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authorArisotura <thetotalworm@gmail.com>2019-05-24 02:04:41 +0200
committerArisotura <thetotalworm@gmail.com>2019-05-24 02:04:41 +0200
commit667dee67540482660fddd6ddd9bf7f7f639693aa (patch)
tree789156dea6211dcca7496dd12fa5ee6a670f58f1 /src
parente5236f0cdec4f3a29a8748f65ca49fee3fb54c03 (diff)
more code botching
it's less shitty tho but still has bugs
Diffstat (limited to 'src')
-rw-r--r--src/GPU3D.cpp26
-rw-r--r--src/GPU3D.h9
-rw-r--r--src/GPU3D_OpenGL.cpp9
-rw-r--r--src/libui_sdl/DlgVideoSettings.cpp17
-rw-r--r--src/libui_sdl/main.cpp334
5 files changed, 164 insertions, 231 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 0ca3cd4..115b31f 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -22,6 +22,7 @@
#include "NDS.h"
#include "GPU.h"
#include "FIFO.h"
+#include "Config.h"
// 3D engine notes
@@ -610,12 +611,9 @@ void SetEnabled(bool geometry, bool rendering)
}
-int SetRenderer(int renderer)
+int InitRenderer(bool hasGL)
{
- //if (renderer == Renderer) return renderer;
-
- //if (Renderer == 0) SoftRenderer::DeInit();
- //else GLRenderer::DeInit();
+ int renderer = hasGL ? Config::_3DRenderer : 0;
if (renderer == 1)
{
@@ -629,6 +627,24 @@ int SetRenderer(int renderer)
return renderer;
}
+void DeInitRenderer()
+{
+ if (Renderer == 0) SoftRenderer::DeInit();
+ else GLRenderer::DeInit();
+}
+
+void UpdateRendererConfig()
+{
+ if (Renderer == 0)
+ {
+ SoftRenderer::SetupRenderThread();
+ }
+ else
+ {
+ GLRenderer::UpdateDisplaySettings();
+ }
+}
+
void MatrixLoadIdentity(s32* m)
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 36c6c0f..4e7c01a 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -90,6 +90,8 @@ extern u32 RenderNumPolygons;
extern u64 Timestamp;
+extern int Renderer;
+
bool Init();
void DeInit();
void Reset();
@@ -98,7 +100,9 @@ void DoSavestate(Savestate* file);
void SetEnabled(bool geometry, bool rendering);
-int SetRenderer(int renderer);
+int InitRenderer(bool hasGL);
+void DeInitRenderer();
+void UpdateRendererConfig();
void ExecuteCommand();
@@ -111,7 +115,6 @@ void VCount144();
void VBlank();
void VCount215();
u32* GetLine(int line);
-void SetupAccelFrame();
void WriteToGXFIFO(u32 val);
@@ -144,7 +147,7 @@ bool Init();
void DeInit();
void Reset();
-void SetDisplaySettings(int scale, bool antialias);
+void UpdateDisplaySettings();
void RenderFrame();
void PrepareCaptureFrame();
diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp
index 30c77bf..cbf5abd 100644
--- a/src/GPU3D_OpenGL.cpp
+++ b/src/GPU3D_OpenGL.cpp
@@ -20,6 +20,7 @@
#include <string.h>
#include "NDS.h"
#include "GPU.h"
+#include "Config.h"
#include "OpenGLSupport.h"
#include "GPU3D_OpenGL_shaders.h"
@@ -362,10 +363,14 @@ void DeInit()
void Reset()
{
+ UpdateDisplaySettings();
}
-void SetDisplaySettings(int scale, bool antialias)
+void UpdateDisplaySettings()
{
+ int scale = Config::GL_ScaleFactor;
+ bool antialias = false; //Config::GL_Antialias;
+
if (antialias) scale *= 2;
ScaleFactor = scale;
@@ -950,7 +955,7 @@ u32* GetLine(int line)
}
