| Commit message (Expand) | Author | Age |
| * | might be more impressive if it actually worked, like this | Arisotura | 2019-06-18 |
| * | y'know, actually running the DMA units might yield better results. | Arisotura | 2019-06-18 |
| * | tremble upon the NDMA implementation | Arisotura | 2019-06-18 |
| * | prevent old DMA from being a shitshow. | Arisotura | 2019-06-18 |
| * | HARK HARK HARK | Arisotura | 2019-06-18 |
| * | add data32 IRQ thing | Arisotura | 2019-06-18 |
| * | take all the SDMMC shit further. now it's completing MMC init and trying to r... | Arisotura | 2019-06-18 |
| * | moar SD/MMC commands | Arisotura | 2019-06-17 |
| * | take this shit further | Arisotura | 2019-06-17 |
| * | lay base for SD shit | Arisotura | 2019-06-16 |
| * | add IE2/IF2 | Arisotura | 2019-06-16 |
| * | fix fucking ass-stupid bug with new-WRAM handling | Arisotura | 2019-06-16 |
| * | betterer I2C | Arisotura | 2019-06-15 |
| * | get it to do more interesting things | Arisotura | 2019-06-15 |
| * | fix I2C shit? I think | Arisotura | 2019-06-15 |
| * | add I2C shito | Arisotura | 2019-06-15 |
| * | run teh binary. BAHAHAHAHAHAHAHAAHHHH | Arisotura | 2019-06-15 |
| * | setup new-WRAM mapping. hark hark hark | Arisotura | 2019-06-15 |
| * | melonDSi: skeleton in place | Arisotura | 2019-06-15 |
| * | add all sorts of shit | Arisotura | 2019-06-13 |
| * | blarg | Arisotura | 2019-06-13 |
| * | BAHAHAHAHHHH | Arisotura | 2019-06-13 |
| * | BAHAHHAHAHAHH | StapleButter | 2019-06-12 |
| * | fix bugs with line polygons | Arisotura | 2019-06-12 |
| * | prevent loading savestates that are too recent | Arisotura | 2019-06-12 |
| * | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
| * | add setting for showing/hiding OSD | Arisotura | 2019-06-12 |
| * | cheapass fix for texture positions, atleast effective at 1xIR | Arisotura | 2019-06-12 |
| * | somewhat better edge marking | Arisotura | 2019-06-12 |
| * | stop fast-forward hotkeys from getting lost every damn time | Arisotura | 2019-06-12 |
| * | add pause/reset hotkeys | Arisotura | 2019-06-12 |
| * | rework input/hotkey code to suck less, implement the new features | Arisotura | 2019-06-12 |
| * | fix bugs, make it more responsive | Arisotura | 2019-06-11 |
| * | add ability to map joystick axes, too | Arisotura | 2019-06-11 |
| * | add ability to map keys with modifiers, only in config UI for now | Arisotura | 2019-06-11 |
| * | actually save the current joystick ID | Arisotura | 2019-06-11 |
| * | begin work on multiple joystick support | Arisotura | 2019-06-11 |
| * | add some OSD messages. prepare shit. | Arisotura | 2019-06-11 |
| * | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
| * | pft | Arisotura | 2019-06-10 |
| * | fix ass-stupid bug in CP15 PU region setup | Arisotura | 2019-06-10 |
| * | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
| * | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
| * | fix fog alpha | Arisotura | 2019-06-09 |
| * | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
| * | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
| * | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
| * | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
| * | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
| * | also, don't hardcode the timer interval in the callback | Arisotura | 2019-06-04 |