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authorArisotura <thetotalworm@gmail.com>2019-05-16 01:08:53 +0200
committerArisotura <thetotalworm@gmail.com>2019-05-16 01:08:53 +0200
commit4b874cc440c8e9f69f9ae983c5ea253f3f560a4b (patch)
tree69f0e720a8475ff6b91fd5b3d6b312fd7aaa2f45 /src/libui_sdl/main.cpp
parentf75106c61b5e5baf71c47d9e17e759044a019989 (diff)
make GL renderer able to coexist with GL screen drawing
Diffstat (limited to 'src/libui_sdl/main.cpp')
-rw-r--r--src/libui_sdl/main.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index dc67bb2..4d3cf64 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -333,14 +333,16 @@ void GLDrawing_DrawScreen()
}
glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glViewport(0, 0, WindowWidth, WindowHeight);
OpenGL_UseShaderProgram(GL_ScreenShader);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glClearColor(0, 1, 0, 1);
+ glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
int frontbuf = GPU::FrontBuffer;
@@ -353,6 +355,7 @@ void GLDrawing_DrawScreen()
glBindVertexArray(GL_ScreenVertexArrayID);
glDrawArrays(GL_TRIANGLES, 0, 4*3);
+ glFlush();
uiGLSwapBuffers(GLContext);
uiAreaQueueRedrawAll(MainDrawArea);
}