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* HARK HARK HARKArisotura2019-06-18
* add data32 IRQ thingArisotura2019-06-18
* take all the SDMMC shit further. now it's completing MMC init and trying to r...Arisotura2019-06-18
* moar SD/MMC commandsArisotura2019-06-17
* take this shit furtherArisotura2019-06-17
* lay base for SD shitArisotura2019-06-16
* add IE2/IF2Arisotura2019-06-16
* fix fucking ass-stupid bug with new-WRAM handlingArisotura2019-06-16
* betterer I2CArisotura2019-06-15
* get it to do more interesting thingsArisotura2019-06-15
* fix I2C shit? I thinkArisotura2019-06-15
* add I2C shitoArisotura2019-06-15
* run teh binary. BAHAHAHAHAHAHAHAAHHHHArisotura2019-06-15
* setup new-WRAM mapping. hark hark harkArisotura2019-06-15
* melonDSi: skeleton in placeArisotura2019-06-15
* add all sorts of shitArisotura2019-06-13
* blargArisotura2019-06-13
* BAHAHAHAHHHHArisotura2019-06-13
* BAHAHHAHAHAHHStapleButter2019-06-12
* fix bugs with line polygonsArisotura2019-06-12
* prevent loading savestates that are too recentArisotura2019-06-12
* hack so that the GL renderer can render linesArisotura2019-06-12
* add setting for showing/hiding OSDArisotura2019-06-12
* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
* somewhat better edge markingArisotura2019-06-12
* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
* add pause/reset hotkeysArisotura2019-06-12
* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
* fix bugs, make it more responsiveArisotura2019-06-11
* add ability to map joystick axes, tooArisotura2019-06-11
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
* actually save the current joystick IDArisotura2019-06-11
* begin work on multiple joystick supportArisotura2019-06-11
* add some OSD messages. prepare shit.Arisotura2019-06-11
* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
* pftArisotura2019-06-10
* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fix more stupid shit. askzjkdsfArisotura2019-06-09
* fix fog alphaArisotura2019-06-09
* miserable, feeble little attempt at edge markingArisotura2019-06-09
* fasterer BG/OBJ VRAM readsArisotura2019-06-09
* fasterer IRQ check. clean up code.Arisotura2019-06-08
* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
* also, don't hardcode the timer interval in the callbackArisotura2019-06-04
* when closing an input config dialog, remove SDL timer if neededArisotura2019-06-04
* make capitalization consistentArisotura2019-06-04
* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * add support for setting key mappings to noneArisotura2019-06-04