void SetupAccelFrame()
-{
+{printf("morp %04X\n", glGetError());
glBindTexture(GL_TEXTURE_2D, FramebufferTex[FrontBuffer]);
}
diff --git a/src/libui_sdl/DlgVideoSettings.cpp b/src/libui_sdl/DlgVideoSettings.cpp
index 3102873..26c0109 100644
--- a/src/libui_sdl/DlgVideoSettings.cpp
+++ b/src/libui_sdl/DlgVideoSettings.cpp
@@ -83,13 +83,14 @@ void OnRendererChanged(uiRadioButtons* rb, void* blarg)
printf("RENDERER CHANGE: %d\n", id);
Config::_3DRenderer = id;
UpdateControls();
- ApplyNewSettings(2);
+ ApplyNewSettings(3);
}
void OnGLDisplayChanged(uiCheckbox* cb, void* blarg)
{
Config::ScreenUseGL = uiCheckboxChecked(cb);
ApplyNewSettings(2);
+ uiControlSetFocus(uiControl(cb));
}
void OnThreaded3DChanged(uiCheckbox* cb, void* blarg)
@@ -103,21 +104,23 @@ void OnResolutionChanged(uiCombobox* cb, void* blarg)
int id = uiComboboxSelected(cb);
Config::GL_ScaleFactor = id+1;
- ApplyNewSettings(3);
+ ApplyNewSettings(0);
}
void OnAntialiasChanged(uiCheckbox* cb, void* blarg)
{
Config::GL_Antialias = uiCheckboxChecked(cb);
- ApplyNewSettings(3);
+ ApplyNewSettings(0);
}
void OnCancel(uiButton* btn, void* blarg)
{
+ bool apply0 = false;
+
if (old_renderer != Config::_3DRenderer)
{
Config::_3DRenderer = old_renderer;
- ApplyNewSettings(2);
+ ApplyNewSettings(3);
}
if (old_gldisplay != Config::ScreenUseGL)
@@ -129,7 +132,7 @@ void OnCancel(uiButton* btn, void* blarg)
if (old_threaded3D != Config::Threaded3D)
{
Config::Threaded3D = old_threaded3D;
- ApplyNewSettings(0);
+ apply0 = true;
}
if (old_resolution != Config::GL_ScaleFactor ||
@@ -137,9 +140,11 @@ void OnCancel(uiButton* btn, void* blarg)
{
Config::GL_ScaleFactor = old_resolution;
Config::GL_Antialias = old_antialias;
- ApplyNewSettings(3);
+ apply0 = true;
}
+ if (apply0) ApplyNewSettings(0);
+
uiControlDestroy(uiControl(win));
opened = false;
}
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 1f41bbe..efebc8d 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -104,7 +104,6 @@ char PrevSRAMPath[1024]; // for savestate 'undo load'
bool SavestateLoaded;
bool Screen_UseGL;
-int _3DRenderer;
bool ScreenDrawInited = false;
uiDrawBitmap* ScreenBitmap[2] = {NULL,NULL};
@@ -164,6 +163,10 @@ void LoadState(int slot);
void UndoStateLoad();
void GetSavestateName(int slot, char* filename, int len);
+void CreateMainWindow(bool opengl);
+void DestroyMainWindow();
+void RecreateMainWindow(bool opengl);
+
bool GLScreen_Init()
@@ -239,7 +242,7 @@ void GLScreen_DrawScreen()
GL_ShaderConfig.uScreenSize[0] = WindowWidth;
GL_ShaderConfig.uScreenSize[1] = WindowHeight;
GL_ShaderConfig.u3DScale = GL_3DScale;
-printf("updating GL scale: %d\n", GL_3DScale);
+
glBindBuffer(GL_UNIFORM_BUFFER, GL_ShaderConfigUBO);
void* unibuf = glMapBuffer(GL_UNIFORM_BUFFER, GL_WRITE_ONLY);
if (unibuf) memcpy(unibuf, &GL_ShaderConfig, sizeof(GL_ShaderConfig));
@@ -381,7 +384,7 @@ printf("updating GL scale: %d\n", GL_3DScale);
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
glActiveTexture(GL_TEXTURE1);
- if (_3DRenderer != 0)
+ if (GPU3D::Renderer != 0)
GPU3D::GLRenderer::SetupAccelFrame();
