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from flask import Blueprint, request, make_response
from db import cursor, connection
from randid import new_uuid
import time
import json
import random
from game.socket import io, game, games
from auth.login_token import token_login
random_game = Blueprint('random', __name__)
@random_game.route('/random', methods = ['POST'])
def index():
data = request.get_json()
token = request.cookies.get("token") or ""
user_id = data.get("user_id") or ""
if not user_id and not token:
print("a temporary user should be set up here")
if not user_id and token:
user_id = token_login(token)
public_games = cursor.execute("select game_id from games where private = FALSE and status = \"wait_for_opponent\"").fetchall()
timestamp = int( time.time() * 1000 )
game_started = False
if len(public_games) == 0:
game_id = new_uuid("games")
cursor.execute("insert into games values (?, NULL, \"\", ?, NULL, NULL, ?, NULL, ?, NULL, NULL, NULL, \"wait_for_opponent\", \"default\", FALSE, FALSE) ", (game_id, user_id, timestamp, timestamp))
connection.commit()
player_1 = True
else:
game_id = random.choice(public_games)[0]
cursor.execute("update games set player_2_id = ?, status = \"in_progress\", started = ?, last_activity = ? where game_id = ?", (user_id, timestamp, timestamp, game_id))
connection.commit()
players = cursor.execute("select player_1_id, player_2_id from games where game_id = ?", [game_id]).fetchone()
games[game_id] = game(game_id, io, players[0], players[1])
io.emit("gameStart", room=games[game_id].room)
player_1 = False
game_started = True
return { "id": game_id, "player_1": player_1, "game_started": game_started }, 200
dynamic_route = ["/game", random_game]
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