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path: root/src/GPU3D_Soft.h
Commit message (Expand)AuthorAge
* Make the initial 3D renderer configurable via `NDSArgs` (#1913)Jesse Talavera2023-12-15
* Sprinkle `const` around where appropriate (#1909)Jesse Talavera2023-12-12
* Clean up the 3D renderer for enhanced flexibility (#1895)Jesse Talavera-Greenberg2023-11-29
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
* Refactor the GPU to be object-oriented (#1873)Jesse Talavera-Greenberg2023-11-09
* update copyright yearsArisotura2023-11-04
* Make the NDS teardown more robust (#1798)Jesse Talavera-Greenberg2023-09-15
* Fix Incorrect Polygon Swapping Behavior and Implement Correct Rules for Shift...Jaklyy2023-08-27
* Fix aa being upside down on swapped y-major slopes (#1803)Jaklyy2023-08-27
* fix aa calc for 1px tall 0px wide slopes (#1795)Jaklyy2023-08-27
* Improve Interpolation Accuracy (#1686)Jaklyy2023-08-10
* update copyright headersArisotura2022-01-09
* update copyright year and add missing GPL headersRSDuck2021-03-12
* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
* Allow for a more modular renderer backends (#990)Wunk2021-02-09