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
@@ -392,89 +395,6 @@ printf("updating GL scale: %d\n", GL_3DScale);
uiGLSwapBuffers(GLContext);
}
-void ScreenCreateArea(bool opengl)
-{
- bool opengl_good = opengl;
- if (opengl_good)
- {
- MainDrawArea = uiNewGLArea(&MainDrawAreaHandler, kGLVersions);
- uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
- uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
- uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0);
- GLContext = uiAreaGetGLContext(MainDrawArea);
- if (!GLContext) opengl_good = false;
- }
-
- if (opengl_good)
- {
- uiGLMakeContextCurrent(GLContext);
- if (!GLScreen_Init()) opengl_good = false;
- }
-
- if (opengl_good)
- {
- //if (_3DRenderer != 0)
- {
- _3DRenderer = GPU3D::SetRenderer(_3DRenderer);
- if (_3DRenderer != 0)
- GPU3D::GLRenderer::SetDisplaySettings(Config::GL_ScaleFactor, Config::GL_Antialias);
- else if (RunningSomething)
- GPU3D::SoftRenderer::SetupRenderThread();
- }
- uiGLMakeContextCurrent(NULL);
- }
- else
- {
- if (opengl)
- {
- uiWindowSetChild(MainWindow, NULL);
- uiControlDestroy(uiControl(MainDrawArea));
- }
-
- Screen_UseGL = false;
-
- MainDrawArea = uiNewArea(&MainDrawAreaHandler);
- uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
- uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
- uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0);
- ScreenDrawInited = false;
- }
-
- uiControlShow(uiControl(MainWindow));
- uiControlSetFocus(uiControl(MainDrawArea));
-}
-
-void ScreenSetMethod(bool opengl)
-{
- int oldstatus = EmuRunning;
- EmuRunning = 3;
- while (EmuStatus != 3);
-
- if (Screen_UseGL)
- {
- uiGLMakeContextCurrent(GLContext);
- if (_3DRenderer != 0) GPU3D::GLRenderer::DeInit();
- else GPU3D::SoftRenderer::DeInit();
- GLScreen_DeInit();
- uiGLMakeContextCurrent(NULL);
- }
- else
- {
- if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
- if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
- }
-
- uiWindowSetChild(MainWindow, NULL);
- uiControlDestroy(uiControl(MainDrawArea));
-
- Screen_UseGL = Config::ScreenUseGL;
- _3DRenderer = Config::_3DRenderer;
-
- ScreenCreateArea(opengl);
-
- EmuRunning = oldstatus;
-}
-
void MicLoadWav(char* name)
{
SDL_AudioSpec format;
@@ -730,12 +650,6 @@ void FeedMicInput()
int EmuThreadFunc(void* burp)
{
- if (Screen_UseGL)
- {
- uiGLMakeContextCurrent(GLContext);
- GLScreen_Init();
- }
-
NDS::Init();
MainScreenPos[0] = 0;
@@ -743,8 +657,18 @@ int EmuThreadFunc(void* burp)
MainScreenPos[2] = 0;
AutoScreenSizing = 0;
- GPU::SetDisplaySettings(_3DRenderer != 0);
- if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
+ if (Screen_UseGL)
+ {
+ uiGLMakeContextCurrent(GLContext);
+ GPU3D::InitRenderer(true);
+ GPU::SetDisplaySettings(GPU3D::Renderer != 0);
+ uiGLMakeContextCurrent(NULL);
+ }
+ else
+ {
+ GPU3D::InitRenderer(false);
+ GPU::SetDisplaySettings(false);
+ }
Touching = false;
KeyInputMask = 0xFFF;
@@ -895,10 +819,7 @@ int EmuThreadFunc(void* burp)
if (EmuRunning == 0) break;
- if (Screen_UseGL)
- {
