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authorArisotura <thetotalworm@gmail.com>2019-05-16 16:27:45 +0200
committerArisotura <thetotalworm@gmail.com>2019-05-16 16:27:45 +0200
commitc81bcccadc9ac8394ba8d4a836d7c954dd528751 (patch)
tree4062047bd45c075fd42fda3252f610c6b5ac9b58 /src/libui_sdl/main.cpp
parentf2282e9e32cce0c335f0ca065e5a3b1bc564e406 (diff)
BAHAHAHAHAHAHAHAA
Diffstat (limited to 'src/libui_sdl/main.cpp')
-rw-r--r--src/libui_sdl/main.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 47f5f13..b77d67f 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -240,8 +240,8 @@ void GLDrawing_DrawScreen()
x1 = TopScreenRect.X + TopScreenRect.Width;
y1 = TopScreenRect.Y + TopScreenRect.Height;
- scwidth = 256 << ScreenScale[0];
- scheight = 192 << ScreenScale[0];
+ scwidth = 256;// << ScreenScale[0];
+ scheight = 192;// << ScreenScale[0];
switch (ScreenRotation)
{
@@ -286,8 +286,8 @@ void GLDrawing_DrawScreen()
x1 = BottomScreenRect.X + BottomScreenRect.Width;
y1 = BottomScreenRect.Y + BottomScreenRect.Height;
- scwidth = 256 << ScreenScale[1];
- scheight = 192 << ScreenScale[1];
+ scwidth = 256;// << ScreenScale[1];
+ scheight = 192;// << ScreenScale[1];
switch (ScreenRotation)
{
@@ -349,9 +349,13 @@ void GLDrawing_DrawScreen()
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256<<ScreenScale[0], 192<<ScreenScale[0], GL_RGBA_INTEGER,
+ /*glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256<<ScreenScale[0], 192<<ScreenScale[0], GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256<<ScreenScale[1], 192<<ScreenScale[1], GL_RGBA_INTEGER,
+ GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);*/
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3, 192, GL_RGBA_INTEGER,
+ GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID);
@@ -633,7 +637,8 @@ int EmuThreadFunc(void* burp)
ScreenScale[0] = ScreenScale[2];
ScreenScale[1] = ScreenScale[2];
- int lastscale[2] = {-1, -1};
+ int lastscale[2] = {ScreenScale[0], ScreenScale[1]};
+ GPU::SetDisplaySettings(ScreenScale[0], ScreenScale[1], false);
Touching = false;
KeyInputMask = 0xFFF;
@@ -782,7 +787,7 @@ int EmuThreadFunc(void* burp)
if (ScreenScale[0] != lastscale[0] ||
ScreenScale[1] != lastscale[1])
{
- GPU::SetFramebufferScale(ScreenScale[0], ScreenScale[1]);
+ GPU::SetDisplaySettings(ScreenScale[0], ScreenScale[1], false);
ScreenDrawInited = false;
}