x - enemy->pos.x) <= 10){
+ hh_jump_entity(enemy);
+ }
+ }
+
+ hh_update_enemy_movement(enemy);
+
+}
+#define terror_owl_attack_timer 100
+#define terror_owl_follow_player_delay 5
+#define terror_owl_attack_player_delay 12
+#define terror_owl_dive_speed 3
+#define delay_frames 2
+#define terror_owl_minimal_distance_from_player 100
+void hh_terror_owl_ai(hh_entity* enemy, hh_entity player){
+ static int count=0;
+ static int last_y_location=0;
+
+ if (count < terror_owl_attack_timer) {
+ // Move towards player position smoothly
+ int delta_x = (-50 + player.pos.x - enemy->pos.x) / terror_owl_follow_player_delay;
+ enemy->pos.x += delta_x;
+ enemy->pos.y = player.pos.y - terror_owl_minimal_distance_from_player;
+
+ count++;
+ last_y_location=player.pos.y;
+ } else {
+ if(enemy->pos.y <= last_y_location){
+ int delta_x = (player.pos.x - enemy->pos.x) / terror_owl_attack_player_delay;
+ enemy->pos.x += delta_x;
+ enemy->pos.y += terror_owl_dive_speed;
+ }
+ else{
+ count = 0;
+ }
+ }
+
+}
+void hh_update_enemy(hh_entity* enemy , hh_entity player, vec_cor cam_pos){
+ // static hh_e_entity_type type;
+ switch (enemy->object_type)
+ {
+ case slime:
+ hh_slime_ai(enemy,player);
+ break;
+ case jumping_slime:
+ hh_jump_slime_ai(enemy,player);
+ break;
+ case terror_owl:
+ hh_terror_owl_ai(enemy,player);
+ break;
+ default:
+ break;
+ }
+}
diff --git a/src/engine/enemy_ai.h b/src/engine/enemy_ai.h
new file mode 100644
index 0000000..d68f50f
--- /dev/null
+++ b/src/engine/enemy_ai.h
@@ -0,0 +1,10 @@
+#pragma once
+#include "player_controller.h"
+#include "engine/sprite_controller.h"
+#include "types.h"
+#include "input.h"
+#include <math.h>
+
+
+#define hunt_player 100
+void hh_update_enemy(hh_entity* enemy , hh_entity player, vec_cor cam_pos);
diff --git a/src/engine/entity.c b/src/engine/entity.c
index 1cb88be..eba6481 100644
--- a/src/engine/entity.c
+++ b/src/engine/entity.c
@@ -43,6 +43,7 @@ void hh_solve_collision(vec2 pos_environment, hh_entity* entity){
// entity->vel.x = 0;
// }
}
+
hh_entity hh_background_collision (hh_entity temp_old_entity,hh_entity temp_new_entity){
temp_new_entity.is_grounded = false;
@@ -119,6 +120,7 @@ bool hh_background_collision_bulllet (hh_entity temp_old_entity){
// temp_old_entity.vel = temp_new_entity.vel;
return false;
}
+
hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy){
bool collide = hh_distance_circles( temp_player.pos, temp_enemy.pos, temp_player.radius, temp_enemy.radius);
@@ -138,7 +140,7 @@ hh_entity hh_enemy_collision(hh_entity temp_player, hh_entity temp_enemy){
temp_player.vel.x = 8;
}
// ghost mode / invulnerable or other things on hit
- // temp_player.hp--;
+ temp_player.hp--;
} else {
temp_player.is_hit = false;
@@ -170,14 +172,35 @@ void hh_jump_entity(hh_entity* object_1){
}
}
void hh_gravity_entity(hh_entity* object_1){
- if (object_1->is_grounded == false && object_1->vel.y < 6) {
+ if (object_1->is_grounded == false) {
object_1->vel.y += 1; //gravity
}
}
-void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction){