- GLScreen_DrawScreen();
- }
+ if (Screen_UseGL) GLScreen_DrawScreen();
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
@@ -1731,7 +1652,7 @@ void OnCloseByMenu(uiMenuItem* item, uiWindow* window, void* blarg)
EmuRunning = 3;
while (EmuStatus != 3);
- uiControlDestroy(uiControl(window));
+ DestroyMainWindow();
uiQuit();
}
@@ -1851,22 +1772,10 @@ void OnOpenHotkeyConfig(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgInputConfig::Open(1);
}
-void zarg();
+
void OnOpenVideoSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
- //DlgVideoSettings::Open();
- int zerp = EmuRunning;
- EmuRunning = 3;
- while (EmuStatus != 3);
-
- int winX, winY;
- uiWindowPosition(MainWindow, &winX, &winY);
- uiControlDestroy(uiControl(window));
-
- zarg();
- uiWindowSetPosition(MainWindow, winX, winY);
-
- EmuRunning = zerp;
+ DlgVideoSettings::Open();
}
void OnOpenAudioSettings(uiMenuItem* item, uiWindow* window, void* blarg)
@@ -2037,23 +1946,18 @@ void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg)
void ApplyNewSettings(int type)
{
- if (type == 2)
- {
- bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
- ScreenSetMethod(usegl);
- return;
- }
-
- if (!RunningSomething) return;
+ if (!RunningSomething && type != 2) return;
int prevstatus = EmuRunning;
EmuRunning = 3;
while (EmuStatus != 3);
- if (type == 0) // software renderer thread
+ if (type == 0) // 3D renderer settings
{
- if (_3DRenderer == 0)
- GPU3D::SoftRenderer::SetupRenderThread();
+ GPU3D::UpdateRendererConfig();
+
+ GL_3DScale = Config::GL_ScaleFactor; // dorp
+ GL_ScreenSizeDirty = true;
}
else if (type == 1) // wifi settings
{
@@ -2066,20 +1970,37 @@ void ApplyNewSettings(int type)
Platform::LAN_DeInit();
Platform::LAN_Init();
}
- else if (type == 3) // GL renderer settings
+ else if (type == 2) // video output method
{
- GL_3DScale = Config::GL_ScaleFactor;
-
- if (_3DRenderer != 0)
+ bool usegl = Config::ScreenUseGL || (Config::_3DRenderer != 0);
+ if (usegl != Screen_UseGL)
{
- uiGLMakeContextCurrent(GLContext);
- printf("%04X\n", glGetError());
- printf("%04X\n", glGetError());
- GPU3D::GLRenderer::SetDisplaySettings(Config::GL_ScaleFactor, Config::GL_Antialias);
- uiGLMakeContextCurrent(NULL);
- GL_ScreenSizeDirty = true;
+ Screen_UseGL = usegl;
+
+ if (RunningSomething)
+ {
+ if (usegl) uiGLMakeContextCurrent(GLContext);
+ GPU3D::DeInitRenderer();
+ if (usegl) uiGLMakeContextCurrent(NULL);
+ }
+
+ RecreateMainWindow(usegl);
+
+ if (RunningSomething)
+ {
+ if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
+ GPU3D::InitRenderer(Screen_UseGL);
+ if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
+ }
}
}
+ else if (type == 3) // 3D renderer
+ {
+ if (Screen_UseGL) uiGLMakeContextCurrent(GLContext);
+ GPU3D::DeInitRenderer();
+ GPU3D::InitRenderer(Screen_UseGL);
+ if (Screen_UseGL) uiGLMakeContextCurrent(NULL);
+ }
EmuRunning = prevstatus;
}
@@ -2251,24 +2172,11 @@ void CreateMainWindowMenu()
uiMenuItemOnClicked(MenuItem_LimitFPS, OnSetLimitFPS, NULL);
}
-void zarg()
+void CreateMainWindow(bool opengl)
{
