| Commit message (Expand) | Author | Age |
* | Fix division edge case | xperia64 | 2019-08-24 |
* | my bad. | Arisotura | 2019-08-18 |
* | GPU2D: | Arisotura | 2019-07-24 |
* | GPU2D: add 'prohibited' large BG sizes | Arisotura | 2019-07-24 |
* | GPU2D: fill gaps in BG modes | Arisotura | 2019-07-24 |
* | GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, capt... | Arisotura | 2019-07-24 |
* | fix potential out-of-bounds write | Arisotura | 2019-07-13 |
* | start botching the FPS limiter | Arisotura | 2019-07-12 |
* | don't allow modifier mappings in input config dialog, either | Arisotura | 2019-07-09 |
* | input: don't check modifiers for regular input | Arisotura | 2019-07-09 |
* | remove glBindImageTexture (4.2) | Arisotura | 2019-06-30 |
* | fix 'shift by register' operands: always only take the lower 8 bits of the re... | Arisotura | 2019-06-27 |
* | HARK HARK HARK | Arisotura | 2019-06-25 |
* | fix OpenGL deinit when closing emu | Arisotura | 2019-06-25 |
* | remove stupid hack that caused more problems than it fixed | Arisotura | 2019-06-25 |
* | libui/windows: backport fix for #471 | Arisotura | 2019-06-25 |
* | raise kMaxIterationCycles to 64 | Arisotura | 2019-06-25 |
* | fix bug when mapping a joystick axis control but no button | Arisotura | 2019-06-20 |
* | OpenGL: disable vsync, atleast under Windows | Arisotura | 2019-06-20 |
* | Merge branch 'master' of https://github.com/Arisotura/melonDS | Arisotura | 2019-06-20 |
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| * | fix OGL renderer not working at all on some GPUs | RSDuck | 2019-06-17 |
* | | add 32bit writes to some IO ports. fixes #313 | Arisotura | 2019-06-20 |
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* | BAHAHHAHAHAHH | StapleButter | 2019-06-12 |
* | fix bugs with line polygons | Arisotura | 2019-06-12 |
* | prevent loading savestates that are too recent | Arisotura | 2019-06-12 |
* | hack so that the GL renderer can render lines | Arisotura | 2019-06-12 |
* | add setting for showing/hiding OSD | Arisotura | 2019-06-12 |
* | cheapass fix for texture positions, atleast effective at 1xIR | Arisotura | 2019-06-12 |
* | somewhat better edge marking | Arisotura | 2019-06-12 |
* | stop fast-forward hotkeys from getting lost every damn time | Arisotura | 2019-06-12 |
* | add pause/reset hotkeys | Arisotura | 2019-06-12 |
* | rework input/hotkey code to suck less, implement the new features | Arisotura | 2019-06-12 |
* | fix bugs, make it more responsive | Arisotura | 2019-06-11 |
* | add ability to map joystick axes, too | Arisotura | 2019-06-11 |
* | add ability to map keys with modifiers, only in config UI for now | Arisotura | 2019-06-11 |
* | actually save the current joystick ID | Arisotura | 2019-06-11 |
* | begin work on multiple joystick support | Arisotura | 2019-06-11 |
* | add some OSD messages. prepare shit. | Arisotura | 2019-06-11 |
* | software renderer: fix rendering of line polygons. fixes #350 | Arisotura | 2019-06-11 |
* | pft | Arisotura | 2019-06-10 |
* | fix ass-stupid bug in CP15 PU region setup | Arisotura | 2019-06-10 |
* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
* | fix more stupid shit. askzjkdsf | Arisotura | 2019-06-09 |
* | fix fog alpha | Arisotura | 2019-06-09 |
* | miserable, feeble little attempt at edge marking | Arisotura | 2019-06-09 |
* | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
* | fasterer IRQ check. clean up code. | Arisotura | 2019-06-08 |
* | fix last bugs when changing video settings with no game loaded | Arisotura | 2019-06-08 |
* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
* | also, don't hardcode the timer interval in the callback | Arisotura | 2019-06-04 |