+
+void hh_movement_entity(hh_entity* object_1, int8_t* direction){
+ if(direction != 0){
+ if(object_1->vel.x > -1 * object_1->speed && object_1->vel.x < object_1->speed) {
+ object_1->vel.x = object_1->vel.x + direction;
+ } else {
+ if (object_1->vel.x > 0) {
+ object_1->vel.x--;
+ } else if(object_1->vel.x < 0) {
+ object_1->vel.x++;
+ }
+ }
+ } else {
+ if (object_1->vel.x > 0) {
+ object_1->vel.x--;
+ } else if(object_1->vel.x < 0) {
+ object_1->vel.x++;
+ }
+ }
+
+}
+void hh_player_move_hit(hh_entity* object_1, int8_t* hit_timer, int8_t* direction){
if(object_1->is_hit == true){
hit_timer = 9;
- object_1->is_hit = false;
+ //object_1->is_hit = false;
}
if(hit_timer > -10){
hit_timer--;
diff --git a/src/engine/entity.h b/src/engine/entity.h
index fde9341..fb1c905 100644
--- a/src/engine/entity.h
+++ b/src/engine/entity.h
@@ -51,9 +51,12 @@ void hh_jump_entity(hh_entity* );
/** @brief looks if the player is grounded and if not it sets the position down */
void hh_gravity_entity(hh_entity* );
/** @brief if object is hit bounches in specific direction and moves the object */
-void hh_hit_entity(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);
+void hh_player_move_hit(hh_entity* object_1, int8_t* hit_timer, int8_t* direction);
+
+void hh_movement_entity(hh_entity* object_1, int8_t* direction);
/** @brief specific bullet background collisions detection */
bool hh_background_collision_bulllet (hh_entity temp_old_entity);
/** @brief checks any entity has a hit on each othe*/
void hh_check_all_collisions(hh_entity* player, hh_entity* enemies, int total_enemies, hh_entity* bullets, int total_bullets, vec_cor cam_pos);
+
diff --git a/src/engine/level_const.c b/src/engine/level_const.c
index 896d0e0..2522814 100644
--- a/src/engine/level_const.c
+++ b/src/engine/level_const.c
@@ -4,7 +4,11 @@
hh_g_all_levels hh_init_game_levels(){
hh_g_all_levels levels;
- levels.current_level=0;
+ levels.current_level=1;
+
+ levels.shop.size.x=40;
+ levels.shop.size.y=15;
+ levels.shop.hh_level_completed=false;
levels.level[0].size.x=40;
levels.level[0].size.y=100;
@@ -14,9 +18,9 @@ hh_g_all_levels hh_init_game_levels(){
levels.level[1].size.y=28;
levels.level[1].hh_level_completed=false;
- FILE *fp = fopen("../test/bin/level1_test.bin", "rb");
+ FILE *fp = fopen("static/shop_new.bin", "rb");
if (fp == NULL) {
- printf("level1_test.bin not found!\n");
+ printf("shop_new.bin not found!\n");
return levels;
}
fseek(fp, 0, SEEK_END);
@@ -38,6 +42,19 @@ hh_g_all_levels hh_init_game_levels(){
fread(hh_game_level2, sizeof(int), size, lvl2);
fclose(lvl2);
+ FILE *shop = fopen("static/shop_new.bin", "rb");
+ if (shop == NULL) {
+ printf("shop.bin not found!\n");
+ return levels;
+ }
+ fseek(shop, 0, SEEK_END);
+ size = ftell(shop) / sizeof(int);
+ fseek(shop, (0 * sizeof(int)) + sizeof(int), SEEK_SET);
+ int* hh_game_shop = malloc(size * sizeof(int));
+ fread(hh_game_shop, sizeof(int), size, shop);
+ fclose(shop);
+
+ levels.shop.place = hh_game_shop;
