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modified version of melonDS used for school/vsr
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src
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GPU_OpenGL.cpp
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Author
Age
*
Clean up the 3D renderer for enhanced flexibility (#1895)
Jesse Talavera-Greenberg
2023-11-29
*
Move all core types into namespaces (#1886)
Jesse Talavera-Greenberg
2023-11-25
*
Refactor the GPU to be object-oriented (#1873)
Jesse Talavera-Greenberg
2023-11-09
*
update copyright years
Arisotura
2023-11-04
*
Make the NDS teardown more robust (#1798)
Jesse Talavera-Greenberg
2023-09-15
*
No more context mess (#1531)
RSDuck
2022-10-17
*
GL: Fix 16x resolution on macOS
Nadia Holmquist Pedersen
2022-06-02
*
update copyright headers
Arisotura
2022-01-09
*
finally decouple Config from the core. baahhahahahah
Arisotura
2021-11-18
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
attempt at fixing #972
RSDuck
2021-02-02
*
prevent race condition around framebuffers
RSDuck
2021-02-02
*
call glFlush only once
RSDuck
2021-01-29
*
fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
fix mac/clang build
RSDuck
2021-01-02
*
prevent bleeding in screen texture
RSDuck
2021-01-02
*
GPU: forward BG0HOFS to internal rendering engine register for 3D layer scrol...
Arisotura
2020-12-10
*
blarg
Arisotura
2020-08-20
*
GL: be more careful with framebuffer mappings. might fix issues.
Arisotura
2020-08-20
*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
*
flushing the john makes it a bit better
Arisotura
2020-05-25
*
get the OpenGL renderer going.
Arisotura
2020-05-25