diff options
author | UnavailableDev <ggwildplay@gmail.com> | 2023-04-06 12:33:09 +0200 |
---|---|---|
committer | UnavailableDev <ggwildplay@gmail.com> | 2023-04-06 12:33:09 +0200 |
commit | 93e9426d5642dfab7a13d5a34873b296de1d9642 (patch) | |
tree | a2efebcb9917d7f4f3666a722338f50b9590e843 | |
parent | 0dd7be7230b3ccba9a930c01549d79d108d091c4 (diff) | |
parent | 5c9e951408399ebda98a2007d7cd24912ba64c49 (diff) |
Merge branch 'dev' of https://github.com/heavydemon21/avans-arcade into dev
-rwxr-xr-x | scripts/manifest2header.awk | 10 | ||||
-rw-r--r-- | src/demo.c | 2 | ||||
-rw-r--r-- | src/engine/animator.c | 6 | ||||
-rw-r--r-- | src/engine/bullet.c | 4 | ||||
-rw-r--r-- | src/engine/level_const.c | 19 | ||||
-rw-r--r-- | src/engine/level_const.h | 1 | ||||
-rw-r--r-- | src/engine/sprite_controller.c | 12 | ||||
-rw-r--r-- | src/engine/sprite_controller.h | 67 | ||||
-rw-r--r-- | src/game_loop/gameplay.c | 40 | ||||
-rw-r--r-- | src/game_loop/shop.c | 12 | ||||
-rw-r--r-- | src/game_loop/shop.h | 4 | ||||
-rw-r--r-- | src/static/.gitignore | 1 | ||||
-rw-r--r-- | src/static/background/air.hex (renamed from src/static/air.hex) | 0 | ||||
-rw-r--r-- | src/static/epic.py | 2 | ||||
-rw-r--r-- | src/static/hh.tiled-project | 12 | ||||
-rw-r--r-- | src/static/makefile | 3 | ||||
-rw-r--r-- | src/static/shop.hex | 331 | ||||
-rw-r--r-- | src/static/slime.hex | 24 |
18 files changed, 128 insertions, 422 deletions
diff --git a/scripts/manifest2header.awk b/scripts/manifest2header.awk index 15cd682..b141a8b 100755 --- a/scripts/manifest2header.awk +++ b/scripts/manifest2header.awk @@ -1,13 +1,23 @@ #!/bin/awk -f BEGIN { offset = 0 + groups = 0 + arr = "0" print "#pragma once" + print "#include <stddef.h>" +} +(offset > 0) { + arr = arr ", " offset } 1 { + sub(".*/", "", $1) print "#define HH_TM_"toupper($1)"_OFFSET "offset print "#define HH_TM_"toupper($1)"_SIZE "$2 + groups += 1 offset += $2 } END { print "#define HH_TM_SIZE "offset + print "#define HH_TM_GROUPS "groups + print "const static uint8_t hh_palette_lut[]={"arr", NULL};" } @@ -59,7 +59,7 @@ void hh_demo_loop(unsigned long frame) { } break; case hh_e_state_shop: - hh_shop(&hh_game_states); + hh_shop(&hh_game_states, &hh_game.shop); break; case hh_e_state_gameplay: hh_gameplay(&hh_game, &hh_game_states); diff --git a/src/engine/animator.c b/src/engine/animator.c index 3d46ea0..e293eb1 100644 --- a/src/engine/animator.c +++ b/src/engine/animator.c @@ -16,10 +16,10 @@ void hh_animate_hit(hh_s_rendering* in, bool hit) { } void hh_animate(hh_s_rendering* in, uint16_t start, uint16_t end, uint8_t step) { - if (in->fam.palette_index >= start && in->fam.palette_index < end) { - in->fam.palette_index += step; + if (in->fam.tilemap_index >= start && in->fam.tilemap_index < end) { + in->fam.tilemap_index += step; } else {// rollover - in->fam.palette_index = start; + in->fam.tilemap_index = start; } } diff --git a/src/engine/bullet.c b/src/engine/bullet.c index eb9a8bb..3251472 100644 --- a/src/engine/bullet.c +++ b/src/engine/bullet.c @@ -18,13 +18,13 @@ hh_entity* hh_init_bullets(int size) { .vel = (vec2){0,0}, .size = (vec2) { 13,16}, .render = { - .frame0 = 84, + .frame0 = HH_TM_BULLET_OFFSET, .palette = 3, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = 7, - .tilemap_index = 84, + .tilemap_index = HH_TM_BULLET_OFFSET, } } }; diff --git a/src/engine/level_const.c b/src/engine/level_const.c index 5d5f5e0..2522814 100644 --- a/src/engine/level_const.c +++ b/src/engine/level_const.c @@ -5,9 +5,13 @@ hh_g_all_levels hh_init_game_levels(){ hh_g_all_levels levels; levels.current_level=1; + + levels.shop.size.x=40; + levels.shop.size.y=15; + levels.shop.hh_level_completed=false; levels.level[0].size.x=40; - levels.level[0].size.y=15; + levels.level[0].size.y=100; levels.level[0].hh_level_completed=false; levels.level[1].size.x=100; @@ -38,6 +42,19 @@ hh_g_all_levels hh_init_game_levels(){ fread(hh_game_level2, sizeof(int), size, lvl2); fclose(lvl2); + FILE *shop = fopen("static/shop_new.bin", "rb"); + if (shop == NULL) { + printf("shop.bin not found!\n"); + return levels; + } + fseek(shop, 0, SEEK_END); + size = ftell(shop) / sizeof(int); + fseek(shop, (0 * sizeof(int)) + sizeof(int), SEEK_SET); + int* hh_game_shop = malloc(size * sizeof(int)); + fread(hh_game_shop, sizeof(int), size, shop); + fclose(shop); + + levels.shop.place = hh_game_shop; levels.level[0].place = hh_game_level1; levels.level[1].place = hh_game_level2; diff --git a/src/engine/level_const.h b/src/engine/level_const.h index 6275b72..a17993e 100644 --- a/src/engine/level_const.h +++ b/src/engine/level_const.h @@ -23,6 +23,7 @@ typedef struct { typedef struct { hh_level_entity level[2]; + hh_level_entity shop; int current_level; diff --git a/src/engine/sprite_controller.c b/src/engine/sprite_controller.c index b38b647..d386d0f 100644 --- a/src/engine/sprite_controller.c +++ b/src/engine/sprite_controller.c @@ -5,8 +5,18 @@ #include "ppu/consts.h" #include "ppu/ppu.h" +#include "static/tilemap.h" + + uint8_t hh_get_palette(uint8_t tile_idx) { - return hh_g_sprite_palette[tile_idx]; + for (int i = 0; i < HH_TM_GROUPS; i++) { + if (hh_palette_lut[i] > tile_idx){ + return hh_g_sprite_palette[i-1]; + } + } + + return 0; //not found + // return hh_g_sprite_palette[tile_idx]; } void hh_setup_palettes(){ diff --git a/src/engine/sprite_controller.h b/src/engine/sprite_controller.h index d89b068..3693850 100644 --- a/src/engine/sprite_controller.h +++ b/src/engine/sprite_controller.h @@ -3,6 +3,8 @@ #include "ppu/types.h" +#include "static/tilemap.h" + // handles sprites // Bg sprites @@ -11,28 +13,29 @@ //TODO: pack data inside of sprite_palette LUT //HH_PPU_PALETTE_COUNT -#define HH_SPRITE_COUNT 80 + #define HH_PAL_IDX_SKY 0 #define HH_PAL_IDX_BRICK 1 -const static uint8_t hh_g_sprite_palette[HH_SPRITE_COUNT] = { - //TODO: FIGURE OUT HOW TO DEAL WITH DYNAMIC PALLETS - //TODO: make a buffer of 16 no-collider sprites (instead of the current 1) - 0,1,1,1,1,1,1,1,1,1, //1+9 - 1,1,1,1,1,1,1,1,1,1, //6+4 - 1,1,1,1,1,1,1,1,1, //9 - 7,7,7,2,7,7,1,2,7, - 7,7,7,7, //?? +#define HH_PAL_IDX_SLIME 2 +#define HH_PAL_IDX_CRATE 4 +#define HH_PAL_IDX_SHOP 5 +#define HH_PAL_IDX_TITLE_SCREEN_ICON 3 +#define HH_PAL_IDX_FONT 6 +#define HH_PAL_IDX_DEV 7 +const static uint8_t hh_g_sprite_palette[HH_TM_GROUPS] = { + HH_PAL_IDX_SKY, + HH_PAL_IDX_BRICK, + HH_PAL_IDX_CRATE, + HH_PAL_IDX_SHOP, + // HH_PAL_IDX_SHOP, + HH_PAL_IDX_TITLE_SCREEN_ICON, + HH_PAL_IDX_FONT, + HH_PAL_IDX_SKY, + HH_PAL_IDX_DEV, + HH_PAL_IDX_SLIME, + HH_PAL_IDX_DEV + // HH_PAL_IDX_FONT - 7,6,6,6,6,6,6,6, //baskets - 7,7,7,7,7,7,7,7,7,7, //shop - 7,7,7,7,7, //shop - 6,6,6,6,6, //(hi-)score - - 3,3,3,3,3,3, //title_screen icon - 6,6,6,6,/*6,6,6,6,6,6, //title_screen large letters - 6,6,6,6,*/ - //other palettes here: - // [HH_PAL_IDX_SKY] = 0, }; @@ -82,15 +85,23 @@ const static hh_ppu_loc_palette_table_t hh_g_palette = { {0x0,0x0,0x0}, {0x0,0x0,0x0}, {0x0,0x0,0x0}}, - { - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}, - {0x0,0x0,0x0}}, + {//shop + // {0x1,0x2,0x3}, + // {0x0,0x0,0x1}, + // {0x0,0x0,0x0}, + // {0x0,0x0,0x0}, + // {0x0,0x0,0x0}, + // {0x0,0x0,0x0}, + // {0x0,0x0,0x0}, + // {0x0,0x0,0x0}}, + {0x1, 0x2, 0x3},//0 + {0x0, 0x0, 0x1},//1 + {0x6, 0x2, 0x2},//2 + {0x7, 0x4, 0x4},//3 + {0xc, 0x9, 0x7},//4 + {0xd, 0xb, 0x9},//5 + {0x3, 0x4, 0x5},//6 + {0x8, 0x9, 0x9}}, {//white {0x1,0x2,0x3}, {0xf,0xf,0xf}, diff --git a/src/game_loop/gameplay.c b/src/game_loop/gameplay.c index a7ce5b6..384ce40 100644 --- a/src/game_loop/gameplay.c +++ b/src/game_loop/gameplay.c @@ -12,9 +12,9 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ .speed = 6, .is_grounded = false, .is_hit = false, - .radius = 16, - .pos = (vec2){32,32}, - .size = (vec2){32,32}, + .radius = 8, + .pos = (vec2){32,200}, + .size = (vec2){16,32}, .vel = (vec2){0,0}, .render = { .frame0 = HH_TM_GOZER_OFFSET, @@ -41,16 +41,16 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ // .vec = (vec2){0,0}, .render = { .frame0 = HH_TM_SLIME_OFFSET, - .palette = 7, + .palette = 2, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, - .palette_index = 7, + .palette_index = 2, .tilemap_index = HH_TM_SLIME_OFFSET, } } }; - static int total_bullets = 5; + static int total_bullets = 15; switch (gameplay) { case hh_e_setup_screen: @@ -79,15 +79,15 @@ void hh_gameplay(hh_g_all_levels* game, hh_e_game_state* hh_game_state){ } break; case hh_e_level_complete: - // TODO: from complete to shop or game_over - if(game->current_level < 3){ - game->current_level+=1; - gameplay = hh_e_setup_screen; - } - else { + // // TODO: from complete to shop or game_over + // if(game->current_level < 3){ + // game->current_level+=1; + // gameplay = hh_e_setup_screen; + // } + // else { - gameplay = hh_e_game_over; - } + // gameplay = hh_e_game_over; + // } break; case hh_e_game_over: // todo make reset levels @@ -108,16 +108,16 @@ void hh_reset_levels(hh_entity* player){ .is_hit = false, .radius = 16, .pos = (vec2){32,32}, - .size = (vec2){32,32}, + .size = (vec2){16,32}, .vel = (vec2){0,0}, .render = { - .frame0 = 3, + .frame0 = HH_TM_GOZER_OFFSET, .palette = 3, .fam = (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = 3, - .tilemap_index = 80, + .tilemap_index = HH_TM_GOZER_OFFSET, } } }; @@ -127,12 +127,12 @@ void hh_reset_levels(hh_entity* player){ void hh_render_all_entities(hh_entity* player, hh_entity* bullets, hh_entity* enemies, int bullet_size, int enemy_size, vec_cor cam_pos){ int index = 0; - hh_update_sprite(0 , player, cam_pos); + hh_update_sprite(&index , player, cam_pos); for (int i = 0; i < bullet_size; i++) { - hh_update_sprite(i+5,&bullets[i],cam_pos); + hh_update_sprite(&index,&bullets[i],cam_pos); } for (int i = 0; i < enemy_size; i++) { - hh_update_sprite(i+5+bullet_size,&enemies[i],cam_pos); + hh_update_sprite(&index,&enemies[i],cam_pos); } } diff --git a/src/game_loop/shop.c b/src/game_loop/shop.c index eb41248..da27524 100644 --- a/src/game_loop/shop.c +++ b/src/game_loop/shop.c @@ -2,7 +2,7 @@ #include "engine/maths.h" #include "ppu/ppu.h" -void hh_shop(hh_e_game_state* hh_game_state){ +void hh_shop(hh_e_game_state* hh_game_state, hh_level_entity* level_shop){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; @@ -11,11 +11,11 @@ void hh_shop(hh_e_game_state* hh_game_state){ switch (hh_e_shop) { case hh_e_shop_show: - hh_clear_screen(); - hh_clear_sprite(); + // hh_clear_screen(); + // hh_clear_sprite(); // TODO: make function to show shop - // hh_setup_screen(); //hh_setup_shop(); + hh_setup_screen(*level_shop); hh_shop_init(&upgrades); selected = HH_SHOP_UPG_DISPLAY/2; hh_shop_display(selected, &upgrades); @@ -33,7 +33,7 @@ void hh_shop(hh_e_game_state* hh_game_state){ } if(g_hh_controller_p1.button_primary){ //apply selected upgrade - hh_e_shop = hh_e_shop_end; + // hh_e_shop = hh_e_shop_end; } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; @@ -60,7 +60,7 @@ void hh_shop_init(hh_e_upgrades* in) { } void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { - const vec_cor start = {48,16}; + const vec_cor start = {104,144+16}; const uint8_t up = 8, space = 24+8; diff --git a/src/game_loop/shop.h b/src/game_loop/shop.h index 642bcc3..6f8f5a7 100644 --- a/src/game_loop/shop.h +++ b/src/game_loop/shop.h @@ -17,7 +17,7 @@ typedef enum { /** @brief amount of upgrade types */ #define HH_SHOP_UPG_COUNT 5 /** @brief count of visible upgrades in shop */ -#define HH_SHOP_UPG_DISPLAY 5 +#define HH_SHOP_UPG_DISPLAY 4 /** @brief all possible upgrades */ typedef enum { hh_e_upg_jump, @@ -34,4 +34,4 @@ void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades); /** @brief moves 'cursor' through selection field */ void hh_shift_selected(uint8_t* pos, bool dir, uint8_t min, uint8_t max); -void hh_shop(hh_e_game_state*); +void hh_shop(hh_e_game_state* ,hh_level_entity* ); diff --git a/src/static/.gitignore b/src/static/.gitignore index 6111050..746c28c 100644 --- a/src/static/.gitignore +++ b/src/static/.gitignore @@ -7,3 +7,4 @@ tiled.mk *.tsx *.csv *.out +*.tiled-session diff --git a/src/static/air.hex b/src/static/background/air.hex index 5160cd6..5160cd6 100644 --- a/src/static/air.hex +++ b/src/static/background/air.hex diff --git a/src/static/epic.py b/src/static/epic.py index 9f697ef..f00cf86 100644 --- a/src/static/epic.py +++ b/src/static/epic.py @@ -3,7 +3,7 @@ import re # Read in the first file and extract the id and image filename for each tile tile_info = {} -with open('stuff1.tsx', 'r') as f: +with open('dynamic.tsx', 'r') as f: for line in f: id_match = re.match(r'<tile id="(\d+)">', line.strip()) if id_match: diff --git a/src/static/hh.tiled-project b/src/static/hh.tiled-project new file mode 100644 index 0000000..2805678 --- /dev/null +++ b/src/static/hh.tiled-project @@ -0,0 +1,12 @@ +{ + "automappingRulesFile": "", + "commands": [ + ], + "compatibilityVersion": 1100, + "extensionsPath": "extensions", + "folders": [ + "." + ], + "propertyTypes": [ + ] +} diff --git a/src/static/makefile b/src/static/makefile index 9c75bca..ba9b304 100644 --- a/src/static/makefile +++ b/src/static/makefile @@ -4,11 +4,10 @@ MANIFEST2HEADER := ../../scripts/manifest2header.awk TILEDMK := ../../scripts/tiled.mk.awk TILEMAP2TILED := ../../scripts/tilemap2tiled -INPUT += air.hex \ +INPUT += background/air.hex \ background/bricks.hex \ background/crates.hex \ background/shop_stall.hex \ - background/shop.hex \ background/title_screen_icon.hex \ foreground/title_screen_letteres_large.hex\ foreground/bullet.hex \ diff --git a/src/static/shop.hex b/src/static/shop.hex deleted file mode 100644 index 8c08feb..0000000 --- a/src/static/shop.hex +++ /dev/null @@ -1,331 +0,0 @@ -;indices: 9 -;75 24 38 -;a5 30 30 -;cf 57 3c -;1e 1d 39 -;40 27 51 -;7a 36 7b -;10 14 1f -;eb ed e9 -;17 20 38 - -000000: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 -000010: 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 -000020: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -000030: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -000040: 01 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\ No newline at end of file diff --git a/src/static/slime.hex b/src/static/slime.hex deleted file mode 100644 index ce20533..0000000 --- a/src/static/slime.hex +++ /dev/null @@ -1,24 +0,0 @@ -;slime sprite -;indices: 4 -;23 32 56 -;25 51 45 -;70 130 50 -;117 167 67 - -00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -40: 00 00 00 00 01 01 01 01 01 01 00 00 00 00 00 00 -50: 00 00 00 01 03 03 03 03 03 03 01 00 00 00 00 00 -60: 00 00 01 03 03 03 03 03 03 03 03 01 00 00 00 00 -70: 00 01 03 03 03 03 03 03 03 01 02 03 01 00 00 00 -80: 01 03 03 03 01 02 03 03 03 01 01 03 03 01 00 00 -90: 01 03 03 03 01 01 03 03 03 03 03 03 03 03 01 00 -a0: 01 03 03 03 03 03 03 03 02 03 03 03 03 03 02 01 -b0: 01 02 03 03 03 03 03 03 03 03 03 03 03 02 02 01 -c0: 00 01 02 03 03 03 03 03 03 03 03 02 02 02 02 01 -d0: 00 00 01 02 02 03 03 03 02 02 02 02 02 02 01 00 -e0: 00 00 00 01 02 02 02 02 02 02 02 02 02 01 00 00 -f0: 00 00 00 00 01 01 01 01 01 01 01 01 01 00 00 00 - |