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authorJesse Talavera-Greenberg <jesse@jesse.tg>2023-11-25 12:32:09 -0500
committerGitHub <noreply@github.com>2023-11-25 18:32:09 +0100
commit346dd4006ea1283136095d5c43f602324a095092 (patch)
treeedf04631782bbfcdb48eac79b79aebb11b40f479 /src/GPU3D_Soft.h
parent651b0f680c4531558990a5beb0e638968009dc51 (diff)
Move all core types into namespaces (#1886)
* Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
Diffstat (limited to 'src/GPU3D_Soft.h')
-rw-r--r--src/GPU3D_Soft.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/GPU3D_Soft.h b/src/GPU3D_Soft.h
index b1cfb2f..9fb9a71 100644
--- a/src/GPU3D_Soft.h
+++ b/src/GPU3D_Soft.h
@@ -24,16 +24,16 @@
#include <thread>
#include <atomic>
-namespace GPU3D
+namespace melonDS
{
class SoftRenderer : public Renderer3D
{
public:
- SoftRenderer(Melon::GPU& gpu) noexcept;
+ SoftRenderer(melonDS::GPU& gpu) noexcept;
virtual ~SoftRenderer() override;
virtual void Reset() override;
- virtual void SetRenderSettings(const Melon::RenderSettings& settings) noexcept override;
+ virtual void SetRenderSettings(const RenderSettings& settings) noexcept override;
virtual void VCount144() override;
virtual void RenderFrame() override;
@@ -451,7 +451,7 @@ private:
};
- Melon::GPU& GPU;
+ melonDS::GPU& GPU;
RendererPolygon PolygonList[2048];
void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);