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path: root/src/libui_sdl/main.cpp
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* do binding of VS inputs and FS outputs before linking shader programs, as per...Arisotura2019-05-31
* blargStapleButter2019-05-31
* GL: don't draw the screens when nothing is runningStapleButter2019-05-31
* fix the whole mutex shitoStapleButter2019-05-31
* fix potential crash when switching video output methodsStapleButter2019-05-31
* try to fix fog consecutively to the Intel fix. still not perfect for whatever...StapleButter2019-05-31
* clean up code, attempt at shitStapleButter2019-05-31
* fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
* Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
* close any opened dialogs when closing the main windowArisotura2019-05-25
* Merge branch 'blackmagic'Arisotura2019-05-25
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| * fix possible crashArisotura2019-05-25
| * finalize the GL/software switchArisotura2019-05-25
| * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...Arisotura2019-05-25
| * of courseArisotura2019-05-24
| * fix more bugsArisotura2019-05-24
| * getting somewhere??Arisotura2019-05-24
| * more code botchingArisotura2019-05-24
| * add API for getting/setting window sizeArisotura2019-05-23
| * botch the codeArisotura2019-05-23
| * welp.Arisotura2019-05-21
| * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
| * burpArisotura2019-05-20
| * also, do master brightnessArisotura2019-05-18
| * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
| * BAHAHAHHHHArisotura2019-05-16
| * BAHAHAHAHAHAHAHAAArisotura2019-05-16
| * Arisotura is a fucking derpArisotura2019-05-16
| * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
| * don't hardcode screen sizesArisotura2019-05-16
| * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
| * begin butchering uiAreaArisotura2019-05-15
| * resolution switch somewhat functionalArisotura2019-05-12
| * don't scale the screen gapArisotura2019-05-12
| * de-hardcode the GL renderer.Arisotura2019-05-12
| * make GPU2D somewhat more flexible. change LineScale to be log2.Arisotura2019-05-12
| * split framebuffer.Arisotura2019-05-12
| * welpArisotura2019-05-11
| * scale screen gapArisotura2019-05-11
| * * optional path for chunked rendering (might be faster, but not always)Arisotura2019-05-10
| * lay base for hi-res renderingArisotura2019-05-03
| * * move GL init to main threadArisotura2019-04-01
| * first attempt at thingsArisotura2019-04-01
* | avoid potential division by zero in framerate counting when running uberfast....Arisotura2019-04-27
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* * move melon_fopen_local() to Platform.cppArisotura2019-03-27
* move melon_fopen() to Platform.cppArisotura2019-03-27
* here have more code aaaaaaaaaaaaaArisotura2019-03-15
* move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbfArisotura2019-03-15
* start making things nicererArisotura2019-03-05
* fixor Platform.cppArisotura2019-03-04