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melonDS
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modified version of melonDS used for school/vsr
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src
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libui_sdl
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main.cpp
Commit message (
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Author
Age
*
do binding of VS inputs and FS outputs before linking shader programs, as per...
Arisotura
2019-05-31
*
blarg
StapleButter
2019-05-31
*
GL: don't draw the screens when nothing is running
StapleButter
2019-05-31
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fix the whole mutex shito
StapleButter
2019-05-31
*
fix potential crash when switching video output methods
StapleButter
2019-05-31
*
try to fix fog consecutively to the Intel fix. still not perfect for whatever...
StapleButter
2019-05-31
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clean up code, attempt at shit
StapleButter
2019-05-31
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fix cleanup of libui objects when closing melonDS
StapleButter
2019-05-30
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Linux: start getting somewhere with the whole OpenGL shito
StapleButter
2019-05-28
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close any opened dialogs when closing the main window
Arisotura
2019-05-25
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Merge branch 'blackmagic'
Arisotura
2019-05-25
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\
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*
fix possible crash
Arisotura
2019-05-25
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*
finalize the GL/software switch
Arisotura
2019-05-25
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*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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of course
Arisotura
2019-05-24
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*
fix more bugs
Arisotura
2019-05-24
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*
getting somewhere??
Arisotura
2019-05-24
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*
more code botching
Arisotura
2019-05-24
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*
add API for getting/setting window size
Arisotura
2019-05-23
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*
botch the code
Arisotura
2019-05-23
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*
welp.
Arisotura
2019-05-21
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*
modify libui GL support so that it will be compatible with GTK
Arisotura
2019-05-21
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burp
Arisotura
2019-05-20
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*
also, do master brightness
Arisotura
2019-05-18
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*
make screen shaders work with OpenGL 3.1
Arisotura
2019-05-17
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*
BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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Arisotura is a fucking derp
Arisotura
2019-05-16
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make GL renderer able to coexist with GL screen drawing
Arisotura
2019-05-16
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don't hardcode screen sizes
Arisotura
2019-05-16
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preliminary, shitty, code for drawing the main window with OpenGL
Arisotura
2019-05-16
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begin butchering uiArea
Arisotura
2019-05-15
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*
resolution switch somewhat functional
Arisotura
2019-05-12
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don't scale the screen gap
Arisotura
2019-05-12
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*
de-hardcode the GL renderer.
Arisotura
2019-05-12
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make GPU2D somewhat more flexible. change LineScale to be log2.
Arisotura
2019-05-12
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*
split framebuffer.
Arisotura
2019-05-12
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welp
Arisotura
2019-05-11
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scale screen gap
Arisotura
2019-05-11
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* optional path for chunked rendering (might be faster, but not always)
Arisotura
2019-05-10
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lay base for hi-res rendering
Arisotura
2019-05-03
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* move GL init to main thread
Arisotura
2019-04-01
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first attempt at things
Arisotura
2019-04-01
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avoid potential division by zero in framerate counting when running uberfast....
Arisotura
2019-04-27
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/
*
* move melon_fopen_local() to Platform.cpp
Arisotura
2019-03-27
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move melon_fopen() to Platform.cpp
Arisotura
2019-03-27
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here have more code aaaaaaaaaaaaa
Arisotura
2019-03-15
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move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbf
Arisotura
2019-03-15
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start making things nicerer
Arisotura
2019-03-05
*
fixor Platform.cpp
Arisotura
2019-03-04
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