diff options
| author | Arisotura <thetotalworm@gmail.com> | 2019-05-16 01:08:53 +0200 | 
|---|---|---|
| committer | Arisotura <thetotalworm@gmail.com> | 2019-05-16 01:08:53 +0200 | 
| commit | 4b874cc440c8e9f69f9ae983c5ea253f3f560a4b (patch) | |
| tree | 69f0e720a8475ff6b91fd5b3d6b312fd7aaa2f45 /src/libui_sdl/main.cpp | |
| parent | f75106c61b5e5baf71c47d9e17e759044a019989 (diff) | |
make GL renderer able to coexist with GL screen drawing
Diffstat (limited to 'src/libui_sdl/main.cpp')
| -rw-r--r-- | src/libui_sdl/main.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index dc67bb2..4d3cf64 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -333,14 +333,16 @@ void GLDrawing_DrawScreen()      }      glDisable(GL_DEPTH_TEST); +    glDisable(GL_STENCIL_TEST);      glDisable(GL_BLEND); +    glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);      glViewport(0, 0, WindowWidth, WindowHeight);      OpenGL_UseShaderProgram(GL_ScreenShader);      glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); -    glClearColor(0, 1, 0, 1); +    glClearColor(0, 0, 0, 1);      glClear(GL_COLOR_BUFFER_BIT);      int frontbuf = GPU::FrontBuffer; @@ -353,6 +355,7 @@ void GLDrawing_DrawScreen()      glBindVertexArray(GL_ScreenVertexArrayID);      glDrawArrays(GL_TRIANGLES, 0, 4*3); +    glFlush();      uiGLSwapBuffers(GLContext);      uiAreaQueueRedrawAll(MainDrawArea);  }  |