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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-29 09:23:11 -0500
committerGitHub <noreply@github.com>2023-11-29 15:23:11 +0100
commit7caddf9615875e54b725bd7df266361c46d47b6f (patch)
tree966698578db1f764715ff4ee5e8ee4c787cbeb10 /src/GPU_OpenGL.cpp
parente973236203292637eb7bd009a4cfbd6fd785181f (diff)
Clean up the 3D renderer for enhanced flexibility (#1895)
* Give `GPU2D::Unit` a virtual destructor - Undefined behavior avoided! * Add an `array2d` alias * Move various parts of `GPU2D::SoftRenderer` to `constexpr` - `SoftRenderer::MosaicTable` is now initialized at compile-time - Most of the `SoftRenderer::Color*` functions are now `constexpr` - The aforementioned functions are used with a constant value in at least one place, so they'll be at least partially computed at compile-time * Generalize `GLRenderer::PrepareCaptureFrame` - Declare it in the base `Renderer3D` class, but make it empty * Remove unneeded `virtual` specifiers * Store `Framebuffer`'s memory in `unique_ptr`s - Reduce the risk of leaks this way * Clean up how `GLCompositor` is initialized - Return it as an `std::optional` instead of a `std::unique_ptr` - Make `GLCompositor` movable - Replace `GLCompositor`'s plain arrays with `std::array` to simplify moving * Pass `GPU` to `GLCompositor`'s important functions instead of passing it to the constructor * Move `GLCompositor` to be a field within `GLRenderer` - Some methods were moved up and made `virtual` * Fix some linker errors * Set the renderer in the frontend * Remove unneeded `virtual` specifiers * Remove `RenderSettings` in favor of just exposing the relevant member variables * Update the frontend to accommodate the core changes * Add `constexpr` and `const` to places in the interpolator * Qualify references to `size_t` * Construct the `optional` directly instead of using `make_optional` - It makes the Linux build choke - I think it's because `GLCompositor`'s constructor is `private`
Diffstat (limited to 'src/GPU_OpenGL.cpp')
-rw-r--r--src/GPU_OpenGL.cpp110
1 files changed, 85 insertions, 25 deletions
diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp
index 2db3810..2e2857c 100644
--- a/src/GPU_OpenGL.cpp
+++ b/src/GPU_OpenGL.cpp
@@ -33,13 +33,13 @@ namespace melonDS
using namespace OpenGL;
-std::unique_ptr<GLCompositor> GLCompositor::New(melonDS::GPU& gpu) noexcept
+std::optional<GLCompositor> GLCompositor::New() noexcept
{
assert(glBindAttribLocation != nullptr);
std::array<GLuint, 3> CompShader {};
if (!OpenGL::BuildShaderProgram(kCompositorVS, kCompositorFS_Nearest, &CompShader[0], "CompositorShader"))
- return nullptr;
+ return std::nullopt;
glBindAttribLocation(CompShader[2], 0, "vPosition");
glBindAttribLocation(CompShader[2], 1, "vTexcoord");
@@ -48,12 +48,12 @@ std::unique_ptr<GLCompositor> GLCompositor::New(melonDS::GPU& gpu) noexcept
if (!OpenGL::LinkShaderProgram(CompShader.data()))
// OpenGL::LinkShaderProgram already deletes the shader program object
// if linking the shaders together failed.