levels.level[0].place = hh_game_level1;
levels.level[1].place = hh_game_level2;
diff --git a/src/engine/level_const.h b/src/engine/level_const.h
index 6275b72..a17993e 100644
--- a/src/engine/level_const.h
+++ b/src/engine/level_const.h
@@ -23,6 +23,7 @@ typedef struct {
typedef struct {
hh_level_entity level[2];
+ hh_level_entity shop;
int current_level;
diff --git a/src/engine/player_controller.c b/src/engine/player_controller.c
index 83c5966..0148792 100644
--- a/src/engine/player_controller.c
+++ b/src/engine/player_controller.c
@@ -5,6 +5,8 @@
#include "engine/player_controller.h"
#include "input.h"
+#include "static/tilemap.h"
+
#include "engine/animator.h"
#include "engine/bullet.h"
void hh_player_actions(hh_entity* player){
@@ -16,7 +18,7 @@ void hh_player_actions(hh_entity* player){
int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right);
int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down);
- hh_hit_entity(player,hit_timer,direction_x);
+ hh_player_move_hit(player,hit_timer,direction_x);
hh_gravity_entity(player);
if(g_hh_controller_p1.button_primary){
hh_jump_entity(player);
diff --git a/src/engine/sprite_controller.c b/src/engine/sprite_controller.c
index b38b647..d386d0f 100644
--- a/src/engine/sprite_controller.c
+++ b/src/engine/sprite_controller.c
@@ -5,8 +5,18 @@
#include "ppu/consts.h"
#include "ppu/ppu.h"
+#include "static/tilemap.h"
+
+
uint8_t hh_get_palette(uint8_t tile_idx) {
- return hh_g_sprite_palette[tile_idx];
+ for (int i = 0; i < HH_TM_GROUPS; i++) {
+ if (hh_palette_lut[i] > tile_idx){
+ return hh_g_sprite_palette[i-1];
+ }
+ }
+
+ return 0; //not found
+ // return hh_g_sprite_palette[tile_idx];
}
void hh_setup_palettes(){
diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h
index fc6d3d3..3693850 100644
--- a/src/engine/sprite_controller.h
+++ b/src/engine/sprite_controller.h
@@ -3,6 +3,8 @@
#include "ppu/types.h"
+#include "static/tilemap.h"
+
// handles sprites
// Bg sprites
@@ -11,27 +13,29 @@
//TODO: pack data inside of sprite_palette LUT
//HH_PPU_PALETTE_COUNT
-#define HH_SPRITE_COUNT 80
-#define HH_PAL_IDX_SKY 512
+
+#define HH_PAL_IDX_SKY 0
#define HH_PAL_IDX_BRICK 1
-const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = {
- //TODO: make a buffer of 16 no-collider sprites (instead of the current 1)
- 0,1,1,1,1,1,1,1,1,1, //1+9
- 1,1,1,1,1,1,1,1,1,1, //6+4
- 1,1,1,1,1,1,1,1,1, //9
- 7,7,7,2,7,7,1,2,7,
- 7,7,7,7, //??
+#define HH_PAL_IDX_SLIME 2
+#define HH_PAL_IDX_CRATE 4
+#define HH_PAL_IDX_SHOP 5
+#define HH_PAL_IDX_TITLE_SCREEN_ICON 3
+#define HH_PAL_IDX_FONT 6
+#define HH_PAL_IDX_DEV 7
+const static uint8_t hh_g_sprite_palette[HH_TM_GROUPS] = {
+ HH_PAL_IDX_SKY,
+ HH_PAL_IDX_BRICK,
+ HH_PAL_IDX_CRATE,
+ HH_PAL_IDX_SHOP,
+ // HH_PAL_IDX_SHOP,
+ HH_PAL_IDX_TITLE_SCREEN_ICON,
+ HH_PAL_IDX_FONT,
+ HH_PAL_IDX_SKY,
+ HH_PAL_IDX_DEV,
+ HH_PAL_IDX_SLIME,
+ HH_PAL_IDX_DEV
+ // HH_PAL_IDX_FONT
- 7,6,6,6,6,6,6,6, //baskets
- 7,7,7,7,7,7,7,7,7,7, //shop
- 7,7,7,7,7, //shop
- 6,6,6,6,6, //(hi-)score
-
