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path: root/src/libui_sdl/main.cpp
Commit message (Collapse)AuthorAge
* add setting for showing/hiding OSDArisotura2019-06-12
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* add pause/reset hotkeysArisotura2019-06-12
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* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
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* fix bugs, make it more responsiveArisotura2019-06-11
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* add ability to map joystick axes, tooArisotura2019-06-11
| | | | and add support for multiple hats
* begin work on multiple joystick supportArisotura2019-06-11
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* add some OSD messages. prepare shit.Arisotura2019-06-11
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
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* Merge branch 'master' into fast-forward-hotkeyArisotura2019-06-04
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| * use OSD for some actual purposesArisotura2019-06-03
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| * take the OSD shito somewhereArisotura2019-06-03
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| * more work on OSDArisotura2019-06-03
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| * fix bugs when changing 3D renderer with no game loadedArisotura2019-06-02
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| * lay base for OSDArisotura2019-06-02
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| * do binding of VS inputs and FS outputs before linking shader programs, as ↵Arisotura2019-05-31
| | | | | | | | | | | | per OpenGL standard. should fix the rendering issues with strict drivers (AMD, Intel).
| * blargStapleButter2019-05-31
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| * GL: don't draw the screens when nothing is runningStapleButter2019-05-31
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| * fix the whole mutex shitoStapleButter2019-05-31
| | | | | | | | fixes potential crash when resizing window
| * fix potential crash when switching video output methodsStapleButter2019-05-31
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| * try to fix fog consecutively to the Intel fix. still not perfect for ↵StapleButter2019-05-31
| | | | | | | | | | | | whatever reason also clean up more code
| * clean up code, attempt at shitStapleButter2019-05-31
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| * fix cleanup of libui objects when closing melonDSStapleButter2019-05-30
| | | | | | | | | | fixes to Cmake shito attempt shit
| * Linux: start getting somewhere with the whole OpenGL shitoStapleButter2019-05-28
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| * close any opened dialogs when closing the main windowArisotura2019-05-25
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| * Merge branch 'blackmagic'Arisotura2019-05-25
| |\ | | | | | | | | | | | | | | | BAHAHAHHAHAHAHAAHAHAHAHHH HARK HARK HARK HARK HA-*~
| | * fix possible crashArisotura2019-05-25
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| | * finalize the GL/software switchArisotura2019-05-25
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| | * simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels ↵Arisotura2019-05-25
| | | | | | | | | | | | individually for filtering.
| | * of courseArisotura2019-05-24
| | | | | | | | | | | | I'm a complete and absolute fucking idiot
| | * fix more bugsArisotura2019-05-24
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| | * getting somewhere??Arisotura2019-05-24
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| | * more code botchingArisotura2019-05-24
| | | | | | | | | | | | | | | | | | it's less shitty tho but still has bugs
| | * add API for getting/setting window sizeArisotura2019-05-23
| | | | | | | | | | | | bahahahaaa
| | * botch the codeArisotura2019-05-23
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| | * welp.Arisotura2019-05-21
| | | | | | | | | | | | progress
| | * modify libui GL support so that it will be compatible with GTKArisotura2019-05-21
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| | * burpArisotura2019-05-20
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| | * also, do master brightnessArisotura2019-05-18
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| | * make screen shaders work with OpenGL 3.1Arisotura2019-05-17
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| | * BAHAHAHHHHArisotura2019-05-16
| | | | | | | | | | | | HARK HARK HARK
| | * BAHAHAHAHAHAHAHAAArisotura2019-05-16
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| | * Arisotura is a fucking derpArisotura2019-05-16
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| | * make GL renderer able to coexist with GL screen drawingArisotura2019-05-16
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| | * don't hardcode screen sizesArisotura2019-05-16
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| | * preliminary, shitty, code for drawing the main window with OpenGLArisotura2019-05-16
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| | * begin butchering uiAreaArisotura2019-05-15
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| | * resolution switch somewhat functionalArisotura2019-05-12
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| | * don't scale the screen gapArisotura2019-05-12
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