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* Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
* apply tgsm's changes (see PR #411 )PoroCYon2019-05-26
* 'port' libui GL stuff to LinuxPoroCYon2019-05-26
* fix oudated CMake compile settings, add OpenGL dependency for LinuxPoroCYon2019-05-26
* gfghfshdfStapleButter2019-05-25
* for config dialogs that reflect changes instantly, make behavior of window cl...Arisotura2019-05-25
* close any opened dialogs when closing the main windowArisotura2019-05-25
* * remove old 'threaded 3D' setting from emu settings dialogArisotura2019-05-25
* Merge branch 'blackmagic'Arisotura2019-05-25
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| * fix possible crashArisotura2019-05-25
| * finalize the GL/software switchArisotura2019-05-25
| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| * also support alpha-only fogArisotura2019-05-25
| * implement fog correctlyArisotura2019-05-25
| * feeble, miserable little attempt at emulating fogArisotura2019-05-25
| * finish fixing shadowsArisotura2019-05-25
| * fix shadow bugsArisotura2019-05-25
| * of courseArisotura2019-05-24
| * fix more bugsArisotura2019-05-24
| * getting somewhere??Arisotura2019-05-24
| * properly recreate window based on changes to either video output method or 3D...Arisotura2019-05-24
| * more code botchingArisotura2019-05-24
| * add API for getting/setting window sizeArisotura2019-05-23
| * botch the codeArisotura2019-05-23
| * welp.Arisotura2019-05-21
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| * burpArisotura2019-05-20
| * remove reference to GL version 4.3 from filenames and namespacesArisotura2019-05-20
| * lower GL requirement of renderer itself to 3.1Arisotura2019-05-19
| * properly clean up GL resourcesArisotura2019-05-19
| * make shadows work without relying on black magic.Arisotura2019-05-19
| * botch more codeArisotura2019-05-19
| * begin botching the codeArisotura2019-05-19
| * finally fix shadows, mostlyArisotura2019-05-18
| * 'fix' shadowsArisotura2019-05-18
| * also, do master brightnessArisotura2019-05-18
| * woopsArisotura2019-05-18
| * actually finish display capture in hardware-accel modeArisotura2019-05-18
| * start work on display captureArisotura2019-05-17
| * fix 3D doublebufferingArisotura2019-05-17
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * fix 3D on bottom screenArisotura2019-05-16
| * BAHAHAHHHHArisotura2019-05-16
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| * Arisotura is a fucking derpArisotura2019-05-16
| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| * don't hardcode screen sizesArisotura2019-05-16
| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| * botch GL support.Arisotura2019-05-15
| * begin butchering uiAreaArisotura2019-05-15