#include "backend/Enemy.h" #include "backend/Location.h" #include "backend/RNG.h" #include "backend/print.h" #include "../Player.h" #include "../strings.h" using namespace std; FollowupAction Player::cmd_hit(string & target_name) { RNG & rng = RNG::get(); for (Enemy * enemy : this->location.get_enemies()) { if (str_lower(enemy->get_name().c_str()) != str_lower(target_name)) continue; if (rng.rand_double() > this->get_attack()) { lprtf("Je hebt gemist!\n"); } else { unsigned damage = rng.rand_int(this->weapon->get_damage_min(), this->weapon->get_damage_max() + 1); enemy->take_damage(damage); lprtf("Je hebt %s geraakt en %d schade aangericht!\n", enemy->get_displayname().c_str(), damage); } return FollowupAction::UPDATE; } lprtf("Vijand \"%s\" niet gevonden.\n", target_name.c_str()); return FollowupAction::NONE; }