- int w = Config::WindowWidth;
- int h = Config::WindowHeight;
- //if (w < 256) w = 256;
- //if (h < 384) h = 384;
-
- WindowWidth = w;
- WindowHeight = h;
-
- Screen_UseGL = Config::ScreenUseGL || (Config::_3DRenderer != 0);
- _3DRenderer = Config::_3DRenderer;
-
- GL_3DScale = Config::GL_ScaleFactor;
- if (GL_3DScale < 1) GL_3DScale = 1;
- else if (GL_3DScale > 8) GL_3DScale = 8;
-
- MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, w, h, Config::WindowMaximized, 1, 1);
+ MainWindow = uiNewWindow("melonDS " MELONDS_VERSION,
+ WindowWidth, WindowHeight,
+ Config::WindowMaximized, 1, 1);
uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);
uiWindowSetDropTarget(MainWindow, 1);
@@ -2277,40 +2185,57 @@ void zarg()
uiWindowOnGetFocus(MainWindow, OnGetFocus, NULL);
uiWindowOnLoseFocus(MainWindow, OnLoseFocus, NULL);
- MainDrawAreaHandler.Draw = OnAreaDraw;
- MainDrawAreaHandler.MouseEvent = OnAreaMouseEvent;
- MainDrawAreaHandler.MouseCrossed = OnAreaMouseCrossed;
- MainDrawAreaHandler.DragBroken = OnAreaDragBroken;
- MainDrawAreaHandler.KeyEvent = OnAreaKeyEvent;
- MainDrawAreaHandler.Resize = OnAreaResize;
-
ScreenDrawInited = false;
- ScreenCreateArea(Screen_UseGL);
+ bool opengl_good = opengl;
- ScreenRotation = Config::ScreenRotation;
- ScreenGap = Config::ScreenGap;
- ScreenLayout = Config::ScreenLayout;
- ScreenSizing = Config::ScreenSizing;
+ if (!opengl) MainDrawArea = uiNewArea(&MainDrawAreaHandler);
+ else MainDrawArea = uiNewGLArea(&MainDrawAreaHandler, kGLVersions);
-#define SANITIZE(var, min, max) if ((var < min) || (var > max)) var = 0;
- SANITIZE(ScreenRotation, 0, 3);
- SANITIZE(ScreenLayout, 0, 2);
- SANITIZE(ScreenSizing, 0, 3);
-#undef SANITIZE
+ uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
+ uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
+ uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0);
- /*uiMenuItemSetChecked(MenuItem_SavestateSRAMReloc, Config::SavestateRelocSRAM?1:0);
+ uiControlShow(uiControl(MainWindow));
+ uiControlSetFocus(uiControl(MainDrawArea));
- uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
- uiMenuItemSetChecked(MenuItem_ScreenLayout[ScreenLayout], 1);
- uiMenuItemSetChecked(MenuItem_ScreenSizing[ScreenSizing], 1);
+ if (opengl_good)
+ {
+ GLContext = uiAreaGetGLContext(MainDrawArea);
+ if (!GLContext) opengl_good = false;
+ }
+ if (opengl_good)
+ {
+ uiGLMakeContextCurrent(GLContext);
+ if (!GLScreen_Init()) opengl_good = false;
+ uiGLMakeContextCurrent(NULL);
+ }
- for (int i = 0; i < 6; i++)
+ if (opengl && !opengl_good)
{
- if (ScreenGap == kScreenGap[i])
- uiMenuItemSetChecked(MenuItem_ScreenGap[i], 1);
- }*/
+ printf("OpenGL: initialization failed\n");
+ RecreateMainWindow(false);
+ Screen_UseGL = false;
+ }
+}
- OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
+void DestroyMainWindow()
+{
+ uiControlDestroy(uiControl(MainWindow));
+
+ if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
+ if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
+
+ ScreenBitmap[0] = NULL;
+ ScreenBitmap[1] = NULL;
+}
+
