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* add CRC32 shitStapleButter2018-12-11
* more sensible cache timingsStapleButter2018-12-11
* Mario&Sonic doesn't like it when its code is running too fast; dual-screen-3D...StapleButter2018-12-11
* add back faster prefetch for ARM9StapleButter2018-12-11
* change where audio/joystick are inited, attempting to fix potential COM initi...StapleButter2018-12-11
* finish the work on the main loop. finally fix all cases of desync I could fin...StapleButter2018-12-11
* temp commitStapleButter2018-12-11
* fix bugsStapleButter2018-12-09
* make it fastererStapleButter2018-12-09
* take it somewhere.StapleButter2018-12-09
* start devolving things.StapleButter2018-12-08
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
* begin PU workStapleButter2018-12-04
* axe CP15.h, we don't need it anymore.StapleButter2018-12-04
* begin work on general timing renovation. way shitty because it behaves as if ...StapleButter2018-12-04
* do not require dpad mappings for joystick axis to workStapleButter2018-12-02
* oopsiesStapleButter2018-11-28
* add some missing shit to savestatesStapleButter2018-11-25
* revise windows to be even closer to hardware.StapleButter2018-11-25
* on the DS, windows with backward coordinates end up inside-out. revise window...StapleButter2018-11-25
* fix regression in Marvel Nemesis. keep GX cycle counter from drifting absurdl...StapleButter2018-11-25
* add support for forced-blank. fixing spurious colors during screen transition...StapleButter2018-11-24
* well yeah that's what I thoughtStapleButter2018-11-24
* drain GX pipelines when there's nothing else running. fixes some weird bugs, ...StapleButter2018-11-24
* * fix possible issues with GXFIFO stallingStapleButter2018-11-24
* add proper support for GXFIFO stalls.StapleButter2018-11-23
* beginning timing renovation.StapleButter2018-11-09
* make the ARM clock shift configurable. nothing fancy there, just paving the w...StapleButter2018-11-07
* * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
* 3D: fix0r matrix stack handling when stack pointers overflow (it fucking wrap...StapleButter2018-11-05
* 3D: keep the rasterizer from accidentally going out of bounds when given very...StapleButter2018-11-04
* Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2018-10-27
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| * Merge pull request #248 from Dirbaio/masterStapleButter2018-10-27
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| | * Make "unknown IO" messages consistent, all including value and PC.Dario Nieuwenhuis2018-05-24
| | * Make Main RAM size configurable in a single place.Dario Nieuwenhuis2018-05-24
* | | fix implementation of CoTaskMemRealloc, as it can decide to move the buffer e...StapleButter2018-10-27
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* | oops! don't hardcode a 9StapleButter2018-10-27
* | fix configfile loading under Windows, for when it checks AppDataStapleButter2018-10-27
* | remove trainwrecky code that caused issues now.StapleButter2018-10-26
* | fuck that shit.StapleButter2018-10-26
* | finally come up with a (crummy) solution for those fucking shitty submenusStapleButter2018-10-26
* | until we actually get somewhere with the menu crap... fix potential crashes w...StapleButter2018-10-26
* | fix GTK menus asploding upon exit. hopefully. fuck this codeStapleButter2018-10-26
* | call it a release???StapleButter2018-10-24
* | misc thingsStapleButter2018-10-24
* | separate SRAM setting coded, I guessStapleButter2018-10-24
* | * code function for relocating the savefile.StapleButter2018-10-23
* | pass savefile name to NDS::LoadROM() instead of having the core generate it.StapleButter2018-10-23
* | fix more shitStapleButter2018-10-23
* | hopefully fix all 3D-related crashes when loading savestatesStapleButter2018-10-23