diff options
Diffstat (limited to 'api/game')
-rw-r--r-- | api/game/new.py | 32 | ||||
-rw-r--r-- | api/game/random.py | 13 |
2 files changed, 38 insertions, 7 deletions
diff --git a/api/game/new.py b/api/game/new.py new file mode 100644 index 0000000..80d0cae --- /dev/null +++ b/api/game/new.py @@ -0,0 +1,32 @@ +import time +from db import cursor, connection +from socket_io import io +from randid import new_uuid +from game.socket import games, game + +def create_game(user_1_id, private = False, user_2_id = None): + timestamp = int( time.time() * 1000 ) + + game_id = new_uuid("games") + + cursor.execute("insert into games values (?, NULL, \"\", ?, ?, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", ?, FALSE) ", (game_id, user_1_id, user_2_id, timestamp, timestamp, private)) + connection.commit() + + return game_id + +def start_game(game_id, user_2_id): + timestamp = int( time.time() * 1000 ) + + db_game = cursor.execute("select player_2_id, status, private from games where game_id = ?", [game_id]).fetchone() + if db_game[1] != "wait_for_opponent": return False + + if db_game[0] == None: cursor.execute("update games set player_2_id = ? where game_id = ?", (user_2_id, game_id)) + cursor.execute("update games set status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (timestamp, timestamp, game_id)) + connection.commit() + + players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() + games[game_id] = game(game_id, io, players[0], players[1]) + + io.emit("gameStart", room=games[game_id].room) + + diff --git a/api/game/random.py b/api/game/random.py index 54ab2a8..ae7dc95 100644 --- a/api/game/random.py +++ b/api/game/random.py @@ -4,8 +4,10 @@ from randid import new_uuid import time import json import random -from game.socket import io, game, games +from game.socket import game, games +from game.new import create_game, start_game from auth.login_token import token_login +from socket_io import io random_game = Blueprint('random', __name__) @@ -28,15 +30,12 @@ def index(): game_started = False if len(public_games) == 0: - game_id = new_uuid("games") - - cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE, FALSE) ", (game_id, user_id, timestamp, timestamp)) - connection.commit() + game_id = create_game(user_id) player_1 = True else: game_id = random.choice(public_games)[0] - cursor.execute("update games set player_2_id = ?, status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (user_id, timestamp, timestamp, game_id)) - connection.commit() + + start_game(game_id, user_id) players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone() games[game_id] = game(game_id, io, players[0], players[1]) |