aboutsummaryrefslogtreecommitdiff
path: root/api/game
diff options
context:
space:
mode:
authorlonkaars <l.leblansch@gmail.com>2021-03-22 09:19:14 +0100
committerlonkaars <l.leblansch@gmail.com>2021-03-22 09:19:14 +0100
commit69a9ecfe7a7f5de1c59a066a83dee22d0788e24a (patch)
tree67b6b22a66086538d2febcb8e38751163fc341bf /api/game
parent2b56ef7c541f04d01d4ec60f1f6eb9f4a007046a (diff)
generic create_game and start_game functions
Diffstat (limited to 'api/game')
-rw-r--r--api/game/new.py32
-rw-r--r--api/game/random.py13
2 files changed, 38 insertions, 7 deletions
diff --git a/api/game/new.py b/api/game/new.py
new file mode 100644
index 0000000..80d0cae
--- /dev/null
+++ b/api/game/new.py
@@ -0,0 +1,32 @@
+import time
+from db import cursor, connection
+from socket_io import io
+from randid import new_uuid
+from game.socket import games, game
+
+def create_game(user_1_id, private = False, user_2_id = None):
+ timestamp = int( time.time() * 1000 )
+
+ game_id = new_uuid("games")
+
+ cursor.execute("insert into games values (?, NULL, \"\", ?, ?, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", ?, FALSE) ", (game_id, user_1_id, user_2_id, timestamp, timestamp, private))
+ connection.commit()
+
+ return game_id
+
+def start_game(game_id, user_2_id):
+ timestamp = int( time.time() * 1000 )
+
+ db_game = cursor.execute("select player_2_id, status, private from games where game_id = ?", [game_id]).fetchone()
+ if db_game[1] != "wait_for_opponent": return False
+
+ if db_game[0] == None: cursor.execute("update games set player_2_id = ? where game_id = ?", (user_2_id, game_id))
+ cursor.execute("update games set status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (timestamp, timestamp, game_id))
+ connection.commit()
+
+ players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()
+ games[game_id] = game(game_id, io, players[0], players[1])
+
+ io.emit("gameStart", room=games[game_id].room)
+
+
diff --git a/api/game/random.py b/api/game/random.py
index 54ab2a8..ae7dc95 100644
--- a/api/game/random.py
+++ b/api/game/random.py
@@ -4,8 +4,10 @@ from randid import new_uuid
import time
import json
import random
-from game.socket import io, game, games
+from game.socket import game, games
+from game.new import create_game, start_game
from auth.login_token import token_login
+from socket_io import io
random_game = Blueprint('random', __name__)
@@ -28,15 +30,12 @@ def index():
game_started = False
if len(public_games) == 0:
- game_id = new_uuid("games")
-
- cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE, FALSE) ", (game_id, user_id, timestamp, timestamp))
- connection.commit()
+ game_id = create_game(user_id)
player_1 = True
else:
game_id = random.choice(public_games)[0]
- cursor.execute("update games set player_2_id = ?, status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (user_id, timestamp, timestamp, game_id))
- connection.commit()
+
+ start_game(game_id, user_id)
players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()
games[game_id] = game(game_id, io, players[0], players[1])