- 3,3,3,3,3,3, //title_screen icon
- 6,6,6,6,/*6,6,6,6,6,6, //title_screen large letters
- 6,6,6,6,*/
- //other palettes here:
- // [HH_PAL_IDX_SKY] = 0,
};
@@ -47,13 +51,13 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0x0,0x0,0x0}},
{//Bricks
{0x1,0x2,0x3},//01
- {0xd,0x8,0xa},//24
{0x0,0x0,0x1},//25
{0x1,0x1,0x1},//26
{0x1,0x1,0x2},//27
{0x2,0x2,0x3},//28
{0x3,0x4,0x5},//29
- {0x5,0x1,0x7}},
+ {0x5,0x1,0x7},
+ {0xd,0x8,0xa}},//24
{//slime
{0x1,0x2,0x3},
{0x1,0x3,0x2},
@@ -69,27 +73,35 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
{0x4,0x2,0x5},
{0x7,0x3,0x7},
{0xe,0xe,0xe},
- {0xe,0xe,0xe}, //elemental
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0}},
- {//elemental
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
- {0x0,0x0,0x0},
+ {0x7,0x2,0x3}, //elemental
+ {0xc,0x5,0x3},
+ {0xe,0xc,0x7}},
+ {//crates
+ {0x5,0x7,0x7},
+ {0x3,0x1,0x2},
+ {0x6,0x2,0x2},
+ {0x7,0x4,0x4},
+ {0xa,0x7,0x5},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
+ {//shop
+ // {0x1,0x2,0x3},
+ // {0x0,0x0,0x1},
+ // {0x0,0x0,0x0},
+ // {0x0,0x0,0x0},
+ // {0x0,0x0,0x0},
+ // {0x0,0x0,0x0},
+ // {0x0,0x0,0x0},
+ // {0x0,0x0,0x0}},
+ {0x1, 0x2, 0x3},//0
+ {0x0, 0x0, 0x1},//1
+ {0x6, 0x2, 0x2},//2
+ {0x7, 0x4, 0x4},//3
+ {0xc, 0x9, 0x7},//4
+ {0xd, 0xb, 0x9},//5
+ {0x3, 0x4, 0x5},//6
+ {0x8, 0x9, 0x9}},
{//white
{0x1,0x2,0x3},
{0xf,0xf,0xf},
@@ -112,7 +124,9 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = {
void hh_setup_palettes();
+//TODO: UPDATE THIS FUNCTION
/** @brief return palette index that belongs to tilemap index */
uint8_t hh_get_palette(uint8_t tile_idx);
+//TODO: UPDATE THIS FUNCTION
bool hh_colidable(uint8_t tile_idx);
diff --git a/src/engine/title_screen.c b/src/engine/title_screen.c
index 9c7ed48..1e9e586 100644
--- a/src/engine/title_screen.c
+++ b/src/engine/title_screen.c
@@ -2,6 +2,8 @@
#include "ppu/types.h"
#include "ppu/consts.h"
+#include "static/tilemap.h"
+
#include "engine/draw_screen.h"
#include "engine/entity.h"
@@ -12,7 +14,7 @@ void hh_init_title_screen(){
//send data
uint8_t idx = 0;
- const uint8_t tilemap_offset = 59;
+ const uint8_t tilemap_offset = HH_TM_TITLE_SCREEN_ICON_OFFSET;
int tiles_h = HH_PPU_BG_CANVAS_TILES_H;
int vp_h = HH_PPU_SCREEN_WIDTH/HH_PPU_SPRITE_WIDTH; //screen_h in tiles
int vert_offset = tiles_h*3;
@@ -45,7 +47,7 @@ void hh_init_title_screen(){
}
- const uint8_t letters_offset = 66;
+ const uint8_t letters_offset = HH_TM_TITLE_SCREEN_LETTERES_LARGE_OFFSET;
const int _size_hooded = 7, _size_v = 2;
// char* hh = "hooded";
diff --git a/src/engine/types.h b/src/engine/types.h
index 00b381b..8040e46 100644
--- a/src/engine/types.h
+++ b/src/engine/types.h
@@ -4,6 +4,9 @@
typedef uint8_t hh_ppu_fg_idx;
// typedef uint16_t hh_bg_idx;
+typedef enum {
+ slime, jumping_slime, terror_owl,
+}hh_e_all_objects_game_type;
typedef enum {
fire, ice, poison
@@ -31,6 +34,7 @@ typedef struct {
vec2 pos, vel, size;
bool is_grounded;
bool is_hit;
+ hh_e_all_objects_game_type object_type;
uint8_t radius;
int8_t hp;
int8_t speed;