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* input: don't check modifiers for regular inputArisotura2019-07-09
* remove glBindImageTexture (4.2)Arisotura2019-06-30
* fix 'shift by register' operands: always only take the lower 8 bits of the re...Arisotura2019-06-27
* HARK HARK HARKArisotura2019-06-25
* fix OpenGL deinit when closing emuArisotura2019-06-25
* remove stupid hack that caused more problems than it fixedArisotura2019-06-25
* libui/windows: backport fix for #471Arisotura2019-06-25
* raise kMaxIterationCycles to 64Arisotura2019-06-25
* fix bug when mapping a joystick axis control but no buttonArisotura2019-06-20
* OpenGL: disable vsync, atleast under WindowsArisotura2019-06-20
* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2019-06-20
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| * fix OGL renderer not working at all on some GPUsRSDuck2019-06-17
* | add 32bit writes to some IO ports. fixes #313Arisotura2019-06-20
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* BAHAHHAHAHAHHStapleButter2019-06-12
* fix bugs with line polygonsArisotura2019-06-12
* prevent loading savestates that are too recentArisotura2019-06-12
* hack so that the GL renderer can render linesArisotura2019-06-12
* add setting for showing/hiding OSDArisotura2019-06-12
* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
* somewhat better edge markingArisotura2019-06-12
* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
* add pause/reset hotkeysArisotura2019-06-12
* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
* fix bugs, make it more responsiveArisotura2019-06-11
* add ability to map joystick axes, tooArisotura2019-06-11
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
* actually save the current joystick IDArisotura2019-06-11
* begin work on multiple joystick supportArisotura2019-06-11
* add some OSD messages. prepare shit.Arisotura2019-06-11
* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
* pftArisotura2019-06-10
* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
* fix more stupid shit. askzjkdsfArisotura2019-06-09
* fix fog alphaArisotura2019-06-09
* miserable, feeble little attempt at edge markingArisotura2019-06-09
* fasterer BG/OBJ VRAM readsArisotura2019-06-09
* fasterer IRQ check. clean up code.Arisotura2019-06-08
* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
* also, don't hardcode the timer interval in the callbackArisotura2019-06-04
* when closing an input config dialog, remove SDL timer if neededArisotura2019-06-04
* make capitalization consistentArisotura2019-06-04
* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * add support for setting key mappings to noneArisotura2019-06-04
| * use OSD for some actual purposesArisotura2019-06-03
| * take the OSD shito somewhereArisotura2019-06-03
| * more work on OSDArisotura2019-06-03
| * fix some shitoArisotura2019-06-02
| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02