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authorJesse Talavera <jesse@jesse.tg>2023-12-12 05:07:22 -0500
committerGitHub <noreply@github.com>2023-12-12 11:07:22 +0100
commit9bfc9c08ffe88de4b54734d6fd03182c0a51e181 (patch)
tree28a9177f377f6ab85f9aabc54c3a523fd7d610ff /src/GPU3D_Soft.h
parent2cba2e783a2ef3a83b7d8bf0cb6e42a6298edbf6 (diff)
Sprinkle `const` around where appropriate (#1909)
* Sprinkle `const` around where appropriate - This will make it easier to use `NDS` objects in `const` contexts (e.g. `const` parameters or methods) * Remove the `const` qualifier on `DSi_DSP::DSPRead16` - MMIO reads can be non-pure, so this may not be `const` in the future
Diffstat (limited to 'src/GPU3D_Soft.h')
-rw-r--r--src/GPU3D_Soft.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/GPU3D_Soft.h b/src/GPU3D_Soft.h
index 2f5664e..f405b2d 100644
--- a/src/GPU3D_Soft.h
+++ b/src/GPU3D_Soft.h
@@ -429,16 +429,16 @@ private:
};
template <typename T>
- inline T ReadVRAM_Texture(u32 addr)
+ inline T ReadVRAM_Texture(u32 addr) const
{
return *(T*)&GPU.VRAMFlat_Texture[addr & 0x7FFFF];
}
template <typename T>
- inline T ReadVRAM_TexPal(u32 addr)
+ inline T ReadVRAM_TexPal(u32 addr) const
{
return *(T*)&GPU.VRAMFlat_TexPal[addr & 0x1FFFF];
}
- u32 AlphaBlend(u32 srccolor, u32 dstcolor, u32 alpha) noexcept;
+ u32 AlphaBlend(u32 srccolor, u32 dstcolor, u32 alpha) const noexcept;
struct RendererPolygon
{
@@ -454,16 +454,16 @@ private:
melonDS::GPU& GPU;
RendererPolygon PolygonList[2048];
- void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
- u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);
+ void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha) const;
+ u32 RenderPixel(const Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t) const;
void PlotTranslucentPixel(u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
- void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y);
- void SetupPolygonRightEdge(RendererPolygon* rp, s32 y);
- void SetupPolygon(RendererPolygon* rp, Polygon* polygon);
+ void SetupPolygonLeftEdge(RendererPolygon* rp, s32 y) const;
+ void SetupPolygonRightEdge(RendererPolygon* rp, s32 y) const;
+ void SetupPolygon(RendererPolygon* rp, Polygon* polygon) const;
void RenderShadowMaskScanline(RendererPolygon* rp, s32 y);
void RenderPolygonScanline(RendererPolygon* rp, s32 y);
void RenderScanline(s32 y, int npolys);
- u32 CalculateFogDensity(u32 pixeladdr);
+ u32 CalculateFogDensity(u32 pixeladdr) const;
void ScanlineFinalPass(s32 y);
void ClearBuffers();
void RenderPolygons(bool threaded, Polygon** polygons, int npolys);