- return nullptr;
+ return std::nullopt;
- return std::unique_ptr<GLCompositor>(new GLCompositor(CompShader, gpu));
+ return { GLCompositor(CompShader) };
}
-GLCompositor::GLCompositor(std::array<GLuint, 3> compShader, melonDS::GPU& gpu) noexcept : CompShader(compShader), GPU(gpu)
+GLCompositor::GLCompositor(std::array<GLuint, 3> compShader) noexcept : CompShader(compShader)
{
CompScaleLoc = glGetUniformLocation(CompShader[2], "u3DScale");
Comp3DXPosLoc = glGetUniformLocation(CompShader[2], "u3DXPos");
@@ -92,7 +92,7 @@ GLCompositor::GLCompositor(std::array<GLuint, 3> compShader, melonDS::GPU& gpu)
glGenBuffers(1, &CompVertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
- glBufferData(GL_ARRAY_BUFFER, sizeof(CompVertices), CompVertices, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(CompVertices), &CompVertices[0], GL_STATIC_DRAW);
glGenVertexArrays(1, &CompVertexArrayID);
glBindVertexArray(CompVertexArrayID);
@@ -101,7 +101,7 @@ GLCompositor::GLCompositor(std::array<GLuint, 3> compShader, melonDS::GPU& gpu)
glEnableVertexAttribArray(1); // texcoord
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(CompVertex), (void*)(offsetof(CompVertex, Texcoord)));
- glGenFramebuffers(2, CompScreenOutputFB);
+ glGenFramebuffers(CompScreenOutputFB.size(), &CompScreenOutputFB[0]);
glGenTextures(1, &CompScreenInputTex);
glActiveTexture(GL_TEXTURE0);
@@ -112,10 +112,10 @@ GLCompositor::GLCompositor(std::array<GLuint, 3> compShader, melonDS::GPU& gpu)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 256*3 + 1, 192*2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NULL);
- glGenTextures(2, CompScreenOutputTex);
- for (int i = 0; i < 2; i++)
+ glGenTextures(CompScreenOutputTex.size(), &CompScreenOutputTex[0]);
+ for (GLuint i : CompScreenOutputTex)
{
- glBindTexture(GL_TEXTURE_2D, CompScreenOutputTex[i]);
+ glBindTexture(GL_TEXTURE_2D, i);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -129,9 +129,9 @@ GLCompositor::~GLCompositor()
{
assert(glDeleteFramebuffers != nullptr);
- glDeleteFramebuffers(2, CompScreenOutputFB);
+ glDeleteFramebuffers(CompScreenOutputFB.size(), &CompScreenOutputFB[0]);
glDeleteTextures(1, &CompScreenInputTex);
- glDeleteTextures(2, CompScreenOutputTex);
+ glDeleteTextures(CompScreenOutputTex.size(), &CompScreenOutputTex[0]);
glDeleteVertexArrays(1, &CompVertexArrayID);
glDeleteBuffers(1, &CompVertexBufferID);
@@ -139,14 +139,75 @@ GLCompositor::~GLCompositor()
OpenGL::DeleteShaderProgram(CompShader.data());
}
-void GLCompositor::Reset()
+
+GLCompositor::GLCompositor(GLCompositor&& other) noexcept :
+ Scale(other.Scale),
+ ScreenH(other.ScreenH),
+ ScreenW(other.ScreenW),
+ CompScaleLoc(other.CompScaleLoc),
+ Comp3DXPosLoc(other.Comp3DXPosLoc),
+ CompVertices(other.CompVertices),
+ CompShader(other.CompShader),
+ CompVertexBufferID(other.CompVertexBufferID),
+ CompVertexArrayID(other.CompVertexArrayID),
+ CompScreenInputTex(other.CompScreenInputTex),
+ CompScreenOutputTex(other.CompScreenOutputTex),
+ CompScreenOutputFB(other.CompScreenOutputFB)
{
+ other.CompScreenOutputFB = {};
+ other.CompScreenInputTex = {};
+ other.CompScreenOutputTex = {};
+ other.CompVertexArrayID = {};
+ other.CompVertexBufferID = {};
+ other.CompShader = {};
+}
+
+GLCompositor& GLCompositor::operator=(GLCompositor&& other) noexcept