+void RecreateMainWindow(bool opengl)
+{
+ int winX, winY;
+ uiWindowPosition(MainWindow, &winX, &winY);
+ DestroyMainWindow();
+ CreateMainWindow(opengl);
+ uiWindowSetPosition(MainWindow, winX, winY);
}
@@ -2417,49 +2342,23 @@ int main(int argc, char** argv)
CreateMainWindowMenu();
- int w = Config::WindowWidth;
- int h = Config::WindowHeight;
- //if (w < 256) w = 256;
- //if (h < 384) h = 384;
+ MainDrawAreaHandler.Draw = OnAreaDraw;
+ MainDrawAreaHandler.MouseEvent = OnAreaMouseEvent;
+ MainDrawAreaHandler.MouseCrossed = OnAreaMouseCrossed;
+ MainDrawAreaHandler.DragBroken = OnAreaDragBroken;
+ MainDrawAreaHandler.KeyEvent = OnAreaKeyEvent;
+ MainDrawAreaHandler.Resize = OnAreaResize;
- WindowWidth = w;
- WindowHeight = h;
+ WindowWidth = Config::WindowWidth;
+ WindowHeight = Config::WindowHeight;
Screen_UseGL = Config::ScreenUseGL || (Config::_3DRenderer != 0);
- _3DRenderer = Config::_3DRenderer;
GL_3DScale = Config::GL_ScaleFactor;
if (GL_3DScale < 1) GL_3DScale = 1;
else if (GL_3DScale > 8) GL_3DScale = 8;
- MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, w, h, Config::WindowMaximized, 1, 1);
- uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);
-
- uiWindowSetDropTarget(MainWindow, 1);
- uiWindowOnDropFile(MainWindow, OnDropFile, NULL);
-
- uiWindowOnGetFocus(MainWindow, OnGetFocus, NULL);
- uiWindowOnLoseFocus(MainWindow, OnLoseFocus, NULL);
-
- //uiMenuItemDisable(MenuItem_SaveState);
- //uiMenuItemDisable(MenuItem_LoadState);
- for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_SaveStateSlot[i]);
- for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_LoadStateSlot[i]);
- uiMenuItemDisable(MenuItem_UndoStateLoad);
-
- uiMenuItemDisable(MenuItem_Pause);
- uiMenuItemDisable(MenuItem_Reset);
- uiMenuItemDisable(MenuItem_Stop);
-
- MainDrawAreaHandler.Draw = OnAreaDraw;
- MainDrawAreaHandler.MouseEvent = OnAreaMouseEvent;
- MainDrawAreaHandler.MouseCrossed = OnAreaMouseCrossed;
- MainDrawAreaHandler.DragBroken = OnAreaDragBroken;
- MainDrawAreaHandler.KeyEvent = OnAreaKeyEvent;
- MainDrawAreaHandler.Resize = OnAreaResize;
-
- ScreenDrawInited = false;
- ScreenCreateArea(Screen_UseGL);
+ CreateMainWindow(Screen_UseGL);
ScreenRotation = Config::ScreenRotation;
ScreenGap = Config::ScreenGap;
@@ -2472,6 +2371,14 @@ int main(int argc, char** argv)
SANITIZE(ScreenSizing, 0, 3);
#undef SANITIZE
+ for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_SaveStateSlot[i]);
+ for (int i = 0; i < 9; i++) uiMenuItemDisable(MenuItem_LoadStateSlot[i]);
+ uiMenuItemDisable(MenuItem_UndoStateLoad);
+
+ uiMenuItemDisable(MenuItem_Pause);
+ uiMenuItemDisable(MenuItem_Reset);
+ uiMenuItemDisable(MenuItem_Stop);
+
uiMenuItemSetChecked(MenuItem_SavestateSRAMReloc, Config::SavestateRelocSRAM?1:0);
uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
@@ -2575,9 +2482,6 @@ int main(int argc, char** argv)
Config::Save();
- if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]);
- if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]);
-
uiUninit();
SDL_Quit();
delete[] EmuDirectory;