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#pragma once
#include <stdint.h>
#include "ppu/types.h"
#include "static/tilemap.h"
// handles sprites
// Bg sprites
// Fg or entity sprites
//TODO: pack data inside of sprite_palette LUT
//HH_PPU_PALETTE_COUNT
#define HH_PAL_IDX_SKY 0
#define HH_PAL_IDX_BRICK 1
#define HH_PAL_IDX_SLIME 2
#define HH_PAL_IDX_CRATE 4
#define HH_PAL_IDX_SHOP 5
#define HH_PAL_IDX_TITLE_SCREEN_ICON 3
#define HH_PAL_IDX_FONT 6
#define HH_PAL_IDX_DEV 7
const static uint8_t hh_g_sprite_palette[HH_TM_GROUPS] = {
HH_PAL_IDX_SKY,
HH_PAL_IDX_BRICK,
HH_PAL_IDX_CRATE,
HH_PAL_IDX_SHOP,
// HH_PAL_IDX_SHOP,
HH_PAL_IDX_TITLE_SCREEN_ICON,
HH_PAL_IDX_FONT,
HH_PAL_IDX_SKY,
HH_PAL_IDX_DEV,
HH_PAL_IDX_SLIME,
HH_PAL_IDX_DEV
// HH_PAL_IDX_FONT
};
const static hh_ppu_loc_palette_table_t hh_g_palette = {
{//palette info here
{0x1,0x2,0x3},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
{//Bricks
{0x1,0x2,0x3},//01
{0x0,0x0,0x1},//25
{0x1,0x1,0x1},//26
{0x1,0x1,0x2},//27
{0x2,0x2,0x3},//28
{0x3,0x4,0x5},//29
{0x5,0x1,0x7},
{0xd,0x8,0xa}},//24
{//slime
{0x1,0x2,0x3},
{0x1,0x3,0x2},
{0x4,0x8,0x3},
{0x7,0xa,0x4},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
{//player //TODO: use one less color && update player indexed sprites
{0x0,0x0,0x0},
{0x1,0x1,0x1},
{0x4,0x2,0x5},
{0x7,0x3,0x7},
{0xe,0xe,0xe},
{0x7,0x2,0x3}, //elemental
{0xc,0x5,0x3},
{0xe,0xc,0x7}},
{//crates
{0x5,0x7,0x7},
{0x3,0x1,0x2},
{0x6,0x2,0x2},
{0x7,0x4,0x4},
{0xa,0x7,0x5},
{0x0,0x0,0x0},
{0x0,0x0,0x0},
{0x0,0x0,0x0}},
{//shop
// {0x1,0x2,0x3},
// {0x0,0x0,0x1},
// {0x0,0x0,0x0},
// {0x0,0x0,0x0},
// {0x0,0x0,0x0},
// {0x0,0x0,0x0},
// {0x0,0x0,0x0},
// {0x0,0x0,0x0}},
{0x1, 0x2, 0x3},//0
{0x0, 0x0, 0x1},//1
{0x6, 0x2, 0x2},//2
{0x7, 0x4, 0x4},//3
{0xc, 0x9, 0x7},//4
{0xd, 0xb, 0x9},//5
{0x3, 0x4, 0x5},//6
{0x8, 0x9, 0x9}},
{//white
{0x1,0x2,0x3},
{0xf,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0xf,0xf}},
{//Dev palette (7)
{0x0,0xf,0xf},
{0xf,0xf,0xf},
{0xf,0x0,0xf},
{0xf,0xf,0x0},
{0xf,0x0,0x0},
{0x0,0xf,0x0},
{0x0,0x0,0xf},
{0x0,0x0,0x0}}
};
void hh_setup_palettes();
//TODO: UPDATE THIS FUNCTION
/** @brief return palette index that belongs to tilemap index */
uint8_t hh_get_palette(uint8_t tile_idx);
//TODO: UPDATE THIS FUNCTION
bool hh_colidable(uint8_t tile_idx);
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