+{
+ if (this != &other)
+ {
+ Scale = other.Scale;
+ ScreenH = other.ScreenH;
+ ScreenW = other.ScreenW;
+ CompScaleLoc = other.CompScaleLoc;
+ Comp3DXPosLoc = other.Comp3DXPosLoc;
+ CompVertices = other.CompVertices;
+
+ // Clean up these resources before overwriting them
+ OpenGL::DeleteShaderProgram(CompShader.data());
+ CompShader = other.CompShader;
+
+ glDeleteBuffers(1, &CompVertexBufferID);
+ CompVertexBufferID = other.CompVertexBufferID;
+
+ glDeleteVertexArrays(1, &CompVertexArrayID);
+ CompVertexArrayID = other.CompVertexArrayID;
+
+ glDeleteTextures(1, &CompScreenInputTex);
+ CompScreenInputTex = other.CompScreenInputTex;
+
+ glDeleteTextures(CompScreenOutputTex.size(), &CompScreenOutputTex[0]);
+ CompScreenOutputTex = other.CompScreenOutputTex;
+
+ glDeleteFramebuffers(CompScreenOutputFB.size(), &CompScreenOutputFB[0]);
+ CompScreenOutputFB = other.CompScreenOutputFB;
+
+ other.CompScreenOutputFB = {};
+ other.CompScreenInputTex = {};
+ other.CompScreenOutputTex = {};
+ other.CompVertexArrayID = {};
+ other.CompVertexBufferID = {};
+ other.CompShader = {};
+ }
+
+ return *this;
}
-void GLCompositor::SetRenderSettings(const RenderSettings& settings) noexcept
+void GLCompositor::SetScaleFactor(int scale) noexcept
{
- int scale = settings.GL_ScaleFactor;
+ if (scale == Scale)
+ return;
Scale = scale;
ScreenW = 256 * scale;
@@ -170,13 +231,12 @@ void GLCompositor::SetRenderSettings(const RenderSettings& settings) noexcept
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-void GLCompositor::Stop()
+void GLCompositor::Stop(const GPU& gpu) noexcept
{
for (int i = 0; i < 2; i++)
{
- int frontbuf = GPU.FrontBuffer;
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB[frontbuf]);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB[gpu.FrontBuffer]);
glClear(GL_COLOR_BUFFER_BIT);
}
@@ -184,9 +244,9 @@ void GLCompositor::Stop()
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-void GLCompositor::RenderFrame()
+void GLCompositor::RenderFrame(const GPU& gpu, GLRenderer& renderer) noexcept
{
- int frontbuf = GPU.FrontBuffer;
+ int frontbuf = gpu.FrontBuffer;
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB[frontbuf]);
@@ -204,21 +264,21 @@ void GLCompositor::RenderFrame()
glUniform1ui(CompScaleLoc, Scale);
// TODO: support setting this midframe, if ever needed
- glUniform1i(Comp3DXPosLoc, ((int)GPU.GPU3D.GetRenderXPos() << 23) >> 23);
+ glUniform1i(Comp3DXPosLoc, ((int)gpu.GPU3D.GetRenderXPos() << 23) >> 23);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, CompScreenInputTex);
- if (GPU.Framebuffer[frontbuf][0] && GPU.Framebuffer[frontbuf][1])
+ if (gpu.Framebuffer[frontbuf][0] && gpu.Framebuffer[frontbuf][1])
{
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
- GL_UNSIGNED_BYTE, GPU.Framebuffer[frontbuf][0]);
+ GL_UNSIGNED_BYTE, gpu.Framebuffer[frontbuf][0].get());
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 192, 256*3 + 1, 192, GL_RGBA_INTEGER,
- GL_UNSIGNED_BYTE, GPU.Framebuffer[frontbuf][1]);
+ GL_UNSIGNED_BYTE, gpu.Framebuffer[frontbuf][1].get());
}
glActiveTexture(GL_TEXTURE1);
- reinterpret_cast<GLRenderer*>(GPU.GPU3D.GetCurrentRenderer())->SetupAccelFrame();
+ renderer.SetupAccelFrame();
glBindBuffer(GL_ARRAY_BUFFER, CompVertexBufferID);
glBindVertexArray(CompVertexArrayID);